Space Engineers

Space Engineers

Particle Cannons
81 Comments
The Potato Goddess 30 Mar @ 3:32pm 
Not compatible with weapon core. Will not work
indeepj 25 Jun, 2024 @ 6:34am 
nope, doesnt say so atleast; should work fine on its own
StormLupine777 24 Jun, 2024 @ 4:54pm 
Are there any other mods that are required for this one?
BIV 26 Jan, 2022 @ 1:34am 
Great idea and aplication. Do you think if the weapons were all positioned to fire behind your ship that the energy expent would help propel you away faster so I'm able to book it before they are in range to slice and dice my ship (and me) with those bloody wapons core horror shows. :) Nah, it's great and thanks for putting it outthere for others to check out. Cheers.
Tgot 23 Aug, 2021 @ 2:56am 
Can you make a weapon core version of this mod like you did with your (Directed Energy Weapons) Mod???
MrFreeSpades 23 Nov, 2020 @ 7:53am 
Hey Hey, i know its hard work and take a while to creat it but can you please creat a turret for it like the turret from Subnautica it would be really nice Mfg
Cuba 15 Nov, 2020 @ 6:39am 
doesn't penetrate properly and has bugged sound
☭ god of weird ☭ 8 Sep, 2020 @ 4:04am 
PLeeSE tUrreT
RogueCmdr 2 Sep, 2020 @ 8:00pm 
any chance this will be made for WC?
JustTsugo 27 Apr, 2020 @ 11:59pm 
Is there a way to make it so the beam that's being fired isn't so far away from the cannon itself?
Titus Cerviel 31 Mar, 2020 @ 8:41am 
could make gundam beam weapons with this
Netherspark 18 Mar, 2020 @ 8:21pm 
Would you mind if I used your model for another mod?
VS-lockon 10 Mar, 2020 @ 3:19pm 
any one know if this stop crashing the game
Korvatus Klok 2 Dec, 2019 @ 10:17am 
Have you considered foregoing the ammo and have it draw energy and hydrogen similar to hydrogen thrusters and have the color be adjustable by sliders?
Marc 28 Oct, 2019 @ 5:51pm 
this mod up to date and working I take it?
xTUx Death Lord 4 Sep, 2019 @ 7:19pm 
well that first explanation just screamed subscribe now and watch all your worry go away and what ever they are hiding behind as well.

side though have you considered making a black beam option ? or im not sure how they did it but make the beam so the player can color it like the 2cm system did (seen it on jack rpg youtube)
Mindlessmrawesome 2 Sep, 2019 @ 9:39am 
yeah youre right braxus lol
Braxus 9 Aug, 2019 @ 11:39am 
I love the description, reminds me of Tony Stark's speech introducing the Jericho. Sub'd
Mantha 5 Aug, 2019 @ 3:20pm 
The old Star Trek mod was great! Thanks for making a spiritual successor to it :D
JustTsugo 18 Jul, 2019 @ 9:26pm 
Is there a way to change how heavy they are? Im using them on rotors and they seem to act as they're really heavy when i move around.
Shuyuin 12 May, 2019 @ 5:40am 
This looks pretty cool, is it possible to adjust range for myself? I try to play with lower ranges
A kvmbeast 1 May, 2019 @ 5:48am 
If it is using Hydrogen, why use Gas Canisters. why not just a pipe connection and that it eat up hydrogen directly from the hydrogen tank.
Endarkaris 27 Apr, 2019 @ 5:52am 
Amazing mod!
Cipher1013 7 Apr, 2019 @ 5:30pm 
I decided to have a play around with these in creative but when I started the game I couldn’t find any of your weapons in the blocks menu and I know the model is definitely installed.
Help??
data hellfire 3 Apr, 2019 @ 4:42am 
GiVE Me ThE PartICle CaNNoNs BoY
The Erubian Warlord 23 Mar, 2019 @ 7:52pm 
what do you need to make the canister?
Nylinth 23 Mar, 2019 @ 11:33am 
where would i find the config file to adjust the range. I'm looking to drop it to 1200 meters
Hawk Art 15 Mar, 2019 @ 8:14pm 
could i have the original files so i can make a personal OP version? were doing a roleplay and we need heavy grazers, weapons that would tear through heavy armor blocks like a red hot knife through butter. and these have the best range, size, and power consumption to make our SHRIKE's every bit as deadly as they are supposed to be without adding dozens of reactors
Schwarz 11 Mar, 2019 @ 3:48pm 
Hi, your mod is quite impressive and a first on the workshop, the other energy weapon mods are not as good as this, i would like to suggest new sounds, something more beliveable, and prehaps model, if you wish, i could try drawing a design, as well for the turret wich would be simply amazing and again a first i believe, at last, i would recommend re balancing the PCU cost a bit and adding power comsumption.
Vulture01 25 Feb, 2019 @ 4:47pm 
uh silly question, i made the cannons and the gas canisters *ammo?* but it doesn't fire am i missing something?
CTH2004 23 Feb, 2019 @ 4:18pm 
Oh

