Total War: WARHAMMER II

Total War: WARHAMMER II

Improved AI Skill Selection
204 Comments
Coffeecoffee  [author] 20 Nov, 2023 @ 2:12am 
I have no idea how this mod could affect diplomacy. It doesn't touch anything diplomacy related. Nobody else ever reported that issue.
M33tballa 19 Nov, 2023 @ 7:02pm 
Yeah, just confirmed that this mod was the culprit after getting to mid game vanilla and finally not having this issue
M33tballa 18 Nov, 2023 @ 8:03pm 
Love this mod, must have tbh. But Ive been having issues in my campaigns where diplomacy becomes broken around mid game and no one will make agreements with me. Im pretty sure but not certain that its due to this mod somehow :(. ive disabled every mod but this one and having the diplomacy bug again. I dont get the bug when i play with all mods disabled.
Coffeecoffee  [author] 19 Oct, 2023 @ 3:26am 
Maybe. I don't play or mod TW: Warhammer 2 anymore so an update to this mod is very unlikely.
But feel free to modify and upload your own version if you want.
Zn 19 Oct, 2023 @ 2:44am 
Maybe mod like Instant Mount Updated (2023) can solve weak mounts problem?
Coffeecoffee  [author] 11 Jun, 2023 @ 11:33am 
Depends if the author decided that the AI should points into that skill, which I it won't.
I don't have WH2 installed anymore, so I can't check.
Anyway, there should be no incompatibilities between the mods.
V 10 Jun, 2023 @ 9:45pm 
Is this compatible with Max level 60 - Skill Dump and similar mods? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159029252

Skill dump is a zero-effect skill that the author made so that when you run of skills to put points into, you can simply pick that useless skill so you don't have points hanging around remaining.

I am afraid the AI will start putting all the points into skill dump or something 😂
Coffeecoffee  [author] 29 Dec, 2022 @ 12:15pm 
VERTERE 24 Nov, 2022 @ 12:10pm 
can't wait for it. i think this mod+nnobs +unshackle ai adds a better and funnier increasing difficulty curve than the stupid stat bonus the receives on vh. and with mounts unlocking automatically in wh3 this is going to hit just that spot.
Coffeecoffee  [author] 10 Nov, 2022 @ 9:02am 
I already did some work on the WH3 version. Once I get back to playing the game I will probably finish and publish it.
WitcherHammer 10 Nov, 2022 @ 5:26am 
@Coffeecoffee
I really love this useful mod for TWW2. Do you need help with porting it to 3? It's too much of a work for one person but for a few people it could be manageable.
Squaul 24 Aug, 2022 @ 10:58am 
So is it better or than nothing ? Even with weird action like weak mounts apparently?
Osium 4 Aug, 2022 @ 8:03am 
I feel ya. I sort of stopped making public mods, because it becomes so much work to constantly update. If fancy strikes and I want to mod something while I'm playing at the time, I'll do it, but it's just for me. That way when I move on to a different game I don't feel like an asshole abandoning the people who use it :)
Coffeecoffee  [author] 4 Aug, 2022 @ 5:29am 
Maybe at some point, although it would be a ton of work.
Osium 3 Aug, 2022 @ 11:59pm 
Any intent to bring this to War 3?
VERTERE 3 Jul, 2022 @ 9:03am 
hey the mod is awesome but i think something wrong with mount. even at level 40 i saw lords like todbringer with flying pony instead of griffon and rakarth on chariot instead of his dragon. It's kind of random .
Tsu 22 Jan, 2022 @ 11:06pm 
Is there a mod like this that improves AI building selection? I see all the time the AI builds a generic industry building instead of a gold mine when there is literally no advantage to not building a gold mine.
Coffeecoffee  [author] 16 Dec, 2021 @ 12:57pm 
SFO makes a lot of changes to vanilla skills so many of the rules I set up won't make sense anymore.
sleepyHase 16 Dec, 2021 @ 8:51am 
heya, thanks for this mod! i was just curious in what way isn't it compatible with SFO? I've added it to a campaign and it has been working as intended so far, and I also compared the packfiles of this mod against SFO. SFO only touches character_skill_utilization_hints_junctions_tables and like 99% of which are the new skills added in by SFO. thanks!
Coffeecoffee  [author] 1 Nov, 2021 @ 2:45pm 
No clue how priority works for this game.
djon-silver04 1 Nov, 2021 @ 1:17pm 
to the very top of the mod in priority or to the bottom for normal operation?
cybvep 9 Oct, 2021 @ 1:25am 
Another small report: 39 lvl Karl Franz on Warhorse. Definitely a waste :).
cybvep 3 Sep, 2021 @ 1:59pm 
BTW with the WE I've also noticed that the AI prioritizes the melee line a lot with heroes and lords. This isn't bad, but for ranged lords some juicy abilities like Prey of Anath Raema are unlocked by spending 4 points in the ranged line. Maybe you should take a look at that some time.
Coffeecoffee  [author] 3 Sep, 2021 @ 10:45am 
Thanks for the feedback. I'm not playing WH2 right now but will take a look soon (tm).
cybvep 3 Sep, 2021 @ 9:21am 
Some notes:
1. Saw 40 lvl Boris Toddbringer on a pegasus. Quite ineffective if he has access to the Hippogryph.
2. 38 lvl Orion had mostly decent skills, although putting 3 points into additional Untainted in the blue line when so many other goodies are available is definitely a waste. In the first section there is a ability that boosts ambush chance and missile attack during ambushes - definitely more important.
3. Skill-wise AI WE seem to prioritie archers and wardancers, and then dryads/eternal guard. It's not a terrible choice, but I would definitely put the skills that boost Tree Kin and Tree Men higher in the list than dryads and eternal guard.
Ancient Cyclops 28 Aug, 2021 @ 3:03pm 
Wonderful mod! Cant believe this isnt part of the base game.
stilljack 23 Aug, 2021 @ 3:46pm 
this is perfect, exactly what i was hoping to find after i confed'd with a rival and found 9 points invested in red skills, none of which applied to a single unit in the LL's army. Sure I was annoyed that skarsnick sucked but more over i realized why so many LLs I fought were just terrible.

