A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Unit Formations & Abilities (UFA)
62 Comments
wp071360 15 May @ 8:31pm 
Does not work, Update needed. Please
Raphx 30 Jul, 2023 @ 11:54am 
can you update this mod is the better everseen for this game
Raphx 30 Jul, 2023 @ 11:54am 
awesome
susini_felipe 1 Feb, 2022 @ 12:52pm 
@Acalian your mod made me start modding too, but i have some doubts. Could you help me with some points? I just sent you a friend request, but if you prefer I can ask here. Tks!
langkadel 14 Dec, 2020 @ 7:57am 
Awesome Mod, thx Buddy
Sir Acalian  [author] 4 Dec, 2020 @ 6:03am 
@Der Jäger, i would say unsub then resub, or check load order. but I'm not sure, though I hope you got it sorted.

@LeedsJet unfortunately im unfamiliar with the process of manually changing the load order, but hopefully you got it sorted. :)

@TommieRshdy We have Just released a Shieldwall Compatible version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308400601
Toms_05 13 Oct, 2020 @ 2:44pm 
any chance you could make it compatible for shieldwall?
LeedsJet 18 Jul, 2020 @ 1:22pm 
How would I change the load order for this mod on a mac? Currently crashes upon launching with the default steam mod manager. Is there anyway for me to manually change the file and mod names to come above Radious, and where would they be located? Thanks :)
Der Jäger 6 Jul, 2020 @ 11:07am 
Good Morning! i´ve suscribed to the mod but i don´t see any changes... do you know why?
Sir Acalian  [author] 5 Apr, 2020 @ 6:33am 
Hey! We have started work on a Radious compatible version that adds our formations, abilities and unit size changes to all Radious units and we are updating it as we go between each faction updating the units.

To see the current updates to that version or to download it, please follow this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049205686
Sir Acalian  [author] 4 Apr, 2020 @ 3:13am 
@Fox Thank you :) tbh no-one has worked on this since March 2019 as we've been ultra busy, so i'm glad it still works and people are still enjoying it. I have decided that i will try and make some more updates to this and perhaps try and make some compatibility versions for use with other mods such as radious.
Fox 3 Apr, 2020 @ 1:05pm 
Brilliant... Jjust BRILLIANT ! clap clap ^^
Grug 10 Nov, 2019 @ 7:04pm 
such an underrated mod, so useful. like i cant play this game without this mod anymore it just makes everything so much better
Ligma Bababooey 16 Sep, 2019 @ 10:01am 
is it up to date ?
darraghm666 22 May, 2019 @ 5:47am 
Cant believe it took so long for someone to make this mod. Really good! Thank you.
Spartan 9 May, 2019 @ 6:04pm 
Port this to Warhammer 2 and you will be our next God !
Spinneround 3 May, 2019 @ 9:46pm 
i run both this, 10 other mods, and radious together without any crash issue @Grubbs008

I think all it does is overwrite some of the radious custom unit stats, which could affect balance. Although with a game like total war, and the fact that using mods usually makes multiplayer impossible to work; balance is not a huge problem when doing single player campaign (as much).

Especially considering the computer in Vanilla Thrones ( Campaign AI in particular) receives some pretty stupid handicaps behind the scenes in economy, upkeep, loyalty, etc. When playing on very hard, Even single-settlement factions can almost instantly spawn full stacks and they replenish to full in only a couple turns.
Grubbs008 30 Apr, 2019 @ 5:07pm 
Are you sure this is compatible with radious? I checked each of my mods against this one and im still crashing while loading into the game, I turn your mod off, and the game is fine.
Tyrannosaurus Human 16 Apr, 2019 @ 7:25am 
You're a capable modder; any chance you could help the guy out that's making the "Nations of the 600's - Conversion Period" mod? He needs the help, and is openly asking for it. I'm sure even basic pointers would help him out. He has a really cool idea for a mod, but doesn't seem to know how to accomplish the things he wants to do, and there is a good number of us that definitely would like to play it.
KleptR 11 Apr, 2019 @ 9:36am 
Nevermind. Question was answered below :D nevertheless, an "historical accurate" overhaul sounds quite interesting.
KleptR 11 Apr, 2019 @ 9:34am 
@Acalian : Maybe dumb question but did you increase or decrease the unit size? I personally like the thought of conquering the lands with only a few... So should i use this mod or the Vanilla one if i want the "lowest" number of units?
Sir Acalian  [author] 21 Mar, 2019 @ 6:26pm 
@Wodan, it could be but I don't know why that would be the case exactly.

