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I will make a submod to remove the unit cap for this one aswell and very soon. I just didn't have the time to work on my mods these last weeks.
And hey Spartan^^, a greatsword version is very likely in the future but i need to deliver on some other promies first!
honestly your mods are my favorite because they are 1.) very well done and executed with beautiful armors and 2.) may not be "lore friendly" in the sense that they are actually in the lore but seem like they realistically could be in the game. Huge fan!
@Suvarga Khairkhan, yes i plan to make one :) I just need to finish updating all units to the new skills then i will make it.
@Vollhov: Ah! Now i see what you mean. I did already think about doing other knightly orders after the Reiksguard and the Imperial Guard. The Knights of Morr are certainly interesting. Like the imperial guard unit this will probably be pretty time consuming and right now there are still a lot of things to finish. So right now i can't make any promises yet, but maybe i can make then after the current projects are all done!
But it is outdated and not updated. Maybe you will make a new version just with Greatsword.
@Vollhov, do you mean making a greatsword version of them or an entirely new unit like in the picture?
Maybe it's worth making Greatsword of More. Picture: http://www.frontlinegaming.org/wp-content/uploads/2018/02/DW1FwguXUAACNKF-683x1024.jpg
I normally don't download unit mods because i prefer CAs work over the kitbashing of most unit mods, but those knights look glorious and would actually replace my demis with them.
And yes, the mod is quite a big one with many units :) but i thought maybe it still could be what less1630 is looking for.
And hey GreenWii, thank you too! That should be possible without much work but i will have to make a quick change on the cape first. The Imperial Guard label would probably be weird on reiksguard knights.
Thank you for your information. I want to adjust it myself to see if it can meet the demand.
Perhaps this already is what you are looking for? :)
I just want to praise you. I can see from the PFM that your technology/skills for the affected units are much better than other MOD authors. Thank you for your serious creation.
Then... I am very embarrassed, I would like to ask if you have a plan to make a Warrior Priest company? Like a heavy armored Flagellants, recruited in the Cathedral of Sigmar.
When I only open Imperial Guard Knights, the game crashes when I point the mouse cursor to its special abilities. That is the ability of sl_main_unit_passive_imperial_guard_presence_buff.
But when I open your Imperial Guard mod at the same time, there will be no game crashes.
Is the Imperial Guard Knights MOD missing something?