Stellaris

Stellaris

Warhammer 34M Split Imperium
94 Comments
六十六年老炸肉排配洋 6 Oct, 2020 @ 3:17pm 
One of the best mods... broken.
WolfgangNordish 1 Oct, 2020 @ 10:34pm 
Boy do update please
greene 24 Sep, 2020 @ 8:13pm 
Any chance of an update?
Sean 4 Nov, 2019 @ 5:33pm 
Played a bit, got a few ideas.
1) the Imperium should be subdivided further, with (if possible) a vassalized Adeptus Mechanicus and as many Space Marine chapters as possible. For worlds not under the control of the Mechanicus or Astartes, the Segmentum administration should rule them directly.
The rough outline for who is a vassal of who should be something like this:
The Administratum (Basically Terra) on top, with command over the Mechanicus (based on Mars, if possible?) the Space Marine chapters (with their bases of operation under Astartes control) and the Segmentum administrations. Some Marine chapters have more than one world, for example the Ultramarines are the de-facto rulers of the Segmentum Ultramar.
Below the Segmentums, you might want to put certain popular guard regiments, for example, defending Cadia as the Cadians alone would be fun.
Just some thoughts.
Dark Razor 15 Sep, 2019 @ 6:20am 
dead
c_moreau_76 2 Sep, 2019 @ 3:56am 
First of all thanks to Kamip for this MOD.
I just tested the new version 34M-split I find the idea of ​​federation very interesting.
Some remarks :
At my first attempt the economy did not update at the end of the month, the second everything was normal.
If we put the Empire AI number at 34 as indicated on the home page, we lose factions, (2 Eldar for me),
The AI ​​factions of Impetium have a hard time balancing their budget and observing after a year their situation i noted that they destroyed facilities in the forge and industrial worlds .
Other players have already said, there are far too many events, minor or major. The imperial AI faction are drowned under the xeno ships and for the player it is a real ordeal that can lead to disgust .
Would it be possible to consider spacing major events? (one every ten years)
Stellaris and a game whose parts extend over 3 to 4 centuries but with the speed of the major events we travel millennia in a few years!
Felty256 1 Jul, 2019 @ 6:22pm 
He should open source on github and let people fork. Well as open source as you can legally with Gameworkshop will let you.
Hobo 24 Jun, 2019 @ 11:02pm 
But i guess you could call it currently dead? lol
Hobo 24 Jun, 2019 @ 11:01pm 
Not totally dead, author answers on discord. Just i guess very busy with exams and life. No release date for great crusade... but not forgotten either.
Lord Palpatuna 11 May, 2019 @ 7:32am 
So, mod dead and bugged from the beginning? Why the warhammer 40k world can't have good things?
Dunestyler 12 Apr, 2019 @ 4:57am 
Imperium doesn't spawn also cannot be chosen.
tolaburke 1 Apr, 2019 @ 4:50am 
Necron tech advantage has been mostly nulled, since they lack the means to create the rare resources required for their superior weaponry. Also Proton Launchers, though granted to everyone, are also unusable.

Smaller nations lack the population to deal with many new conquests. The Orks, on the other hand, are extremely powerful, with large populations and massive growth.

Ship balance is all about Battleships and Cruisers, given their base health of 18,000 and 30,000. You need the damage of Large Slots to deal with the massive health of Starports and Battleships and Cruisers of the enemy.
ashgabriel12345 19 Mar, 2019 @ 7:04am 
Great crusade would be epic!
Dunestyler 5 Mar, 2019 @ 11:12am 
again: can you give us the ability to actually colonize and build up planets in the empire?
i know that the Imperium lacks resources on all fronts, but they DO still colonize planets, all the time, actually, and even create hive worlds, or, even more frequently, simply civilized and industrialized worlds.
Demiurge 2 Mar, 2019 @ 9:31am 
any update on that great crusade scenario?
Demiurge 19 Feb, 2019 @ 6:07pm 
he said he's working on a scenario that starts at the beginning of the great crusade (31st millenium). That will resolve most of the issues some people have with the overwhelming amount of imperium stuff in the current scenario because the 31st millenium scenario will start with just the terran system.
redbot 18 Feb, 2019 @ 9:09am 
Empire swamped by almost entirely event fleets in 6 years. EVERY system a shipyard EVERY planet producing troops by the score.
redbot 18 Feb, 2019 @ 9:08am 
Great mod in theory. You captured much of what the mod needed. But you have made the events far too numerous and powerfull. I have 70 shipyards 3-7 shipyards each and cannot produce enough to not get swamped by 100k fleet power events. It ruins the game and. Chaos attack cadia, gets 10k in every system. Orks randomly attack away from where they are being penned in with multiple 30 k fleets. Why the events? WHY!?
Dunestyler 14 Feb, 2019 @ 3:53pm 
can you give us the ability to actually colonize and build up planets in the empire?
i know that the Imperium lacks resources on all fronts, but they DO still colonize planets, all the time, actually, and even create hive worlds, or, even more frequently, simply civilized and industrialized worlds.
sevent11 13 Feb, 2019 @ 9:03am 
it s too heavy mod i would prefer to have a little map to play, pls add it
Elindos Phar & Family 10 Feb, 2019 @ 3:06pm 
If you plan to add all that is mentioned below, please tell :) wishes you the best in doing so!
Elindos Phar & Family 10 Feb, 2019 @ 3:05pm 
Tremendous work. I love the fact that war is enforced. You must have put so much work into this. However, weapons are vanilla, techs are vanilla and date is displayed as 2200.01 (should be something else).
Schooniatrope 10 Feb, 2019 @ 9:09am 
hi hi - when I start the game up the splash screen on the main menu is off center and there are no 'empire' options when I press start new game. Nothing seems to be working! Any idea what might be wrong?
GoldenHammer 6 Feb, 2019 @ 10:17am 
What is the difference between the Warhammer 35M mod and this one?
kamip123  [author] 5 Feb, 2019 @ 1:51pm 
You can't make them since imperium no longer have resources to create them. System names are not visible for optimization reasons.
strobertson 5 Feb, 2019 @ 12:31pm 
i cant see the system names in the mod which makes it quite hard to find a specific planet or system
Komissar 5 Feb, 2019 @ 12:04pm 
@mvd1984 But i can see the forge planet and hive like a start planet :|
mvd1984 5 Feb, 2019 @ 9:31am 
@Komissar
you can't, the buildings that used to be in the original mod, is no longer active in the mod, they are there, just not visible or functional.
Komissar 5 Feb, 2019 @ 8:57am 
How i can transform planet to forge or hive?
The Commissar 4 Feb, 2019 @ 5:12pm 
clean,purge,kill!
Demiurge 3 Feb, 2019 @ 8:36pm 
@Tal most likely battlefleet gothic. Only wh40k game that i can think of with 3d models of ships
Gremlet 3 Feb, 2019 @ 6:41am 
HERESY!
mvd1984 3 Feb, 2019 @ 6:32am 
@Rian388
that is intended, it is a massive drain on your gpu/cpu, the game grindes to a holt.
Sqr1l 2 Feb, 2019 @ 7:24pm 
The mod looks promising but when i play in it there is none of the system details or names on the galaxy map, is there any way to fix this on my end or is it a bug with the mod? http://prntscr.com/mfw7f8
Tal'Raziid 2 Feb, 2019 @ 3:37pm 
@hatefig
well now i wanna know what the other game was lol
Agraza 2 Feb, 2019 @ 3:31pm 
It's a cool concept. If you ever update the map with resources and set up the planet districts/buildings appropriately I'll check it out again.

