Garry's Mod
Fixed Super Gravity Gun SWEP
208 comentarios
TheDiff 3 ABR a las 2:32 
ERROR
Male_09 18 ENE a las 10:48 
this is better since the official game one dosent let you kill rebels
Hors de vue3021 30 OCT 2024 a las 9:52 
This one is better than the vanilla super gravity gun, thanks.
Gordon Freeman 11 OCT 2024 a las 4:46 
fuckin bullshit
CarlosFerZar 27 JUL 2024 a las 12:06 
I know they added the Super Gravity Gun officially on the game, but i prefer this one
huntershayne101 8 ABR 2024 a las 15:55 
[Fixed Super Gravity Gun SWEP] lua/weapons/weapon_superphyscannon/shared.lua:342: bad argument #1 to 'SetName' (string expected, got nil)
1. SetName - [C]:-1
2. unknown - lua/weapons/weapon_superphyscannon/shared.lua:342
Pure Vessel 14 MAR 2024 a las 14:27 
indeed a bruh moment
CarlosFerZar 14 MAR 2024 a las 8:51 
Hi Shadowysn, are you planning to fix this addon?
Snackerman™ 13 MAR 2024 a las 22:01 
Lul
Shadowysn  [autor] 13 MAR 2024 a las 21:47 
yes yes we get it
years old addon outdated by update
totally not like 10 other people claimed that
Scanner Man 13 MAR 2024 a las 21:42 
yeah @boxic, it's a bruh moment
Pure Vessel 13 MAR 2024 a las 13:32 
this mod is now obsolete cuz of march 2024 update
long live mister newman!!!
Snackerman™ 2 MAR 2024 a las 11:08 
the only thing that i see different to the old version of this is the objects/npcs/ragdolls they don't fly with more force and you can't break certain props easily like the default gravity gun does, for example the explosive barrel.
The Gunslinger 11 FEB 2024 a las 23:07 
Thanks man! I can now use super gravity gun without having Admin!
gm_Redlerman16 12 ENE 2024 a las 8:48 
[Fixed Super Gravity Gun SWEP] lua/weapons/weapon_superphyscannon/cl_init.lua:252: bad argument #1 to 'DynamicLight' (number expected, got string)
1. DynamicLight - [C]:-1
2. unknown - lua/weapons/weapon_superphyscannon/cl_init.lua:252

found this error, fix?
/calm/ 20 DIC 2023 a las 6:51 
you probably turned on map alteration and it disabled itself
Zakaizo 10 DIC 2023 a las 22:04 
any idea why it keeps reverting back into the original when ever i try to equip it?
26snakes 7 OCT 2023 a las 16:46 
but when you throw dead npcs at explocive barrels the barrels will explode
26snakes 7 OCT 2023 a las 15:47 
oh ,but dead npcs,when blasted at alive nps will kill the alive npcs
26snakes 7 OCT 2023 a las 15:46 
It dosent have exploive stuff like hoppers (combine mines ) explode on impact or normal barrels kill npcs on impact ,even explosive barrels dont work
BobieeBoy_ 16 AGO 2023 a las 18:51 
Any HL : opposing force fans here? join my group! https://steamhost.cn/steamcommunity_com/groups/368368368/
albert 1 AGO 2023 a las 7:01 
@Gillburite you need to install the original "Super Gravity Gun Mod" and the fixed one. Aka Both, for it to not show as an error.
Gillburite 19 JUN 2023 a las 22:09 
when i equipped it it just says error. i mounted half life 2 and the episodes, why is it an error?
Jariner 3 JUN 2023 a las 5:50 
great mod and is accurate to the super gravity gun in half life 2 (still embarassed about that comment that i made before here on this when i was an idiot back in the day.)
Duscara 11 ABR 2023 a las 6:34 
This is great!

Though, I'd like it more if the electrocution killed enemies if it struck them.

