Starbound
Quickbar Mech Deployer !! No Admin !!
32 comentarii
bidiguilo 2 dec. 2024 la 12:16 
when the mech is summoned it teleports you back to the world spawnpoint
Lienom Zekon 3 oct. 2024 la 4:46 
Your probably right, never mind.
We go together 2 oct. 2024 la 13:10 
@Lienom Zekon: I think it would be balanced to be able to use it underground as I use my mechs for mining ores, not combat. Core fragments I found out can be used as an energy source for ship resources. I don't see the problem here.

The only reason it'd be unbalanced is if you're running an mod that turns the guided missiles into homing missiles.
Lienom Zekon 30 dec. 2021 la 12:15 
Can you use this while underground? if not then it is balanced, but if you can then disable that then it would just be balanced.
John27 21 sept. 2020 la 7:13 
"I do not normally use this mod, and do not recommend this mod in normal play unless you want a much more casual experience with the mech.
This mod effectively makes the mech infinite by adding the ability to deploy the mech where you are from anywhere that you may be."

This isn't OP at all. In fact it made mech less underused. Given that in the process you can also getting attacked and killed as you summon new mech.

Consider if you want balancing: Make it an activate-able item that fill in overtime and it can only be used if it's full.

Best used with: The zero gravity mod module that allow you to move in zero gravity especially if you need to evade attack in zero gravity.
GRIFF 3 iul. 2019 la 19:00 
Standby for titanfall
Foxhell 25 iun. 2019 la 10:25 
the maximum that will happen is to repair the mech HP with the FU installed ... I just tested this
Foxhell 25 iun. 2019 la 10:16 
the way the FU mod does not even have to modify its mod now that the mech needs fuel to run
TGekko  [autor] 13 apr. 2019 la 20:41 
As for others who have asked if it could only be summoned when warping to your ship is available to you, I have found no code which shows the player's difficulty, position compared to a defined surface level of the current world, or a function which would return if the player can currently warp to their ship.
Yes, there is the workaround of whether the player is below a block or occupying the same space as a wall, but that implementation is actually quite bothersome to many, as it doesn't quite emulate the vanilla difficulty adjustment for the ability to warp.
My suggestion, although it may be inconvenient, would be to refrain from using it until you believe that you are at the surface, or can currently warp.

I apologize that I cannot adjust these, but I really do appreciate the positive feedback and ratings!
TGekko  [autor] 13 apr. 2019 la 20:41 
'Literally Satan'
Interesting username :). I would love to make it compatible with FU, but have absolutely no experience with the FU mod series. I apologize, but it might only work where the Quickbar Mini mod works.
Literally Satan 26 mart. 2019 la 18:55 
Can you please make this compatible with FU
AsimoV 14 mart. 2019 la 6:21 
Ok it seems i didn't even get the mech from that first mech mission :lunar2019piginablanket:
AsimoV 14 mart. 2019 la 6:19 
uhhh... Is this still working or am i just stupid? When i try to use it it just takes me to the teleport screen and then back to where i was without my mech??
♀ OdayakanaArashi 10 mart. 2019 la 6:15 
Hello Titanfall.
Lyric Drake 591 9 mart. 2019 la 17:54 
its perfect the way it is!
Rebel_jr 8 mart. 2019 la 17:22 
could make it have a cool-down
Super Brasilis 7 mart. 2019 la 5:31 
i deal with jabberwok dude, that would be more logical, from anywhere turns into a casual and not survival game experience!
jabberwok 7 mart. 2019 la 4:16 
It'd be cool if there was a way to restrict this to only allow summoning your mech when you're on the surface and able to teleport.
Gender Wizard 6 mart. 2019 la 21:20 
for some reason this mod makes my game crash at the chucklefish logo
Xeredek 5 mart. 2019 la 18:14 
It's crazy how much the game has improved with the help of quickbar mini
BeanSlinger419 5 mart. 2019 la 12:19 
@Miakuru
OP means Overpowered.
CoolDman777 4 mart. 2019 la 14:14 
Awesome now I can get my mech now
Freybjörn 4 mart. 2019 la 13:52 
"op", rofl. Skinny, i think that u realy don't know what is op.
About this sub: i think should just disable option of spawn mech on background walls. Only on surface or in not so deep underg. caves (as you can TP on the ship from the undgr. if u just destroy some backgrnd blocks - analog sit. can be created for spawn mech)
Neo_Prime 4 mart. 2019 la 9:30 
this mod is OP
VicTheNagon 3 mart. 2019 la 5:07 
I dont know if it be posible,.. But if a mod like this could be done, but with the same restrictions of the normal Teleporter (Normal and Hardcore) that would be great. Because as far I know the normal Mech TP has its own Spawn point on the world,.. Also, on distant worlds you own its hard to TP your mech without mods anyway.
And this mod just makes it TP where you are.. So indeed bit OP even if I would put those restrictions on myself.
But if you combo this mod with that Fuel overhoul (of if you have FU) I dont see it that OP, only that you can call it from underground and walls.
Anyway thanks,.. This mod alouws me to finaly start a Mech only build,.. So like the character is an engineer and not a fighter. Thanks again
Karkino 27 febr. 2019 la 18:54 
Can you make a mod that aims the size of the npc (some more taller /smaller than others)
Karkino 27 febr. 2019 la 18:53 
Yeah! I really enjoy it
IndigoTail 27 febr. 2019 la 6:41 
I love this mod. Good for roleplaying as a Titanfall Pilot.
TGekko  [autor] 26 febr. 2019 la 22:28 
'That annoying guide'
Once again, glad to help!

'Sandía ( •̀ ∀ •́ )ง'
I'm not sure if using both this mod and the admin mod does anything.. I never tested it. It would most likely ignore one as the files are very similar, but it would probably be best to only use one of the two.
Smallbuster 26 febr. 2019 la 17:50 
You are God this is so godly helpful.
Karkino 26 febr. 2019 la 17:17 
what happen if i use both!?