Currently its a joke to get society research from knighthood orders, easily going up to 4k society research in a year or so, but you have to get engineering/physics from old school research labs, and it never comes close, so my blue/orange techs are literally 30 years due to empire sprawl and my green techs are 2 months. Quick fix until a more thorough pass can be delivered would be to switch up the research given by the custom buildings added.

This brings up another issue that with "insane" difficulty the zero tech AI have 30k fleets while if you build a same resource fleet it's like 8k. So you get spammed with tier 1 tech fleets that rival your mega fleet and slowly whittle them down with no replacement in sight. Best bet to leapfrog tech is to follow your own fleet around with a scientist and salvage your losses.
Hatefig 2 Feb, 2019 @ 3:03pm 
@Tal'Raziid
The last 40K mod on here got jettisoned out the airlock due to importing models from a certain other game that must not be mentioned for legal issues.
MiRiYa421 2 Feb, 2019 @ 2:40pm 
Thank you so much, I bought this game in order to play this mod
mvd1984 2 Feb, 2019 @ 2:29pm 
@Tal'Raziid
???? what or who are you refering too?
Tal'Raziid 2 Feb, 2019 @ 2:20pm 
Important!
0. Please don't suggest importing models from ... You know what.
i do not know what, plz tell :eyes:
mvd1984 2 Feb, 2019 @ 1:28pm 
@TurtleShroom
Yes it is a deliberate choice!!!!!!

The mod is set up this way, due to lore.
most fans of warhammer (me include) want it to be true to the lore.
To make it lore friendly, it had to be setup in this specific way.
The reason is the way stellaris ai works, it is not made to want long wars and no one will be your allied (maybe Tau), as this will (again) break the lore
TurtleShroom 2 Feb, 2019 @ 1:23pm 
I tried to make a custom empire, but the game replaced my entire species with Orks.
kamip123  [author] 2 Feb, 2019 @ 12:37pm 
New everything is too much to do. It will completly break many things. You can create custom empire but I don't know how mod will work.
TurtleShroom 2 Feb, 2019 @ 12:25pm 
I don't understand why custom empires aren't included. That is a deliberate choice. They are still in the game and you are still able to create them. Sure, they won't get nation-specific Events, but there are, or should be, plenty of other normal events, Edicts, technology, resources, etc., as well as Anamolies and faction-siding (etc.) that could be experienced by normal empires. Indeed, siding with the Imperium or the forces of Chaos as a custom nation would be exciting!
kamip123  [author] 2 Feb, 2019 @ 12:04pm 
As I stated many times. This mod will never allow custom empires. It's the point of the mod to play as warhammer faction, have events for them etc.
I don't even know how this should work with custom empires.
TurtleShroom 2 Feb, 2019 @ 11:54am 
I remember this Mod. Did you ever fix the bug where using Vanilla rendition portraits (which remained in the Mod) replaced everyone with Orks? Did you ever change it to allow custom empires?
TheMalkerian 2 Feb, 2019 @ 11:24am 
Can the mod be played without the preset galaxy?
Demiurge 2 Feb, 2019 @ 11:17am 
great! looking forward to playing the great crusade kamip!
mvd1984 2 Feb, 2019 @ 8:13am 
@ChrisB
2.2.4 is a beta under development, so there are constant changes, it is not posible to keep up with some thing like that, with a total overhal like this.
NeutronC 2 Feb, 2019 @ 7:56am 
2.2.4 compatible?