Even still, this beats the one now built-in.
M. Winters 14 MAR 2023 a las 8:54 
Quick question, is there an option that allows for only the super HEV charger? Because ive been looking for an addon that either enables that feature or just flat out replaces every existing suit charger with the citadel dark energy suit chargers
Rotten ☆彡 25 FEB 2023 a las 3:13 
Thanks! Now I am no longer required to type physcannon_mega_enabled 1 every time I want to use it.
Shadowysn  [autor] 20 FEB 2023 a las 19:11 
@Linusintro of Space
Put this into the console to use the GMOD physgun viewmodel:
cl_scgg_viewmodel models/weapons/c_superphyscannon.mdl
@Berry786AU
Yes, it should.
@Fact core
It shouldn't need Half-Life 2 . This mod includes it's own textures and models, and all HL2 assets are already installed with GMOD itself.
20 FEB 2023 a las 14:50 
uninstalling hl2 smh
guy 11 FEB 2023 a las 16:13 
Do i need half life 2? but i just beat half life 2 and unistalled it but when i use this its juts error
Koptevo 6 ENE 2023 a las 20:24 
you can fix it with putting the super gravity gun in your A SS
tavianchae 10 NOV 2022 a las 14:51 
can this pick up combine orbs?
Linusintro of Space 5 SEP 2022 a las 11:02 
I am using MMod and it locks like hl2 and not like MMod. Is there any way to fix that?
FlamingGrenade 29 AGO 2022 a las 16:50 
balls
Shadowysn  [autor] 3 AGO 2022 a las 23:47 
@YoprixFine
It's fine, it's reminded me that it was a better idea to have the SCGG able to pick up entities from other addons even if it means it might go wrong.
YoprixFine 26 JUL 2022 a las 19:21 
@Shadowysn I'm sorry if I was offensive or something, thanks for the support :D <3
Shadowysn  [autor] 26 JUL 2022 a las 19:09 
@YoprixFine
> props or vehicles from other addons cannot be hit or held by the gravity gun of this swep
It's locked behind a console command which is disabled by default, scgg_allow_others
YoprixFine 26 JUL 2022 a las 15:44 
the swep does not do the same things as the original gravity gun (console command) for example, props or vehicles from other addons cannot be hit or held by the gravity gun of this swep, and the original by the command can do these things. I know if I want to just give "physcannon_mega_enabled 1" but I'm lazy and I don't want to keep activating and deactivating or binding (the bind is because I use the keys a lot). - Google Translate :D
M0n0_ChromaTick™ 4 JUL 2022 a las 3:08 
does reskins effect this addon
Shadowysn  [autor] 12 MAY 2022 a las 23:49 
@JJtheYeeter
Alrighty.
Not sure how people still have outdated versions of the mods, but okay.
JJtheYeeter 12 MAY 2022 a las 23:35 
@Shadowsn
ah- i did restart my game and it seems to be fixed
Shadowysn  [autor] 12 MAY 2022 a las 23:17 
@JJtheYeeter
You're using an old outdated version of the mod.
The error doesn't sync up with the current version.
JJtheYeeter 12 MAY 2022 a las 22:27 
[Fixed Super Gravity Gun SWEP] lua/weapons/weapon_superphyscannon/shared.lua:208: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. ZapEffect - lua/weapons/weapon_superphyscannon/shared.lua:208
3. unknown - lua/weapons/weapon_superphyscannon/shared.lua:99
OnyxTheBovine 24 ABR 2022 a las 7:56 
[Fixed Super Gravity Gun SWEP] Couldn't include file 'server\sv_scgg_autorun.lua' - File not found (@lua/autorun/sh_scgg_autorun.lua (line 4))
1. unknown - lua/autorun/sh_scgg_autorun.lua:4
OnyxTheBovine 24 ABR 2022 a las 7:56 
[Fixed Super Gravity Gun SWEP] Couldn't include file 'cl_glow_spr.lua' - File not found (@lua/weapons/weapon_superphyscannon/cl_init.lua (line 86))
1. unknown - lua/weapons/weapon_superphyscannon/cl_init.lua:86
That1d10tGuy 8 ENE 2022 a las 17:57 
I have ran into a bug regarding vehicle interaction. For whatever reason, trying to throw the Jalopy after picking it up with the Super gravity gun causes an inconsistent firing rate. Recreation: Spawn a Jalopy, equip the Super gravity gun, pick up the Jalopy, then spam click the left-mouse button to fire. Most of the time, the Jalopy will not be fired off on the first click. You could spam the left-mouse button for 20 seconds and it still won't fire. It seems random whenever it does decide to fire. If it helps squashing the bug, every option from "light settings" downward, has been enabled. Claw behavior and weapon status are at 1. Armor drain is 0. And Behavior, Extra primary attack, and foreign interaction is enabled.
Cultnan0 19 DIC 2021 a las 7:03 
@shadowysn
Cultnan0 19 DIC 2021 a las 7:03 
like you know how you do the thing with the gravity gun that flings things
Shadowysn  [autor] 18 DIC 2021 a las 18:47 
@Cultnan0
Charge on enemies? What do you mean?
Cultnan0 18 DIC 2021 a las 11:51 
in the original mod you couldnt charge on enemys