I thought their beams merged and they became more powerful...

Feature suggestion?

And, thakns for the respons.
Clockwork168  [author] 23 Feb, 2019 @ 1:14pm 
You literally just place them next to each other. It's just a visual thing with the beams
CTH2004 23 Feb, 2019 @ 12:49pm 
Um, helllo?
CTH2004 22 Feb, 2019 @ 3:59pm 
How do you connect them togeter?
Dr. Antonio 20 Feb, 2019 @ 11:37am 
In mulitplayer, beam does not show up for friend. Why does it do that? This is a perfect star trek weapon, otherwise.
wapachoo 19 Feb, 2019 @ 4:06pm 
I just flat out don't even see the beams. Kind of annoying.
Clockwork168  [author] 16 Feb, 2019 @ 4:54pm 
Beam visibility problems, like disappearing before impact, or appearing further out from the weapon, are an issue with how bullets are handled in SE's engine, and unfortunately there's nothing I can really do about it.

Basically the "collision" detection area for each bullet is larger than the visible tracer, which is what we scale and adjust to make beams like these, and so the beams appear and disappear further away than they should, and if you're close enough to the target, they can fail to appear at all
LeapedSiren97 16 Feb, 2019 @ 4:10pm 
When I aim the cannon with the beam on at grids, the beam disappears and reappears after I aim the beam away from the grid
LordZarmack 15 Feb, 2019 @ 12:02am 
also notice the beam starts off, about "20 m out infront of the block" when using the small version, wana fix that + the sound loop, need a tad tone down/ change. Aside that Great mod ++
LordZarmack 15 Feb, 2019 @ 12:01am 
any chance of a controlable turret version for us trekies ;)
wapachoo 14 Feb, 2019 @ 4:30pm 
Any idea why I might not be able to see the beam from these?
Hyper 13 Feb, 2019 @ 9:44am 
You know... This got me thinking... Make big spaceship, laser gun bay... and the just whip th guns out at enemy ship and cut them in half.
Indrasil 12 Feb, 2019 @ 5:05pm 
Update: Removed everything else from the world save for the Particle Cannon grid and the target grid and the damage calculations still suck, even with only one cannon inflicting damage. The sound stutters and the beam is no longer visible. Horribly optimised but I'm really looking forward to it working properly.
Indrasil 12 Feb, 2019 @ 11:23am 
Those are really CPU-heavy. I've tested them against the GSF line-of-sight lasers and the latter have proven to be much more optimized. The resulting damage calculations for the Particle Cannon were significantly limited, resulting in a much smaller damage output than the single large GSF beam, despite the use of 25 Particle Cannons in parallel. I liked the THICCness of your cannons' beams and that they make a sound when they shoot.
cen2050 12 Feb, 2019 @ 11:22am 
small ship versions do not fire when selected, you have to group them and set the group to shoot on/off, have not yet tested the large ship versions, otherwise I love the concept
Archiwreck 11 Feb, 2019 @ 6:28pm 
Work on the sound a bit, i believe its a bit loud.
Clockwork168  [author] 11 Feb, 2019 @ 3:50pm 
No turrets atm 2Dash, but that's something I'm considering for the future, once I get a bit more comfortable with modelling.

Hehe, indeed Marvin, that's exactly what I made them for :D The bigger the better lol
Hyper 11 Feb, 2019 @ 2:46pm 
Hey, are any of them turrets? I have been working on a castle like warship, that uses shields and laser fire along with unique thrusters. A very good edition would be turret versions.
Cap'n MacHaddish 11 Feb, 2019 @ 1:57pm 
Stack a few of these together for simultaneous firing... instant Wave Motion Gun
DarkRubberNeck 11 Feb, 2019 @ 11:14am 
"Particle cannons - For those times you need to explode a planet" XD