Transport Fever

Transport Fever

Ultimate Underground Station
266 Comments
Dmitriy 5 Jul, 2024 @ 12:39am 
when I put the inputs on the station and click connect inputs to the station it crashes
Graugger 14 Jun, 2023 @ 6:40am 
I think I figured it out. I had a cargo truck stop directly over the underground platform with the surface entrance off to the side. As soon as I removed the truck stop and moved the surface entrance into its place the game did not crash when I selected (and used) the assembly tool.
Enzojz  [author] 14 Jun, 2023 @ 5:57am 
@Graugger I have no ideas about the problem, maybe some more details?
Graugger 13 Jun, 2023 @ 7:31am 
I'm trying to expand the number of tracks the station has but every time I try to place the yellow marker down the game crashes with a (Construction Configuration Error).
Enzojz  [author] 28 Sep, 2022 @ 2:15pm 
@dave-oh It seems you are commenting on tpf2 underground station but here tpf1. The yellow icon is for unfinished station so I think you should pay attention to the pop up window when you construct the station, or you can watch the video to acknowlage how to use the mod correctly
L.D.W (A2 Custom) 28 Sep, 2022 @ 7:22am 
It's what the yellow Icon resembles for the unification function. I found out you can delete it after it does it's job so no biggie. The yellow tapered symbol with the round top and whole in it is what destination icon's look like in most navigation mapping software and apps.
Enzojz  [author] 24 Sep, 2022 @ 3:54pm 
@dave-oh Sorry, what GPS icon?
L.D.W (A2 Custom) 23 Sep, 2022 @ 2:40pm 
How do I get rid of the big yellow GPS icon. If not possible please set the option for it to be transparent or below ground.
Enzojz  [author] 22 Dec, 2021 @ 4:45pm 
@Arcjwood Make sure the shader enhancement is activated. What do you mean by see the station? normally you can see tracks when connecting them
Arcjwood 22 Dec, 2021 @ 4:09pm 
When I place it, the entrance is missing textures, just plain bright white. I have both Livetext and Shader Enhancement installed. Also, is there a way to see the station once its underground?
Nano 3 Jul, 2021 @ 10:49am 
Why is this crashing my game? :steamfacepalm:
Nano 3 Jul, 2021 @ 10:24am 
Puting swiss trains in underground station reminds me of zürich airport
Yamamba 6 Oct, 2020 @ 5:54am 
@GT Nismo You have to put down the underground station first, then place down the entrance, and after that, you go near both of them and click the connecter (yellow arrow) and it connects to each other.
[MSR] GT Nismo 2 Oct, 2020 @ 8:35am 
all it puts is a yellow arrow
Red Comet 10 Jul, 2020 @ 8:59pm 
this cccoooooolllll
Hendrik 2 Feb, 2020 @ 10:31am 
When do you think you will have it ready for TpF2?
Adam1220 27 Jan, 2020 @ 2:23pm 
Really looking forward to this being on TPF2, I've been waiting for it as it is mandatory for my large city projects! Massive respect, when will it be usable?
Istvan 25 Jan, 2020 @ 8:58am 
This is my most crucial mod ever, so very anxious to see it for TPF2! Can't wait @Enzojz! ;)
Enzojz  [author] 22 Jan, 2020 @ 3:21pm 
@Mewdos yes very soon
Mewdos 21 Jan, 2020 @ 3:47pm 
Thanks for the fantastic mod! Used it to much on TPF. Is there any chance you'll be porting it to TPF2 anytime soon? Cheers!
ustaritz 1 Dec, 2019 @ 7:09am 
i did make it work on a clean new map when i got the mod first. it just doesn't work on the map i'm using now for some reason.
ustaritz 1 Dec, 2019 @ 7:00am 
I'm having the same issue. I have the Underground pack, Shaders and Livetext enabled. Plopping one station, a stairway near and pressing the connect button crashes the game and gives out that message. I also tried to build a full network of about or 6 stations of all same exact size and config without any entries but no passenger seems to access the stations either.
Enzojz  [author] 28 Nov, 2019 @ 1:04am 
@mikobobak means the final station have separated platforms, not accessible from others.
thraw789 27 Nov, 2019 @ 5:28pm 
when I clicked on the assembler, the game crashed and said "terminal not properly connected". Does anyone know how to fix this? thanks
Enzojz  [author] 24 Oct, 2019 @ 3:29am 
@EoF For hundred players there're hundred way to construct preferred, I do mods for my own interest and under the constraint from the game. If you want your way, challenge yourself. Anyway this game is at end of life phase I won't do any update to mods. Maybe I will consider your suggestion in the tpf2 version of the station but not this one, too much work I have limited time and little interest for the community (not you).
EoF 23 Oct, 2019 @ 4:50pm 
Personally I would construct links in one 2-step process: links between exits first, and then platform connections if there's any. This generates links exhaustively and enables both station function and passageway function.
This way I could even inject name for passageway using a "fake platform level" - which doesn't work now as all links would go to the platform and the passageway function is lost.
Enzojz  [author] 23 Oct, 2019 @ 4:27pm 
@EoF Well, if you think it's easy, you can try to make a fix mod over it. I didn't make an update to this because I have evaluated the work load and find it too much. If you really have read my code, pure entry case and station case are executed by two different programs.
EoF 23 Oct, 2019 @ 3:50pm 
@Enzojz With all due respect, and with my knowledge on modding in tpf, I do not see the challenge with this. There could be some misunderstanding. In the mod description: "Name ... or the entry starting with ##", so I assumed this is how it should work.

