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MoreGuns/Scripts/4_World/emptystuff.c(9): Multiple declaration of class 'Mag_M14_10Rnd'
class MoreGuns_Mag_M14_10Rnd { // Codes}
class MoreGuns_Mag_M14_20Rnd { // Codes }
class MoreGuns_M14_Base { // Codes }
Instead of what's it is now
class Mag_M14_10Rnd { // Codes}
class Mag_M14_20Rnd { // Codes }
class M14_Base { // Codes }
However this would require to modify the mod source code and release it into workshop store (Repacking) which will require the author's permissions.
!!NOTICE!!
This is PURE speculation since I don't know how to mod DayZ myself, but I do have background in C++ Programming
with more guns:
SCRIPT (E): @"MoreGuns/Scripts/4_World/emptystuff.c,9": Multiple declaration of class 'Mag_M14_10Rnd'
SCRIPT (E): @"MoreGuns/Scripts/4_World/emptystuff.c,10": Multiple declaration of class 'Mag_M14_20Rnd'
SCRIPT (E): @"MoreGuns/Scripts/4_World/weapons\weapons.c,90": Multiple declaration of class 'M14_Base'
--------------------
WITHOUT: Corrupted inventory "M14:16472"
Baem. Crash - Restart - endless
Help meeeeeeeeeeeeeeeee -ty
Has nothing to do with the mod.
You either way load the mod twice (as standalone and repacked)
Or you load the server with another gun mod having the same class name defined in scripts.
Thats why you want to have a prefix for all your classes.
Can't compile "World" script module!
MoreGuns/Scripts/4_World/emptystuff.c(9): Multiple declaration of class 'Mag_M14_10Rnd'
Is it allowed to repack your mod?