ENDLESS™ Space 2

ENDLESS™ Space 2

More Anomalies
17 Comments
The Viral Divinity 1 Jun @ 8:45pm 
Doesn't seem to work anymore. Infinite loading screen when I add this mod.
Izkoubounitch 14 Apr, 2024 @ 1:45am 
The anomalies added by the mod dont add population capacity and the recap only shows +1 can you fix it plssss
the_charch 10 May, 2021 @ 9:14am 
Lets you customise your game. fun. it makes no claim about being balanced but it does tell you what it does and you get what is on the box.
Alpha.Ops85 10 Feb, 2021 @ 11:19am 
Installed ... tried out for a few days ... and uninstalled. Sorry my friend, but what was the basic idea? 4 Planets with over than 9 anomalies? On a 4 Planets system 2 bad anomlies on different planets ... isn't it a little too much?
otter 14 May, 2020 @ 12:35pm 
I started a game as Riftborn.

I spawned right next to Pulsos.

I assimilated them on turn 20 and got their trait that gives +1 to industry on every system per curiosity explored.

It was a very good game for me.
BARZKET 20 Jun, 2019 @ 5:00am 
这个mod为行星增加了更多的月球和行星异常。



这些异常并不是通过改变星系生成的任何文件来添加的。相反,它们是在游戏使用隐藏任务启动后添加的。这允许更精确地控制添加的异常,并确保此mod不会干扰其他mod。



大约75%的行星都有一个月球异常,而且每个月球都有一个额外的发现。非月亮异常的数量随着游戏设置滑块“异常频率”的增加而增加。“低”设置增加了0个行星异常,而“高”设置增加了星系中每颗行星约1个异常。所有的行星异常(正的/混合的/负的)都被平均地加入,但是大多数可用的异常都是正的。



mod More战利品被重新制作,类似于这个mod,但是增加了战利品的好奇心。
paradoxicalCurio 28 May, 2019 @ 3:22pm 
I hate the notification for the mod working, can you change the associated image to something less meme?
Mirror 8 Apr, 2019 @ 8:32pm 
I love this mod, ty tygart. I really enjoy your subtle ways of adding to the game without changing anything.
tygart  [author] 10 Mar, 2019 @ 1:51pm 
It should be possible for good, bad, neutral, or moon anomalies. Each anomaly would need it's own quest. Set it to run once per empire at the start and make the trait the prerequisite.

You might want to put them into an "Anomalies" trait family so people can filter them in the custom faction screen.
Topher69 10 Mar, 2019 @ 1:02pm 
Would it be possible to add a feature to choose which Home Planet Anomaly [good/bad] depending on the "Strange but Good/Bad" trait respectively, like a separate drop-down list section for either "Good/Bad"?

like for example, i choose "strange but good" trait and select "Dust Halo" anomaly.

Also possibly Neutral and/or Moon anomalies can be under a new trait: "Strange but OK" or be both on "Strange but Good" and "Strange but Bad".
Kareba 28 Feb, 2019 @ 8:43pm 
Thank you!)
tygart  [author] 28 Feb, 2019 @ 7:20pm 
In the file QuestDefinitions[MoreAnomaliesMoons], set $Count1 to 0 for the quests SpawnMoonAnomaly1, SpawnMoonAnomaly2, and SpawnMoonAnomaly3

example

<InterpretedVar VarName="$Count1">
<Expression>0</Expression>
</InterpretedVar>
Kareba 28 Feb, 2019 @ 12:18pm 
I apparently did not correctly put it. In the first message, I asked about what I would change in the files of your mod in my game, in order to disable the addition of moons? The only question is this)
tygart  [author] 28 Feb, 2019 @ 11:05am 
The added moon anomalies don't work incorrectly. They just use the original upgrade bonus once explored. If there was a "moon frequency" game setting slider, I 'd be happy to oblige, but I'm very fond of the added moon anomalies so I'm going to keep them in the mod.
Kareba 28 Feb, 2019 @ 7:50am 
The fact is that the game mechanics that Endless Moons adds or modifies work incorrectly with your moons. This brings confusion and discord into the gameplay, and eventually the fun broken. I like your mod, more than that for the first time I met some types of anomalies only with your mod), but with the moons there’s really trouble.
tygart  [author] 28 Feb, 2019 @ 6:46am 
This mod won't overwrite or interfere with Endless Moons. It's safe to use them together.
Kareba 28 Feb, 2019 @ 3:30am 
@tygart, hey. Nice stuff, but do not tell me how to disable the addition of moons by your mod? This is for compatibility with Endless Moons.