The only problem is entry names are being ignored. Without platform level, name sign do not appear; if I used the platform level name to override track layout, no way to name the station either. If this is not an issue affecting basic mod functionality, I won't have to bother you.
Again I don't see any major change that's needed. I will be more than happy to assist you, or provide any information you need for this.
Enzojz  [author] 23 Oct, 2019 @ 1:28am 
@EoF If it were an easy thing, I had already done it.
Enzojz  [author] 23 Oct, 2019 @ 1:28am 
@MaxLikesStuff Shader Enhancement must be loaded after NEP.
MaxLikesStuff 22 Oct, 2019 @ 2:45pm 
my station entrances are emitting loads of light, what's up with that?
EoF 20 Oct, 2019 @ 5:12pm 
Although I am aware that I am not in a position of entitlement, I would still like to again implore you to please fix the problems I have previously described, as this problem is simple and obvious, but very important to me. The only thing you need to do is enabling name injection from entries. Thank you.

"@Enzojz Also, when I override the platform with parameters, it's no longer possible to name the station since the mod will recognize the parameters as station name. These problems can be easily solved by Enabling Station Naming from Entries"

"@Enzojz I just checked; I can confirm that I have the latest update; and when I have only entries (named starting with ##), I and not able to create name signs."
Enzojz  [author] 20 Oct, 2019 @ 12:22pm 
@LureStone 拆之前分解站台和入口了嘛
LureStone 19 Oct, 2019 @ 9:22am 
刚刚试错了,似乎问题只在站台多于一个时出现
LureStone 19 Oct, 2019 @ 8:40am 
挺好用的,谢谢作者。不过我今天拆掉一个在一个独立地面站下的站,并加了两个一上一下交叉的新站台时,会显示车站没有正确连接,然后崩溃,不知道什么原因呢
eystudio 17 Oct, 2019 @ 6:51am 
添加后显示有问题,只有高亮,看不到实际效果
0ppi0_Italy 29 Sep, 2019 @ 5:09am 
Hi, get this error:
platforms are not connected when I clicked the connecter
GLORIA VINCIT 27 Sep, 2019 @ 10:57am 
hi, I continue getting this error: platforms are not connected when I clicked the connecter
ŠKODA For City--- 9207 18 Sep, 2019 @ 5:31am 
Der "Underground Mod" ist ganz gut, aber stürzt immer ab wenn ich Stationen setze und die Eingänge im Nachhinein. Nun will ich die Eingänge mit den Stationen verbinden und das Spiel stürzt ab. Ich habe mich auch schon überall belesen, ich weiß nicht wo das Problem ist. Kann mir jemand helfen? Mit der Fehlermeldung "Die Terminals sind nicht korrekt."
EoF 15 Sep, 2019 @ 4:20pm 
@Enzojz Also, when I override the platform with parameters, it's no longer possible to name the station since the mod will recognize the parameters as station name. These problems can be easily solved by Enabling Station Naming from Entries
EoF 8 Sep, 2019 @ 2:28pm 
@Enzojz I just checked; I can confirm that I have the latest update; and when I have only entries (named starting with ##), I and not able to create name signs.
Enzojz  [author] 8 Sep, 2019 @ 11:39am 
@EoF It's implemented
EoF 7 Sep, 2019 @ 1:42pm 
Thank you for the newest update. However I do still hope you can add the functionality of creating name sign on entries without any underground level (as described in the mod description). This would be very helpful when using your mod to create underpasses for non-underground stations.
OhMySnowball 3 Sep, 2019 @ 10:20pm 
Love your work. Stay Awesome
dwtrains_nz 30 Jul, 2019 @ 7:18pm 
Very nice. I used your mod to create a ped underpass connecting three entrances. Once I understood how it worked it worked well. No problems at all. Thanks for creating it.
~Psyclone~ 19 Jul, 2019 @ 11:22pm 
fantastic work... thanks a million!
gordon.pilcher1 14 Jul, 2019 @ 2:01am 
Thanks but a spoken explanation with the video would be nice thanks: steamhappy:
Apparemment Jacques 8 Jul, 2019 @ 2:43pm 
for those with a crash when assembling, as previously said, when you plop your station, put the entrances and assemble them before doing anything else, if you already places them before the autosave and it keeps crashing, delete them and plop them again
Enzojz  [author] 25 Jun, 2019 @ 8:11am 
@EMT UP 是这样的 不过你可以弄的时候选好组
EMT UP 25 Jun, 2019 @ 7:29am 
试了,这个得一个一个来,把所有地下站摆好了再去摆上面的就会崩,哈哈:steamhappy: