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翻訳の問題を報告
It's nice these mods are still being enjoyed though, given they're on year 3 at this point. If you'd still like to do something as thanks you can catch me on Twitter under the same username, I am currently trying to grow that a bit so any interaction is helpful there.
What i am trying to get is the cap changes with out carryweight, i just got confused because i know Strength increases carryweight but was more focused on the stat that increases it rather than the actual carryweight it's self for what ever reason.
If you meant something else by STR, let me know. I assume you mean strength as thats a common shortening of it.
If I do find a way to make it functional it wouldn't be included in Cap Tweaks though, as arguably this doesn't impact balance massively (you still need to get the points to make use of any of this)
Meanwhile more SP Capacity is a pretty big buff assuming you're at the point in the game you can refill easily (act 2, + any source fountain realistically) - So If/when I can get it working, it'd be in a separate mod package rather than bundled into here.
Just remember to re.Pak it afterwards.
I am not familiar with civil/grace but if it is an additional point mod they should not adjust the same files, so either order should be fine.
Otherwise you'll be waiting till act 1 - act 2 interim
Try increasing huntsman and Warfare in the combat skills bit, particularly warfare as that modifies the total value after all other modifications, if I remember correctly. (Combat skills = The ones that unlock new abilities)
If you mean that weird 10%? I'm not sure, I didn't use physical ranged much personally, that could well be intended as far as I know. It could be an effect on your weapon knocking 10% damage off, a problem with a mod that fiddles with weapons specifically, a game bug, etc.
It could also just that the UI Doesn't support visually informing you of a damage increase in that particular information menu. (1/2)
It would be quite odd if they weren't and no-one complained about that before now, this has been up for a while. (2/2)
I can try throwing up a standalone for the carry weight though, no clue what I'm doing for the image however.