XCOM 2
[WotC] 'Launchers and Hand Grenades' - An Explosive Weapon Pack
90 kommenttia
Daddy Takeda 13.7. klo 18.09 
I wonder if it's because you still need the dependency of a dependency of this mod : [WotC][DEPRECATED] CoD: Black Ops III :: Shared Assets

Going to try it and see if it fixes the issue.
Daddy Takeda 13.7. klo 18.06 
Textures are missing/all white and purple. Subscribed to all dependency as far as I can tell. I notably wanted to reskin the vanilla grenade launcher with one of yours.
Grognak 13.4. klo 3.35 
Please update this, the ingame grenades look so cartoony and I really fucking hate it.
Soul 16.3. klo 20.59 
Welp,some are white and blue,cool,and update could be nice
Is there a way to get these launchers to use the 40mm grenade ammo from the Underbarrel Attachments mod?
TannerA 6.9.2024 klo 20.12 
Have you think about adding rocket launchers into the mod
St. George of Houston 11.8.2024 klo 10.18 
Damn, i just want a reskin for the grenade launcher to make it look single-shot, without any gameplay changes.
Slackboy101 14.3.2024 klo 14.39 
Update PLEASE
TheMugiMonster 24.10.2023 klo 0.16 
I can't get the new launchers to show up in my game. The new grenades appear in the engineering section just fine, but the launchers themselves are nowhere to be found in the armoury or in engineering. It's such a shame since the vanilla ones look so ugly and these look excellent from the screenshots. Anyone know what's causing this?
RS5-DiDi 23.6.2023 klo 20.57 
what text should I add in config,ini for LWotC
Kinsect 8.4.2023 klo 11.42 
wait does the GL assets still need the Black ops III shared assets?
Hermit CRABBO 10.2.2023 klo 0.37 
can't find the weapons and grenades
DayB 6.4.2021 klo 7.09 
How do I start using Howitzer from the Conventional tier?
guyver7845 7.1.2021 klo 7.00 
found an issue while adding this mod mid campaign the grenades show up but the launchers do not, i started a new campaign and it works great. also tried adding the launchers using console commands on my mid save campaign and unfortunately i still wont add them. i am playing LWOTC and suspect it might be a mod conflict while trying to add mid campaign
wdkirk01 31.12.2020 klo 6.16 
I can't get the launchers to show up even when I try to add item for Tier 1 items. What am I missing?
TannerA 26.9.2020 klo 20.19 
are you going to do rockets
Seti 19.5.2020 klo 4.38 
Why are the grenades not upgrading? The lower tier stays available as soldier default.
tastiger841 23.3.2020 klo 23.50 
Just wondering the chance for the Mark 14 grenade from mass effect to appear.
minecraft with gadget 4.3.2020 klo 17.41 
Don't know if this is still being updated but I'd love just cosmetic grenade launchers without the grenade changes. Too many comments about crashes and grenades just not functioning to make me wanna try it.
yes_commander 29.11.2019 klo 14.38 
I don't like having too much inventory clutter so I don't use the big weapon packs (I even commented out the extra grenades added by this), but the launchers are really nice to have. Thanks for splitting this off into a separate mod.
Obdulio 13.10.2019 klo 21.47 
I still can't get the 40mm Grenades to appear, I see the other grenades added but not the 40mm and having vanilla grenades or the other regular grenades added by this mod I can't fire the Grenade Launchers, I see it says the ammo is the 40mm Grenade but it doesn't seem to appear anywhere in game.
TannerA 21.7.2019 klo 14.50 
how about rocket launcher
Sebrim 8.7.2019 klo 15.24 
tested it with only the nesesary mods installed just in case, if you load a save where the smoke grenade effect is active the game crash
Otto 3.7.2019 klo 22.23 
If this hasn't been suggested yet, I would love to see a version of this mod that's compatible with Primary Grenade Launchers and then Get a Rifle Grip (for two of them, anyway). I know that's asking a lot, but I'm just throwing it out there. These launchers just look too good to be strapped to my soldier's back all the time... Thank you making this all the same!
∑3245  [tekijä] 21.6.2019 klo 22.28 
Rocket Launchers are coming. Here's the following list of launchers that I will add (no release date planned, just whenever):
* Carl Gustav M3
* Panzerfaust
* RPG-7
* FIM-92A Stinger (I know it's an AA-only launcher, but people will ask for it anyways)
* FGM-148 Javelin
* M1 Bazooka
* Panzershreck
* Spartan SA3

Also I will fix the smokebomb Mk2 problem in the next update.
mystermask 20.5.2019 klo 13.40 
I have the same problem with the Smoke Bomb and the solution is you need to modifiy a line in the XComItem_MD_WOTC_MWR_GND_SMOKE_M18_STD_T2.ini

This file is in 1637515824 > Config > Grenades > Smoke

You need to modifiy the line #41 and replace

BuildIteminEngineering = (RequiredTech1 = none, RequiredTech2 = none, RequiredEngineeringScore = 0, \\

with

BuildIteminEngineering = (RequiredTech1 = AdvancedGrenades, RequiredTech2 = none, RequiredEngineeringScore = 0, \\

So it won't appear at first but only after researching Advanced Grenades in the proving ground.

