DayZ
Sneaky Stashes and Stuff
430 Comments
rig 27 Mar @ 10:01pm 
It works for me, it's got it's qwerks
MR Orbital 82 3 Oct, 2024 @ 3:56pm 
so this mod not working?
jest  [author] 24 Feb, 2023 @ 8:21am 
Dante thanks for sharing a fix with some fellow community people, to fix that compile error all you'll have to do is delete the ActionDigUpGraveStash from your version of the pbo, and then in the file where new actions are registered make sure you remove the line where it adds ActionDigUpGraveStash :happymeat:
⎝⧹Honeydrip⧸⎠ 24 Feb, 2023 @ 7:19am 
(Server owner here)

@Heinrich Im getting the same error:

LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
the good ol Multiple declaration of class 'Static_sink'

now what i did was i went into the .pbo file and manually erased that script which kinda fixed it but now i have another issue which is:

Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/actiondigupgravestash.c(28): Unknown type 'StaticGraves'
Runtime mode

and im stuck here because im unsure of what to do
i already tried validating types.xlm but that didnt work
Miami_BaT 6 Jan, 2023 @ 5:58am 
it does not conflict.
ImPaKt_7 4 Jan, 2023 @ 4:34pm 
Does this mod now conflict with the search for loot mod? does anybody know?
_Papaj_Chuligan_ 1 Dec, 2022 @ 12:20am 
Hi. This mod is not updated?
Heinrich 13 Nov, 2022 @ 8:24am 
Mod Conflict I am assuming?

LSN-D3227, 13.11 2022 10:17:10
Can't compile "World" script module!
sneaky_stashes/Scripts/4_World/sneakystaticloot.c(34): Multiple declaration of class 'Static_sink'
ANDAKIN 4 Mar, 2022 @ 4:51am 
Is there any way to set the quantity of items in the lootable stashes spawn? For example to spawn 3-5 rounds instead of full ammo stack (20 rnds)
Robbo 29 Jan, 2022 @ 3:34am 
Anything I make with this just despawns?
sanёk® 1 Jan, 2022 @ 9:55am 
hello.why can't I connect the logs? 2+2
dedov1x 1 Sep, 2021 @ 4:15pm 
Hi.
Toolbox invisible? cant craft it or see it.
Toolbench not working with blue print? any fix?
Sauwercraud 26 Aug, 2021 @ 12:25pm 
Error while loading - even though it will work:
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,113": Missing ';' at the end of line
SCRIPT (W): @"sneaky_stashes/Scripts/3_Game/sneaky_config.c,114": Missing ';' at the end of line
DR Max Evans 21 Jul, 2021 @ 9:54pm 
Amazing!!! Cant wait to try it out on the server!
Miami_BaT 25 May, 2021 @ 12:15pm 
yes it works.
oweff 23 May, 2021 @ 2:57pm 
Has anyone tested this with 1.12?
Jack Griffin 19 Mar, 2021 @ 11:31am 
Looks awesome dude, should add a treehouse platform in those platforms :P
Miami_BaT 12 Feb, 2021 @ 9:18am 
Same question: How to make lumber/log piles?
[V] ToMaGuY 12 Feb, 2021 @ 2:01am 
Hi @creators ! Thanx for your amazing mods ! Same question : will you update for 1.11 ?
Dubínek 10 Feb, 2021 @ 10:26am 
Hey, will you update the mod for 1.11? :)
Wrath 31 Dec, 2020 @ 4:54pm 
I don't mean to clutter or spam but I wanted to add a video of me try to make it. That way you have an idea of what I'm going through. https://youtu.be/nadfJPI3TdI
Wrath 31 Dec, 2020 @ 4:04pm 
I can't make the lumber/log piles. It doesn't give an option when holding one and looking at another on the ground. I noticed there is an ability to stack logs up to 4 and it stated that it was removed because of issues. I believe if I am reading correctly. I have tried with single logs (non stacked)
Miami_BaT 31 Dec, 2020 @ 4:59am 
How to craft small lumber piles, I do see the recipe but its not working, what am I missing, what tool I need, Ive used a saw, hammer. but no prompt on making the small lumberpile anyone made this with no issue can help?
Ibsen 24 Nov, 2020 @ 10:22pm 
Thanks for your work on this. I'm having trouble crafting the beds. Am I missing something? I have the mats.
Miami_BaT 19 Nov, 2020 @ 10:11am 
thank you :reawakened::cozyspaceengineersc:
jest  [author] 19 Nov, 2020 @ 10:10am 
Update incoming very shortly
jest  [author] 19 Nov, 2020 @ 8:59am 
I hear its just a param name change in the hologram that needs to be fixed to get hte mod compiling again, if I have time later today I will definitely take a look. If anyone has a working branch they'd be willing to contribute I'd gladly add you as contributor etc. as well, due to the fact that I am not really active in dayz much
Flakster 19 Nov, 2020 @ 8:57am 
Please can you update for 1.10?
Kalmar | GoToRP.pl 19 Nov, 2020 @ 7:33am 
CO8 MODS 2 Oct, 2020 @ 5:05am 
There is a conflict with the CFDZPlugin mod. Can't found......DEFAULT
Lufty 13 Sep, 2020 @ 8:05pm 
1.09?
H3MII 10 Aug, 2020 @ 5:28am 
Hi, after adding your mode to the server, we have a problem with Custom added buildings. Parts of the house such as furniture have no texture, the object persists there but is invisible. Thank you for clarification or correction
Chief1893 24 Jul, 2020 @ 3:20pm 
@pandora, awesome! TY
Pandora 24 Jul, 2020 @ 2:53pm 
@The TMC yes of course it works fine
Chief1893 24 Jul, 2020 @ 2:48pm 
Is this working with 1.08?
Zed 12 Jul, 2020 @ 1:46pm 
I'm trying to use this with Expansion. I've disabled vanilla and expansion building. I want to use mods like this to make small camps and not huge bases. When I try making a small with two logs, I'm not getting the interaction prompt. If I spawn in a large log pile and camo net to make a makeshift canopy, I'm not getting the interaction.
jest  [author] 6 Jul, 2020 @ 12:17pm 
lol Noizz yea that one needs changing too, sneakyhologram.c was made before we had much understanding of safe casting bahahah. Youll notice several legacy pieces of the mod as you go through problem solving, might as well send me your fixed branch while your at it, no point in the work getting done twice right?
tekanna 5 Jul, 2020 @ 10:29am 
we have a problem and that is makeshifts tents despawning. anybopdy else have this?
[G.P.]NOlZZ(MC2) 4 Jul, 2020 @ 11:39am 
SneakyTentBase item_in_hands = SneakyTentBase.Cast( m_Player.GetHumanInventory().GetEntityInHands() );
if ( item_in_hands )
{...

