RimWorld

RimWorld

Project Itzal - Shotguns
12 kommentarer
Itzal  [skapare] 27 dec, 2022 @ 2:44 
No.
loweridder 26 dec, 2022 @ 18:47 
1.4
Tzuede 8 aug, 2020 @ 0:25 
I must ask.. did you correctly add the 20 round drum of the Saiga-12 Milita Rifle with fast warm up, low cool down, Sniper Like Properties AND Sabot rounds? It makes the Chain gun and every other shotgun on the planet Fictional and Real a joke.
Itzal  [skapare] 3 apr, 2020 @ 6:03 
Yeah... that might be because i based the weapon on the Chain Shotgun code which makes the gun unlocked via Blowback Operation
Spinecone 2 apr, 2020 @ 17:17 
Ah, I was mistaken, I see now. They're actually unlocked by Blowback Operation instead of Gunsmithing as the tech itself claims, which is strange but not quite as crippling!
Spinecone 2 apr, 2020 @ 16:53 
Hi Itzal, I've tried using this minimod and your launchers mod on 1.1 and while it seems to be perfectly possible to spawn the weapons and have them work as intended, the recipes to make them at the machining bench don't work.

The bill simply doesn't appear, regardless of whether you have the research or not and despite having the listed research requirements. Is true 1.1 compatibility something you might be able to provide?
Itzal  [skapare] 11 feb, 2019 @ 4:27 
Feel free to link it to me!
Super Chan 11 feb, 2019 @ 3:26 
i did a basic patch on proper shotguns for it, it works, salvo is kinda op tho, lmk if wanted.
Dr.Hudson2016 10 feb, 2019 @ 20:26 
what is the ammo used for these guns
Itzal  [skapare] 7 feb, 2019 @ 23:10 
I haven't really planned it tbh, i'll look into it, but not much garuntee that i'll do it.
Thetaprime 7 feb, 2019 @ 18:34 
Any chance of a patch for Proper Shotguns?
ketty 4 feb, 2019 @ 13:57 
Your models are fucking fantastic. If you made these in to one mod and made it compatible with CE I think you'd have a lot of people interested. Then try balancing the stats against the CE Extra Guns mod.

Seriously I'd be all over this mod if I could use it with CE.