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Read the desciption to see how to "activate" it and remember that I don't provide support on this mod.
I use rebalanced zombiehealth, and I now installed this one. I know you are gonna remove it, but you said we could what ever we want with this mod, so im planning to put it inside my servermod.
Ive tested it now, and zombies dont go down when you sneak up on them and use heavy attack. I understand it wont work on police/millitary because of their hitpoints. But it doesnt work on civilian either as far as I can see. Is it supposed to be like that?
WARNING : This mod will be disabled !!
It will happen when the v1.08 will come to stable branch.
The mod will be replace by PvZmoD Customisable Zombies .
This new mod do all what this old one do (and lot more) but in a better way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1772776141
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1772775704
I have a couple of bugs to deal with but I think I'll it release at the beginning of next week
(not a promise, just an objective).
If tests go well for a week, the mods will be public.
PS : another mod will come with the rebalance : a complete new fully customisable spawn system for zeds. Stay tuned...
PS2 : I will contact walking dead creator, I think I have some way to fix its bug.
That's been said, I'm preparing (finishing to be honest) another mod concerning Zeds (witch most likely will replace in the future double damage and health rebalance for reasons I said above) . This new mod will bring the double damage, heath rebalance system and add a speed rebalance (and modifications to zeds sound perception, and more...). So in this mod there is walking dead zeds that need to be shoot in the head (and others that run and don't need to be head shot).