Space Engineers

Space Engineers

Realistic-Ish Thrusters - Configurable offset forces for thrusters (Obsolete, please get new version)
16 Comments
spiritplumber  [author] 13 Jun, 2020 @ 5:04am 
haven't had time for space engineers lately (too busy making PPE) but I cna give it a shot this weekend
Truffel 13 Jun, 2020 @ 4:50am 
It would be nice of you to update the mod, since original mod has a neat feature of disabling the vectoring for NPC, which means all ai ships can fly just fine
spiritplumber  [author] 8 May, 2019 @ 9:54pm 
that'd be an interesting feature, yes.
C4PTRAMPAGE 8 May, 2019 @ 2:58am 
@spiritplumber[FUG]
while its great to be able to adjust the realism factor the rotation force applied by a thruster thats offset, what i really need is an offset tolerance setting for how many blocks off the thruster can be before it counts as not being perfectly centered. please add that.
SOBEK 5 Apr, 2019 @ 8:42am 
Just thinkin that way , your mod self working good :) thx for info :)
SOBEK 5 Apr, 2019 @ 8:39am 
Aerodynamics mod mayby do this issue , you have this instaled too ?
spiritplumber  [author] 5 Apr, 2019 @ 7:29am 
I use modular encounters and it works...

Try to set the relaism from 0.5 to 0.3
SOBEK 5 Apr, 2019 @ 3:14am 
Npc mods like modular and outers are not compatbile with this mod , so cant by use with all this type mods in world . Mayby you must do some with AI take control from outer way to spawn ships , and then will by work on AI npcs ships. Dont know how its work but dont work like you want to. :)
SOBEK 5 Apr, 2019 @ 2:56am 
Hi . My problem is strange , all drones work fine but bigger ships in atmosfer planet earth going down with mod "on" with default setting :)) , its not work like in discription . Like a briks going down after fly some distance after spawn , all cargo or enemy large ships spawned. Simulation slow down and this is not realistic for me. Good luck.
spiritplumber  [author] 8 Feb, 2019 @ 1:04pm 
Thanks Digi! I think I fixed it!
Haven 4 Feb, 2019 @ 9:57am 
"Spin the Drum"
spiritplumber  [author] 3 Feb, 2019 @ 11:47pm 
@Digi Thanks! For the values, I tested it and it works in MP (it uses the same config stuff as the food mod) but you are absolutely right on the loading.

Frankly the moment you implement something like this, I'm deleting this mod since it's your idea anyway :)

Even having just a bit of thrust where the AI expects it helps immensely when it comes to AI ships steering.
Digi 3 Feb, 2019 @ 3:22pm 
Hey, I had a look at the code.

You're loading the config on every thrust block, that's quite expensive, use the one from the session comp (with a static pointer to the session comp as it's the only way to get that, but null it at UnloadData)

Also there is no MP synchronization of the value, clients will have their own value separate from server, which will cause rubberbanding because server corrects clients' different forces.

You should visit the #programming-modding channel on keen's discord channel and ask people there about how to improve this. I'll probably be there too. Would also help to link a github page or something for people to look at instead of opening mods up :P
spiritplumber  [author] 3 Feb, 2019 @ 9:08am 
Glad you like it!

Don't forget to try to make a spinning thing by building an axle with two thruster at the ends, pushing in opposite directions (and a battery in the middle I guess).
Spock The Builder 3 Feb, 2019 @ 8:48am 
I really like this with it set to 0.3