@Wimbiz it is purely for game play purposes, if it were historically correct then the average unit would have around 10 to 30 men in them and that's all, back in those days (in Britain at least) anything over 35 men was considered to be an army, with armies being made up of 2 or more units known as War Bands. 'large' armies in Britain would have been 300 - 600 men strong. If people are interested in a more historically accurate version of this mod then we will happily create a version for people, but as it stands the unit size changes are purely to affect the game play.

@Flavius Aetius, We haven't changed the ammo reload, it still only has three uses, have you got another mod which may be overwriting the ammunition refill active ?
Flavius Aetius 21 Mar, 2019 @ 5:09am 
3 reloads for archers were optimal
Flavius Aetius 21 Mar, 2019 @ 5:08am 
Why did you do unlimited reloading for archers? you messed up the mod
Wimbiz 21 Mar, 2019 @ 3:10am 
Acalian are the changes to unit sizes for "disparity" made with balance, historical accuracy, game play etc in mind? And does it override the in game unit scaling? Just trying to figure out which version to use :)
Wodan 19 Mar, 2019 @ 11:01pm 
i have try evrything you say but it dont work with Radius it wont start together is it why i have a german version of the game ?
Sir Acalian  [author] 18 Mar, 2019 @ 12:54pm 
@Lucius Quinctius Cincinnatus here is the link to our mod with vanilla sized units: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686963939
Sir Acalian  [author] 18 Mar, 2019 @ 12:03pm 
@Zilli, @Obergruppenführer Mese and @ Wodan - we have tested this mod using with Radious for a campaign of 40+ turns and apart from Radious's own units being unaffected by this mods changes, it works as it should with no issues, the only things we can suggest are:

1) Check if you are using any other mods which may be incompatible
2) Using the new load order feature, change our mod to 1 and Radious to 2 as that is what ours is at and works fine.
3) Unsubscribe from both mods, then resubscribe to our mod, then do the same for Radious

Bare in mind that the new loader sometimes requires you to deactivate a mod in the mod manager before deleting and unsubscribing, otherwise it can cause it to crash as it tries to load a mod that it wont be showing but still assumes is there.

if you are still having problems please get back to us and hopefully we can work out why they aren't working for you
Wodan 14 Mar, 2019 @ 7:52pm 
for me it doesn't work with Radius, the game wont start when the two mods are aktivated:steamsad:
Lucius Quinctius Cincinnatus 14 Mar, 2019 @ 2:16pm 
Any chance a version without increase size of units?
MesseV 13 Mar, 2019 @ 5:31pm 
I support what Zilli said. If there is a way to make them compatible again, that would be wonderful!
Lord Zilli 13 Mar, 2019 @ 5:18pm 
Hello, i've noticed your mod is no longer compatible with the radious mod, what a pity! Was great to play with these mods togheter, shield wall on bodyguards with high melee defence was unbeatable.
Sir Acalian  [author] 12 Mar, 2019 @ 1:48pm 
@Darako87 you are very welcome :steamhappy:
Darako87 12 Mar, 2019 @ 4:19am 
Thank you for making this mod. I have been wanting one that does this since day 1. Amazing!
Sir Acalian  [author] 10 Mar, 2019 @ 9:41am 
I have done a couple of turns using both this mod and radious, and apart from the radious units being unnafected, it seems to work fine.l the only way to make this mod affect radious units, would be for them to integrate my mod into radious and make my changes to their units as well, or vice versa
Mceffe 10 Mar, 2019 @ 1:53am 
Can you make this compatible to Radious?
Sir Acalian  [author] 9 Mar, 2019 @ 1:17pm 
@GerDevil there are a few mods that cause load crashes out there, however I’m not sure about any when used with this mod, if it edits the same files then that could be why you’re having load crashes when using this and other mods,

