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我很遗憾。我会停止这个创意工坊内容的更新。
这个mod我仍然会继续做,但可能不会把它放在最优先的事项里。
将来可能会把它拆分,或者其他什么的,至少会等做完再扔出来,做完之后会以新物品上架。
GitHub地址仍然不会变。这个创意工坊内容我也不会下架(除非有其他更复杂的情况)。
很抱歉辜负了各位对我的期待,我接受一切针对我个人的批评。
如果想听听停止更新的原因,有两点:平衡性问题,以及这还是个未完成品。我觉得还需要再打磨打磨,等到完成的那一天。
The content of today's update is pictures of 26 cards and character
我可能不能在四月底前更新完所有卡图了(找图源和抠图比我想象中困难多了)
There may be some problems about the plan of completing card pictures in April... Because I found that finding picture source and using PhotoShop is more difficult than I considered before...
另外,之后的每次更新我都会在这里留言,想第一时间知道更新信息的可以勾选文本编辑框上方的订阅留言贴!想知道每次改动具体信息的可以查看每个版本的改动说明!
New Update ! Picture of cards is making ! I will release the pictures of all cards that exists now in April. Subscribe this Message Post to get informed when new updates are released.
The author is busy these days, so the update time may be delayed (possibly the time between updates will be longer too...but this mod won't be discarded!). I'm sorry for that, and thank everyone who cares about this mod.
during my time playing it, despite how much the mod is lacking, i found that i was enjoying myself. it is obvious that it still needs a lot of work. However, as a starcraft fan i approve
v0.2.0 updated! come to see the High King Alarak!
It feels like it's still on Alpha version, making it kinda unenjoyable to play
1,灵能有点类似力量和敏捷的混合属性说明上是下一张牌受益实际上护盾(不是格挡)可以受益2-3次(2次居多)可能是BUG。有点类似魔理沙
2,专注属性只有特定的某些牌能够受益大多时候很无用,并且需要无伤一回合后启动收益感觉一般,如果有某些遗物能在第一回合获得专注还是不错的(如果有请无视刚刚第一次打通没看百科)
3,如简介所说强度偏上很容易通关,但是撕裂属性基本没什么用··相对的卡牌偏少无法形成体系
4,需要美工!需要美工!需要美工!很重要,每张牌都是白底看起来费劲··实在不行要不攻击技能能力背景换个颜色好不···全白看着头疼···
5,开头可以选择阵营这点十分不错,有点类似好声音选导师,是会影响最终体系还是相关套路很期待