Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll go over it again sometime.
Considering this, does it even make sense to have, say, more than x5 ressources on the slider? Could you make adjustments in the dezimals?
It seems that when there's too many resources for the planets the game will distribute more strategics and not have space for all the luxuries it's supposed add.
It does however still seem to place a minimum number of them so that all types are still in the game.
Nothing I can do about that.
@Goretzka: I'm glad you enjoy it. Thanks for commenting :)
Yes. This mod should be technically compatible with most other mods.
One known conflict is Reworked Luxuries by Kuma, but it might still work if you load it before this mod (in theory).
Gameplay wise, I don't recommend using this mod with Richer Loot, because you will be flooded with curiosity rewards.
Replaced the 15x setting with a 3x setting.
See screenshots above for a preview of fully explored systems.
Most of the luxuries need to be discovered first.
Given their role in the game right now, I think they are sufficiently present.
What galaxy size and resource frequency setting are you using?
It looked fine in my tests.
Could it be that your exploration level isn't high enough yet?
There was a very lopsided distribution of resources - very heavy on strategic resources, and light on luxuries. The entire universe had no Jadonyx for example, though some were initially available in the marketplace.
I'll give it another try without the richer loot mod and see if that solves the problem.