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After being kinda disappointed by BG3's gameplay i decided to go back into dos :O
So would be nice seeing all the goodies here again ^^
I saw a video on youtube about this mod and the person summoned a smaller dragon, at first I tho it was because of my high Summon stat, but even at Summoning 1 the dragon is huuugeee, help.
I just wanted the dragonling summon early :c
I am currently running this with a mod to allow more summons - modified to 2 base - and 2 more available from divine skills pack. The mod also gave the automation ability which keeps fights quick as you gain more minions.
As some have suggested , it would be nice if their were 3 sizes of dragons depending on the level. It would be fun to have to get to 15 summoning for the current size.
Stat wise, the dragons have too much health/armor - hence i am limiting myself to summoning only 1 at a time. Their damage is above average - high , so some number tweaks could help here aswell. I am running lonewolf - so maybe it is affecting the dragons stats as a bug?
overall , it feels great to summon a dragon and setting it on auto and seeing what carnage it deals. Hope you or someone can find the time to add onto this mod.
Also, could you add an option to scale down the sizes of the dragon summons? Instead of them starting out as giant dragons they could be Scale = 0.25 at first then at level 9 scale=0.5 then at level 16 their true sizes.
Sadly your mods in progress aren't uploaded in the steam cloud so i pretty much lost all the files.
Sooo i'd have to start from 0 again.
Keep up the good work!
Anyway the zombie stats have been greatly reduced to match the small incarnate stats.
Alexia is now lv5 in Fortjoy, lv15 in the Lady Vengeance and lv20 in Arx.
Keep up the great work!
To gain source, Ivrysta first needs to summon pile of corpses and then eat the zombies who spawn from them. Since it requires more effort that the previous dragons, his ultimate ability will also be stronger.
And no, i'm not gonna reduce the dragons size. Strategy is part of the game and planning in advance when or where to summon these fat beasts takes a role in this mod.
Lily vitality and armour stats have been lowered as someone suggested, to fit better the DPS role.
I'm playing with many extra mobs added, so the aoe is nice, but the dmg seems too low to justify not being able to hit an enemies with multiple "hail strikes".