DayZ
Heavy-Attack-Double-Damage
30 Comments
R0Lu 14 May, 2022 @ 8:20pm 
good idea
A_Newport 3 Jun, 2021 @ 11:47am 
okay thanks!
Liven  [author] 3 Jun, 2021 @ 11:09am 
@clarkchristopher1291, yes but I can't guarantee it is up to date (or even if it will work) because it is a long time I don't maintain it anymore.
Read the desciption to see how to "activate" it and remember that I don't provide support on this mod.
A_Newport 3 Jun, 2021 @ 10:40am 
hello there. how are you? are we allowed to repack into a server mod pack?
Liven  [author] 16 Oct, 2020 @ 2:53am 
*DiSaPRoVaL*? you can contact me on discord : Liven#0879
*DiSapRoVaL* 16 Oct, 2020 @ 1:39am 
@Medic if you get some time, I would really appreciate your help with a mod you commented on but the author did nothing for over a year. I would really appreciate 5 minutes of your time. I have added you on steam. or discord is fine whatever is best for you liven. Disaproval#4376 Thanks in advance.
Liven  [author] 28 Jun, 2020 @ 4:50am 
@Medic it depends on the zombies HP and weapon used, the "sneak up" tactic does not bring any bonus
Max Mozin 27 Jun, 2020 @ 10:59pm 
Hey man!
I use rebalanced zombiehealth, and I now installed this one. I know you are gonna remove it, but you said we could what ever we want with this mod, so im planning to put it inside my servermod.
Ive tested it now, and zombies dont go down when you sneak up on them and use heavy attack. I understand it wont work on police/millitary because of their hitpoints. But it doesnt work on civilian either as far as I can see. Is it supposed to be like that?
Liven  [author] 7 Apr, 2020 @ 7:46am 
Oops forgot to link the new mod : PvZmoD Customisable Zombies
Liven  [author] 7 Apr, 2020 @ 7:26am 
@Everyone
WARNING : This mod will be disabled !!
It will happen when the v1.08 will come to stable branch.
The mod will be replace by PvZmoD Customisable Zombies .
This new mod do all what this old one do (and lot more) but in a better way.
Liven  [author] 11 Feb, 2020 @ 7:25am 
@Everyone : 1.07 ready
Yandel 19 Dec, 2019 @ 8:55pm 
good Mod !
Liven  [author] 19 Dec, 2019 @ 4:43am 
@zundark, yes
Yandel 19 Dec, 2019 @ 4:26am 
Will the damage to the player be doubled?
Liven  [author] 26 Jun, 2019 @ 12:14pm 
DayZ 1.04 Stable ready
PhoenixTheSage 17 Jun, 2019 @ 8:58pm 
<3
Liven  [author] 13 Jun, 2019 @ 7:57pm 
The tests are going well (on just one low populated server, hope it will be enough).
I have a couple of bugs to deal with but I think I'll it release at the beginning of next week
(not a promise, just an objective).
Zed 13 Jun, 2019 @ 3:12pm 
Any update on the mod testing?
Liven  [author] 8 Jun, 2019 @ 9:33pm 
need some tests and debug but we are close...
Zed 8 Jun, 2019 @ 8:38pm 
Sounds awesome. I can't wait for the release.
PhoenixTheSage 8 Jun, 2019 @ 1:16pm 
Nice, will check out after work.
Liven  [author] 8 Jun, 2019 @ 6:10am 
@PhoenixTheSage and @BetterDeadThanZed, my new mods begin to be test on the Evocatus server (http://www.evocatus-dayz.com/) you can join if you want to see what it bring (don't wory it is a two click inscription).

If tests go well for a week, the mods will be public.
PhoenixTheSage 29 May, 2019 @ 10:37pm 
@Liven - I really like the sound of that, especially the walker + runner type-combo-mix. Thanks for the detailed reply! Keeping a close eye and will wait to see what happens. Looking forward to bringing something like that to my server :D
Zed 29 May, 2019 @ 3:16pm 
I like the sound of that new mod you are making. I'm following this discussion.
Liven  [author] 29 May, 2019 @ 9:05am 
Remember, All my mods are free to be modify and repack to fit your needs. I can help to do it if needed (but I prior my mods when update is needed of course).

PS : another mod will come with the rebalance : a complete new fully customisable spawn system for zeds. Stay tuned...

PS2 : I will contact walking dead creator, I think I have some way to fix its bug.
Liven  [author] 29 May, 2019 @ 9:05am 
@PhoenixTheSage, I understand what you would like. The thing you have to keep in mind is that making new mods involve update them when BI push an update. The two last updates needed lot of modifications on zeds health (and on double damage for the last one). So I prefer to be careful and not to multiply the versions of my mods to be more responsive when updating.

That's been said, I'm preparing (finishing to be honest) another mod concerning Zeds (witch most likely will replace in the future double damage and health rebalance for reasons I said above) . This new mod will bring the double damage, heath rebalance system and add a speed rebalance (and modifications to zeds sound perception, and more...). So in this mod there is walking dead zeds that need to be shoot in the head (and others that run and don't need to be head shot).
PhoenixTheSage 29 May, 2019 @ 1:33am 
Nice, but I have a question for you...would you be able to make an Jogging-Zombies (headshot only) mod that is compatible with these two balance mods of yours? The existing one has issues with making all zombies insta-kill via punch.
BigS 22 May, 2019 @ 8:54pm 
THX. Cool. For real man :):cozywolfensteinII:
Liven  [author] 15 May, 2019 @ 6:44am 
Updated for 1.03 stable