Obdulio 6.5.2019 klo 11.53 
So I can't fire the Grenade Launcher, In its details it says it uses 40mm Grenades but they don't seem to appear in my game? They don't launch any of the vanilla grenades could there be a conflict or am i missing something?
Unchained 2.5.2019 klo 16.38 
I'm also seeing the upgraded version immediately available
Wrecker013 20.4.2019 klo 21.20 
@E3245 Ah. There must be an incompatibility somewhere in there then, though I've no idea where, unless the upgraded smoke bomb is always available and you're just supposed to 'house rule' it.
∑3245  [tekijä] 20.4.2019 klo 19.46 
@Wrecker013
That's the Smoke Bomb equivalent when you finish the proving grounds project that increases the potency of grenades.
Wrecker013 20.4.2019 klo 19.02 
So for some odd reason there's a second smoke grenade, the M18-B, and I'm not entirely sure where this is coming from. Could it be this mod, or any of the other weapon mods by E3245?
∑3245  [tekijä] 18.4.2019 klo 12.15 
@SnoopaLoop1ID
By default the GLs should appear in the beginning of the campaign (M79, MGL). Grenades on the other hand, aside from the standard frag grenade, won't appear until you build the item in engineering. If by some chance the game doesn't add them, then you can add the weapons in the console yourself:
[list]
[*]additem MD_WOTC_GL_M79_STD_T1
[*]additem MD_WOTC_GL_M79_STD_T2
[*]additem MD_WOTC_GL_CLK_STD_T1
[*]additem MD_WOTC_GL_CLK_STD_T1
[*]additem MD_WOTC_GL_HOWITZER_STD_T2
[/list]
If the weapons still don't show up, then the mod launcher isn't enabling the mod as it should.
SnoopALoop1ID 18.4.2019 klo 11.23 
Reading through some of the notes it looks like I have to unlock weapons like the M79? by doing autopsies and what not? I edited my game so I am only fighting human advent so that may be why
SnoopALoop1ID 18.4.2019 klo 11.21 
Have tried over and over and over again, can never get this to show up in game. All the other COD weapons mods work fine
kenanthebarbarian 23.3.2019 klo 20.56 
@Gay for JFK The ghost of JFK thanks you for your response.
WhiskeyWhiskers 23.3.2019 klo 19.33 
@kenanthebarbarian Doesnt work, states it in the F&Q and tested it myself
kenanthebarbarian 21.3.2019 klo 10.41 
Has anyone tried this with Vanilla?
Nitsah 18.3.2019 klo 13.09 
The large smoke bomb does environment damage is this intended? It's enough to blow up vehicles and collapse roofs and fall to your death.
Battle Badger 11.3.2019 klo 0.42 
Hi, Great looking MOD btw, just about to start a run with it. But one random question... for the photos you added above, what mod/mods are you using to get those female outfit shots?! they look badass!
∑3245  [tekijä] 8.2.2019 klo 23.55 
@tomomi1922
At this point, I'd advise waiting until you start a new campaign with this mod enabled.
Aaewen 8.2.2019 klo 23.49 
Thanks for the console command, but even with these commands, no launcher ever showed up. This is so strange.
Dr. Quackers M.D. 8.2.2019 klo 20.59 
Way to many dependencies. When a mods dependencies have there own dependencies its become to much. you should consider making an all in one mod if you can get the permissions.:GoldenBalls:
Element UK 5.2.2019 klo 2.33 
nice
∑3245  [tekijä] 4.2.2019 klo 22.00 
@Element UK
The Shock grenades didn't do any damage at all, so that's why the label didn't show up/is empty.

I released another update that fixes it.
Element UK 4.2.2019 klo 2.17 
Noticed there is no 'Robotic Damage' on the 'Shockwave bomb'.
Element UK 3.2.2019 klo 6.44 
Nice one, I noticed that today. Thanks
∑3245  [tekijä] 2.2.2019 klo 8.18 
@Element UK
I fixed the damage values for the Plasma Grenade just now.
∑3245  [tekijä] 2.2.2019 klo 8.15 
@tomomi1922
You have to do Muton Autopsy to unlock the schematic to upgrade your Conventional Grenade Launcher. When you buy the schematic, you should get the Magnetic Launcher, along with the other mod weapons.

I'd start a new campaign if these weapons still don't appear.

Anyways, here's the console commands:
additem MD_WOTC_GL_MGL140_STD_T1 10
additem MD_WOTC_GL_M79_STD_T1 10
additem MD_WOTC_GL_CLK_STD_T1 10

additem MD_WOTC_GL_HOWITZER_STD_T2 10
additem MD_WOTC_GL_MGL140_STD_T2 10
additem MD_WOTC_GL_M79_STD_T2 10
additem MD_WOTC_GL_CLK_STD_T2 10
Element UK 2.2.2019 klo 4.00 
Started a new campaign to check the 'advanced explosives' research again since your bug fix. This time around I found the M164 Plasma grenade is still doing tier 1 damage.
Aaewen 1.2.2019 klo 22.27 
@ ∑3245

Thanks for the fast response. Where would I buy this schematic? I looked every single place (there aren't many places to look) and nothing out of the ordinary to buy.

Would you provide the console command? (I am sick and tired of the original grenade launcher)