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Is the mod open source or not ? Cause i'd love to just do that fix even if it's for myself.
if you see somewhat triangle-like Keys (called Ruby Keys, Sapphire Keys or Emerald Keys) , those are not from this mod. Those are from the base game.
if you want to know why they started suddenly appearing in your game, well... google can help you. or at least, I hope StS wiki can tell you in more detail.
- I just draw 3 more card with centenial puzzle while i got only two emblems card on my deck : they just cycle so i have no choice except quit ;
- Actually, the level up in the firecamp is weird, either you chose an emblem and you can do another action, or either you chose a card and the firecamp is finished. And if you save and quit you have no access anymore to the level up for this camp.
- Monument sometimes doesn't exhaust on kills. Not sure what triggers it, seems random, happens both when Earthcasting and not. Card was upgraded.
- Aerial Dodge (gained from upgraded Breeze) seems to give +2 Dexterity when triggered consistently, but says it should be giving +1.
Not running any other mods at the moment (except required), so it shouldn't be conflict-related. Very fun mod though! Thank you for creating and sharing it!
Secondly... well, I've got a bit of a bug myself. When playing Erosion, despite having both an Earth and Water element, and then just a Water the second time, the Water effect for it (pulling a card from the deck with it costing one less) doesn't seem to be triggering.
i got a decent deck and was up against the slave elite guy. and i smoke bomb to dodge a bullet but the attacks kept happening i couldn't do anything about it.
-Some Watercasting cards should be able to give minor healing (haven't seen any)
-Some Aircasting cards should be able to give energy (again, haven't seen anything other than card draw).
-More 0 cost cards that cost elements to actually do something (like stone to mud, etc)
just my opinion. Again, I love a balanced character, but I really feel like the elementalist is lacking ground simply because I often find myself "having a f#@kload of elements but no energy to actually play cards". I can finally do something next turn, and at that point I've lost more health than I should've. if only we could more reliably convert the elements we have into card draw and energy.
or, alternatively, if only there were more element-cost cards than energy-costing cards.
TL;DR = Managing multiple resources suck.
Maybe i just suck at this game in general :/