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If there are any programmers willing and able to help, I'll gladly look at some pull requests and/or answer some questions about the codebase. Though I'm gonna be honest, patching some of the ascension levels is quite a mess, and I haven't found any good solution for a lot of them, so most of the patches are actually quite a pain to do. Still, if anyone is up for helping, I'll try to be of as much assistance as possible.
java.lang.IndexOutOfBoundsException: Index: 16233, Size: 20
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at org.technicalpi.UI.AscModScreen.loadAscensionFromString(AscModScreen.java:869)
at org.technicalpi.UI.AscModScreen.update(AscModScreen.java:297)
at org.technicalpi.stspatches.AscScreenUpdateRender$Update.Postfix(AscScreenUpdateRender.java:20)
at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.update(MainMenuScreen.java:298)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:789)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
(for example, like having the next battle and beyond, at a high ascension)
maybe even a relic that could be activated on right-click, to increase +1 to all future battles / acts after the current one?
I wish they'd add that it reduces strikes and guards by one each!
my ascension level will reset to 0
I don't know this is a bug or what.
But it's force me to kill the progress and start all over again.
Hope this problem can be fixed.
21: Fight two Act 2 bosses in a row, 20% chance to add one minion into each combat
22: Fight two Act 1 bosses in a row, 40% chance to add one minion into each combat
23: Fight three Act 3 bosses in a row, 60% chance to add one minion into each combat
24: Fight three Act 2 bosses in a row, 80% chance to add one minion into each combat
25: Fight three Act 1 bosses in a row, 100% chance to add one minion into each combat
1. start with Ascension 25
2. I get a blight on Act 1 and I move to the next Act by using command.
3. I kill the Boss on Act 2 and select treasure box of boss.
https://pastebin.com/dX4uskB6
- play mod with Ascension Reborn, Battle Tower
- play ascension 25 (it occurs in only 25)
- kill the Boss of Act 1 and select blight and Boss relic
- and When I select a button to move into Act 2, it occurs.
it does not occurs When I use command like: "act TheCity"
please fix the bug :)
Metallicize is calculated using: AbstractDungeon.actNum * 2 + 2
Regen is is calculated using: 1 + AbstractDungeon.actNum * 2
I am not gonna lie. I am considering just flagging this as "it's a feature, not a bug" and just changing the text for ascension 25.
But, I am trying to see if I can't squeeze in some QoL updates, and maybe some more difficulty customization. (also bug fixes, but a lot of them are purely visual, like the ascension counter constantly changing)
Hope this helps, but feel free to comment or DM me on discord. You should be able to find me in the STS discord, since my profile picture and name is the same on there :)
Also, this is my first ever Java project, so keep that in mind while reading my mess of a code ;)
As for the first thing. That is not intended. I'll see if I can't roll out a fix.
As for the other. Blights are vanilla, so you won't find any definitions in my code ;)
(except for the custom blights that is, but you won't acquire those on ascension 25. Those are only added when you play on specific ascension levels (and are mostly cosmetic. They do do something, but it could just as well have been a patch instead). But for that same reason you will only find my custom blights in the resource folder.
As for the patches that make the player actually acquire the blights. Those are all located in "BossChestPatch.java" in package "org.technicalpi.stspatches.plus"
If you want to modify the vanilla blights (the ones that appear after the boss chests), then you will find them in "com.megacrit.cardcrawl.blights" in the game code. There should be 13 different ones if I'm not mistaken.
if you happen to have a chance to try making it sometime, it would be cool, and i can make you some chess items in my recycling mod for rimworld :)
i dont suppose you might know any way forward for this idea i had if possible?
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/2962796621648520253/
Pretty big issue.