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I suggest caching that result and skipping the portrait rendering once you catch that exception.
Since currently some modded content causes them to not update until another action.
For a concrete example, the Astrologer has a starting relic that makes it so that first card you play each turn goes to the bottom of your draw pile. This doesn't cause the draw pile to update, it only updates once you play another card.
It's literally info that's already shown by the game, the mod just saves you time clicking on the draw/discard piles and presents it in neat way.
How is that a crutch?
Since both amount and cost are a number, it's sometimes confusing at a glance, plus if it was a symbol, you could use different colour for upgraded and unupgraded, so if you have say two strikes, one of them upgraded, there would be two dots, say a grey and gold one. Currently it shows "2 Strike+" if I have one + and one normal, which can be confusing.
Perhaps vertical bars stacking to the side, which would also mean there wouldn't be much problems with space until you get a lot of copies of same card.
Something like so: https://i.imgur.com/K49A9vQ.png
Thanks for your work!
java.lang.NullPointerException: null
at DeckTracker.Core.DeckTracker.makeDeckList(DeckTracker.java:124) ~[DeckTracker.jar:?]
at DeckTracker.Core.DeckTracker.Update(DeckTracker.java:92) ~[DeckTracker.jar:?]
at DeckTracker.Core.DeckTracker$PostCardResolve.Postfix(DeckTracker.java:48) ~[DeckTracker.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.onCardDrawOrDiscard(AbstractPlayer.java:1586)
(rest omitted due to char limit)
Usually in maybe 2-3 fight of a run. Once I'm sure it was after I got some slimed added to my deck by a slime, this time it was during normal start-of-turn draw.
@The Wise Wolf : Should be fixed in 0.1.1. (Also fixed Headbutt probably not updating either..)
No configuration options, though. (yet?)
Thanks for making and sharing this.
不过不是还有个抽卡概率么
However, currently it updates a card late. By that I mean that I play, say, a strike, it shows nothing in discard. If I now play a defend, it'll show the strike in dsicard, but not the defend yet. Etc.