Please not any mods in our compatibility discussion need re checking as they haven’t been tested since we last updated the mod, It might be that some are no longer compatible since our latest update, We will test again and update our compatibility discussion accordingly
GerDevil 8 Mar, 2019 @ 5:02pm 
Thanks for the reply Acalian. It seems to be causing me load crashes. Have you come across other mods which are causing this with yours. Looks like a lovely mods. Thanks
R4MPZY 7 Mar, 2019 @ 4:23am 
@Acalian yeah its a great mod, cant wait to fully utilize it when i start with a new faction.
When i came across this mod i was already 100+ turns in and had 7 armies roaming ( with tier 3 upgrades ) so if i had to retrain all of them it would be very expensive :P And random armies that take over a village and increase from 3 to 10 armies would all have the 300 stacks which is kinda unfair, but if you want to increase the difficulty for yourself :P
Sir Acalian  [author] 7 Mar, 2019 @ 12:48am 
@Zilli, thank you for your support, I am very happy to hear the mod is to your liking! :steamhappy:

@R4MPZY I agree, it's best to start a new game, but that's completely up to the player, haha aside from the unit size changes, everything else is save game compatible right off the bat. I suppose it depends on how many turns in you are or how much money you have.
Lord Zilli 6 Mar, 2019 @ 8:37pm 
Perfect mod! This gave to game what was laking, formations!
R4MPZY 5 Mar, 2019 @ 5:26am 
While this mod is great, i would recommend starting a new game when using this. DO NOT use it with an already existing save game. The mod changes unit sizes but only units recruited AFTER this mod is installed, if you already had several armies they will not be affected.
Sir Acalian  [author] 3 Mar, 2019 @ 3:26pm 
@GerDevil, This mod edits some of the units formations and abilities, as well as adding new ones, also all the changes are in the pictures for viewing.

For a full change log please check the Change Log discussion page.
GerDevil 3 Mar, 2019 @ 2:55pm 
What does this mod do? Outside of the title there is no actual description. Thanks.
DaddyFaceWarrior 1 Mar, 2019 @ 1:28pm 
@Acalian, I tried that also. I wonder if there are some scripts in Attila total war that could be found and used here.
Sir Acalian  [author] 1 Mar, 2019 @ 10:33am 
@Illyrian, so the Ammunition Refill not working if you run out of ammo completely has bugged me for ages. turns out I was overthinking things with it and i have fixed it now in under 2 mins, Ammunition Refill should now work perfectly even after completely running out of ammo.
Sir Acalian  [author] 1 Mar, 2019 @ 6:29am 
@jnelson_79 unfortunately sometimes the au are just a bit stupid 😂 they do have it as one of their functions they’re just sometimes not that smart xD at the moment we haven’t found a way to mod the au so they’re smarter in battle, if you’re finding it a lil to easy at the moment, try putting the battle difficulty up to try and balance it out.
Sir Acalian  [author] 1 Mar, 2019 @ 6:26am 
@illyrian, the Ammunition Refil is currently made so that you can only use it if you have ammo left over, we are currently working on getting it to allow its use even without having ammo left
DaddyFaceWarrior 28 Feb, 2019 @ 8:54pm 
Acalian, I notice that I can march out with maybe 500 men and take down an army of 2000 men with shield wall. I feel and don't think the AI are using shield wall to their advantage either. Is there a way to mod this into their functions?
Iolaus 28 Feb, 2019 @ 4:39pm 
I've been playing it with Radious for about 40 turns now, it works fine, the only issue I saw in one battle was that 4 of my archer units were not able to use the reload function, so once they spent all their ammo, the reload button was greyed out, even though I had 3 left.
This occured during a siege battle I guess those units were a city garrison, so there's probably some conflict there... but in open field battles the reload button works as intended.