RimWorld

RimWorld

Melee Weapons Rebalance 1.1
5 Comments
andluism 27 Sep, 2019 @ 8:40pm 
Hey can you make a rebalance for the melee weapons in Vanilla Weapons Expanded? :)
Rainbow 19 Jun, 2019 @ 10:57am 
Uuuugh, I was so tired of having to make a masterwork plasteel sword and assign it to a level 15 melee colonist with advanced bionic arms just to see that he's an average/alright fighter.

Thank you so much! :luv:
AppearAnon 29 Apr, 2019 @ 3:07pm 
Great to hear and thank you! Melee weapons will be useful again! :D
Kartel'  [author] 29 Apr, 2019 @ 11:06am 
thanks, maybe i'll do it, but not today xD
AppearAnon 28 Apr, 2019 @ 3:08pm 
YES!!! i've only checked out the knife and club but this balance is great. i always thought it was weird that a knife would do less dmg then a rifle in melee range. I'll send more feedback as i try other weapons. First i would ask if you would do this for Dead Goats weapon pack or other mods that may benefit from this adjustment? Reason being the hatchet does 7 dps while knife does 11 XD