Thanks for the hard work!
Coffeecoffee  [author] 23 Aug, 2021 @ 9:46am 
Large update is out!
Check the new description and change log for details.
lwhのsama 20 Aug, 2021 @ 5:38pm 
yes,I also agree that we should take some vanilla ways just to achieve the goal: make the AI get the strongest mout at last.
Coffeecoffee  [author] 17 Aug, 2021 @ 2:29pm 
Lightning Strike will get prioritized if the AI gets there, I didn't change this vanilla rule.
The problem is that many of the skills needed to get there offer almost no benefit to the AI, especially for WH1 races.
It's not really possible to tell the AI to get campaign skills AFTER it has acquired all other essential skills. The systems isn't build for that and several rules that CA made interfere with this idea as well. I can't remove their rules without causing massive compatibility issues. A workaround may be be to add a crapload of skill synergies...
I will take a look at campaign skills again and see what I can do.
Lampros 17 Aug, 2021 @ 1:49pm 
Shouldn't it be advantageous for AI Lords at least to get up to Lighting Strike in terms of campaign skills?
cybvep 17 Aug, 2021 @ 1:40pm 
However, there are some cases where unlocking mounts early on is good. Terradons, for example. Skink Priests should go for these, since they gain mobility, while the big dino mounts are unlocked much later on. It could be argued that AI wizard lords would never go wrong with spending 1 point on a basic mount like a horse before going for a flying mount sth like 18-20 levels later. 2 skill points on mounts is acceptable. More than that it a waste IMO.
cybvep 17 Aug, 2021 @ 1:35pm 
I don't think that they should unlock every mount, as it's a waste of skill points, but TBH "run out of skills to spend their points on" should never happen. I think that it's the result of ignoring almost the entirety of the blue line for the AI with this mod. Maybe encourage more characters to go the Lightning Strike route at least later on *hint* *hint*. Also, some lords have skills which add bonus ambush defence. IMO the AI should be encouraged to take those as well. Ambushes basically mean death to the AI.
Coffeecoffee  [author] 17 Aug, 2021 @ 1:20pm 
What are the opinions on how mounts work with this mod?

The AI avoids weak mounts in the early game and gets the strongest one most of the time.
However, in the very late parts of the campaign characters run out of skills to spend their points on and can go back to a weaker mount. That's of course the opposite of what I want to achieve.

Should I revert if to vanilla where AI characters just spend points on all mounts as they unlock?
Coffeecoffee  [author] 30 Jul, 2021 @ 12:10am 
Yes, that's all done.
Euro 29 Jul, 2021 @ 5:07pm 
Did you update the mod to include the newer, updated Dark Elves personal skills for Lokhir + vampires + Volkmar?
Esch1lus 27 Jul, 2021 @ 10:48am 
thanks for your patience
Kytirma 27 Jul, 2021 @ 5:40am 
Thank you for your work
Coffeecoffee  [author] 26 Jul, 2021 @ 11:55pm 
With the last update all of the content in Warhammer 1 and 2 including all DLC is covered!
I will continue to make tweaks if I see room for improvement.
Coffeecoffee  [author] 25 Jul, 2021 @ 4:11am 
If you mean the new Lizardmen content then I just put out an update for them.
Dwarfs are next.
mocha_cat 24 Jul, 2021 @ 2:13pm 
oh, update?

Does this also apply to chameleons?
Dragon32 14 Jul, 2021 @ 11:09am 
@Coffeecoffee
Hope it's not centuries as I'll have to have a word with that Vlad bloke. Don't force yourself, if it's not enjoyable go off and do something else :)
Coffeecoffee  [author] 14 Jul, 2021 @ 10:58am 
So, there're quite a few skill additions and skill related changes that I need to go through.
Depending on my motivation this mod might take a couple weeks, months or centuries to fully update. I will probably push out smaller updates as I do this.
Aaron 25 Jun, 2021 @ 2:08pm 
This with Never Not Obsolete Legendary Lords makes the AI actually difficult to fight against. Props for the mod man :)
lwhのsama 8 Apr, 2021 @ 2:01am 
talent work!
Coffeecoffee  [author] 23 Mar, 2021 @ 12:20am 
No need to wait, 99% of the mod work as it should.
I will probably only install the game when the next DLC is out so it will be several months.
Hear me roar! 22 Mar, 2021 @ 11:21pm 
I will keep waiting ,thanks
Dragon32 19 Mar, 2021 @ 5:38pm 
@Coffeecoffee
Thanks for letting us know.

And for the mod of course :)
Coffeecoffee  [author] 19 Mar, 2021 @ 12:44pm 
I don't have the game installed right now so it will be quite some time before I can update it.
Only a couple skills were added and changed in the last update so the mod should work fine.
Kaleo 3 Feb, 2021 @ 1:47pm 
@CoffeeCoffee Thanks, that's really above and beyond of you, I appreciate it.