much better
[G.P.]NOlZZ(MC2) 4 Jul, 2020 @ 11:37am 
Error:

NULL pointer to instance
Class: 'Hologram'
Function: 'EvaluateCollision'
Stack trace:
sneaky_stashes/Scripts/4_World/sneakyholograms.c:39

Need to change

if ( item_in_hands.IsInherited( SneakyTentBase ))

to

if ( item_in_hands && item_in_hands.IsInherited( SneakyTentBase ))
jest  [author] 2 Jul, 2020 @ 2:56pm 
oh shit, I didnt know that was causing a crashlog entry, thanks for the report! I was very dissapointed with the system of searching static map objects and got frustrated wasting time on it so I kinda just nipped some of the ends and left the skeleton in the mod, should be a very simple fix
[G.P.]NOlZZ(MC2) 2 Jul, 2020 @ 9:54am 
Hi Jest

Errors on clients:
NULL pointer to instance
Class: 'SurvivorBase'
Entity id:2936714

Function: 'AddAction'
Stack trace:
scripts/4_World/entities\manbase\playerbase.c:993
sneaky_stashes/Scripts/4_World/playerbase.c:7
scripts/4_World/entities\manbase\playerbase.c:969
scripts/4_World/entities\manbase\playerbase.c:983
scripts/4_World/classes\useractionscomponent\actioninput.c:564
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:414
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:164
scripts/4_World/entities\manbase\playerbase.c:2262

sneaky_stashes/Scripts/4_World/playerbase.c:7
string 7 : AddAction(ActionSearchStaticLoot);

look at ActionConstructor
no registration of class ActionSearchStaticLoot

action ActionDrinkSinkContinuous also not registering

Regards...
jest  [author] 1 Jul, 2020 @ 6:39am 
yourwelcome Miami! anyone getting the evaluate collision error just hasnt updated the mod properly, thats one of the things that got fixed for the mod to work in 1.08 so your still using an old version if you see that
[V] ρ♂ɭşïḿ⋃ş(Tuco Ben 1 Jul, 2020 @ 6:34am 
Can't compile "World" script module!

sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
Miami_BaT 30 Jun, 2020 @ 2:30pm 
Good man, thank you sir :cozyspaceengineersc:
EL BARTO 30 Jun, 2020 @ 11:30am 
Can't compile "World" script module!

sneaky_stashes/Scripts/4_World/sneakyholograms.c(86): Overloaded function 'EvaluateCollision' not compatible
Miami_BaT 30 Jun, 2020 @ 11:15am 
Need an update, 1.08 has come, if you will please. :cozyspaceengineersc:
EL BARTO 30 Jun, 2020 @ 9:14am 
Mod needs update for 1.08...thx^^
jest  [author] 7 Jun, 2020 @ 11:54am 
Theres a combination of both Fritcher, and Yea gilni thanks for asking your good to use it, if you ever get big throw me a dono ^_^

To all others: pushed 1.08 compatibility to the test branch incase im at work when 1.08 hits to push it to this branch
Fritcher 13 May, 2020 @ 3:00am 
Is there an option for players to build this stuff ingame or that's admin-only tools?