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This would be awesome
You should also update the localization to mention the Aqueduct/Canal/Dam adjacency bonuses as well.
But you're right insofar as that if I were to make a mod bringing back aggregate mining to a certain degree, it would probably use quarry graphics.
thanks
Would have really loved this concept with a nerf to mine production instead of the +1 to the LM, and with no mine placement restrictions.
That said though, I love your work and use a bunch of your other mods. Thank you very much for all the time and effort you put in to them! I highly appreciate it!
- Suggest nerfing mine production rather than buffing lumber mill production, especially with the buff to production from farms included in this mod.
- Restrictions on mine placement are very questionable, and wouldn't be needed anyway with the above change.
- Rest of the changes are awesome and I love everything about them!
Sure, they can still put mines on Desert hills (DH), but unless you're playing on a pretty strange map you're not going to be able to put all your cities in deserts...nor would you ever want to, even with the Mali. Mali only care about DH directly adjacent to the city center, and even then it only makes those DH equal to a Plains Hill in food while Grassland hills are still superior. To top it off Mansa Musa's ability triggers off flat desert, not DH, so DH's are really not a huge priority. HILLS are, specifically grassland hills so the worker feeds itself.
Mali ultimately play *MUCH* better having 1 city in a desert with tons of hills and a Petra, and the rest of their cities just spamming out gold in plans/grasslands hills. The mine placement restrictions from this mod would just utterly cripple their expected gold output.
The +1 production to LM's I'm having trouble with though. It just turns them into the "new mines" by making them *too* good now. I'd much rather see mines reduce one of their auto +1's into a geographical +1 like LM have with rivers.
The mine placement restriction is also potentially questionable, at least in terms of trying for diversity. Without this mod, a good production city can either be one with lots of forests or one with lots of hills. With it, a good production city is now only one that has lots of forests.
By giving lumber mills (LM) the additional production, you've not made them equal, you've made them better then mines.
- LM can now offer the same +3 as mines, or a superior +4 if by river that mines can't.
- LM retains the forest which can benefit religion, appeal, etc. Mines reduce appeal.
- Mines used to be required for Ind.Zone adjacency, but now LM can. No more need for mines.
One solution could be to allow Mali to build mines anywhere but with zero benefits on Plains/Grassland hills without resources (as originally intended by the modder), so that Mali's +4 Gold bonus to mines still applies. This would also fix Mansa Musa's AI leader agenda (gold build up).
@p0kiehl - Would you consider this? :)