Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Overall an excellent overhaul and IMHO better than the vanilla version of Phoenicia!
The free Writing tech and very early access to Currency are great, and your version of extra trade routes is much more flavorful than tying it to the government district (which never fitted for a civ with a variable capital)
1) I'm having a lot of fun! ;-) Thank you again!
2) It worked flawlessly in later game sessions I started (my best guess is that the "cheat map editor" mod that I used for testing in my first session somehow disturbed the luxury calculation - even though I only used to move 1 crab on turn 1???)
3) I find the mod very balanced now with 1sci 1gold per trade route
4) The extra trade route from +4 Cothon adjacency is very interesting, especially if your early cities don't naturally offer more than +3. Do you delay building Cothons until you can create a +4 location with another adjacent district?
I tried delaying them several times to build a commercial hub first (for nice free inquiry triangles), but it turned out to be a trap. You might be able to reach currency very early (due to unlocked writing), but the tech is very expensive and you miss a lot by building Cothons so late.
I think you're getting confused for two reasons. First of all, the "other bonuses" tooltip isn't only the bonuses from this mod - it's all miscellaneous bonuses the trade route is providing. Second of all, the ability does not count just "unique" luxuries - if you have 2 Silk tiles in your city's territory, then the ability will trigger twice, just like if you had 1 Silk and 1 Citrus or something.
You can test this yourself and you'll see it clearly. Start a game in the Medieval era so you start with a Trade Route. Settle a city or two and find a neighbor to trade with, and check the science you're getting from the routes.
I didn't want to offend you, please don't get me wrong! This mod is amazing, it fits my idea of Phoenicia much better than the official version. Thank you for the great work!
It's also better balanced than I thought because harbors with 4 adjacency are harder to get than I remembered.
But I'm somehow getting exactly 3x the yields I should (I used the "available trade routes" overview screen to get the exact numbers for all possible routes). Plus horses seem to count as luxuries.
I use a another mod that changes yields for luxuries (slightly higher - they get either 1f3g, 1p3g, 1faith2g or 1cult2g). Horses are also changed (1p1sci).
Could there be an interaction?
Those bonuses are not affecting what this mod provides. The ability is simply as written: +1 Science, +1 Gold for each Luxury resource in the originating city. I find most of my cities will have 1-3 luxuries, so that's 1-3 bonus of those yields for outgoing trade routes. I did recently change the Gold from +2 to +1. The yields really are not crazy.
Anyway really liking this new format of reworking each civ more thoroughly and with immersive flavor. Hope you do the same for other civs like Persia or Sparta that seems so unidimensional and sort of misses the nature of those civs.
We had no problem before installing it, and none after uninstalling it ; we tried each mod one by one and i'm pretty sure it's this one. Can you do something about it plz ?
If 8 are from your mod - where do the other 19 come from? Regarding tooltip, see below.
I'm getting 27gold + 11science from most routes. The originating city is landlocked and has 3x tobacco and 1x wine. It says 3 gold from "districts in target city", the rest is from "other bonuses"
By the 3 "corrupted files" I assume you mean when you reverify the cache with Steam. This is completely due to the 2k Launcher that was added to the game a few months ago. No matter what you do, reverifying the cache will always pick up 3 the same 3 files related to the launcher. Has nothing to do with my mods or anyone else's, and doesn't affect the game at all.
You can contact me at https://discord.gg/Fa7WZw I have a small community there for Minecraft servers. I am not sure if it is one of your mods or not but MAYBE you have some time to help me track this down? Thanks if you can.. ttyl and thanks for your work!
I adore this mod and would love to be able to use it with my friends.
Maybe restrict that bonus to once per continent?
But I'd also like to know if the lyalty is on the same continent only or everywhere?
@CosmicFox u r wrong, it is not a standard feature and @Glemt it is not in the mod btw (typo I guess).
I love the free trade route if the Cothon adjacency is at least +4. Brilliant touch.