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In this mod I oftentimes changed the order of colour sets (eg. a set #2 in vanilla is a set #4 in the mod), so after loading the mod, a given civ's colours might change dramatically to the stuff the mod offers. :)
I assume you installed the mod mid-game, therefore modded colors loaded - which are often different form base game, or are in different positions. Which means, your initial choice of Hojo clan colors - which are #3 in vanilla - got superseded with BCC's #3 which is red and white-gold. BCC has Hojo clan colors at #4, but the game remembers the *position* of the colors in code, and not the colors themselves.
It shouldn't be a problem if you start a game with the mod and don't disable it throughout that particular game.
+1.
In the meantime I'll be happy to hear feedback on the mods (and if they need updating at any point), and if anyone needs help fiddling with the colours, do drop a comment.
But indeed, if you don't like some choices, it's easy to swap colours manually. File locations and process is described in replies some way below. I've cleaned up and rationalized the BCC_Jerseys.sql file, to include code for *all* jerseys (also those that I didn't change from vanilla), so my hope is that it is really straightforward to tweak to your liking.
All that being said, this is the final update for the time being. Might be THE final update as well, given that no new DLC are going to happen - and the mod is simple enough that it might not need further fixing at all. (unless the devs change the one .artdef file my mod is building on top of, but I sure hope they won't)
Thanks for all the feedback over the years and have some happy gaming until Civ 7! :)
- Rulers of England pack update: added Elizabeth, Victoria (Age of Steam), Harald (Varangian); tweaked Victoria (Age of Empire)
- reviewed and revamped all jerseys across the board for better variety and/or consistency (too many changes to list: please refer to new infographics)
- minor tweaks to some colours
- Great Builders pack update: added Ludwig, Sejong and Theodora
- Ludwig decked out in colours of Bavaria and the Wittelsbach dynasty, with an imperial gold alt to tie the set into the rest of Germany
- Theodora assumes tyrian purple as well as references her Civ 5 colours
- Sejong bears the red and orange colours of old Joseon banners
- Seondeok colours brightened but remains mostly red-and-blue
- Rulers of Sahara pack update: added Cleopatra (Ptolemaic), Ramses and Sundiata
- Cleopatra's and Ramses's jerseys refer to some Civ 5 colours for variety (both official Ramses, and mods - Hatshepsut, Cleopatra and Akhenaten in particular)
- Sundiata's primary jersey uses Musa's secondary set (yellow + dark sandy colour)
With a mod it's at least easier to collect all the color and jersey information into one place so you can change every civ and leader colors as you please without having to navigate the maze of base game folders :)
Which game file does this edit?
Note: I have not included ALL jersey codes for all civs - only those that are changing and overwriting vanilla code. However, the code structure should be easy to follow if you wanted to change more colors yourself. :)
Note 2: Jerseys #2, 3 and 4 are "Alt1", "Alt2" and "Alt3" respectively. Make sure every leader has precisely two colors (Primary and Secondary) for each jersey, otherwise duplicates will be overwritten. Game won't crash, you just won't see a change.
So, unfortunately this is a lot of stuff to do by hand, especially swapping the "Alt" tags around to make sure jerseys come in the desired order. But I hope the results are worth it :)
-Go to steam\steamapps\workshop\content\289070\1671268329\BCCData folder and open the BCC_Jerseys.sql file (recommend using Notepad++)
-Find the civ/leader you are interested in tweaking, they are arranged alphabetically (alt. leaders and personas are included within parent civs)
-Change the tags like "PrimaryColor" and "SecondaryColor" to your liking. Primary color sets the background color, Secondary color changes the civ symbol color. All available colors and their rgb values are all set in the BCC_Colors.sql file for reference.
-Jerseys are assigned to each leader individually. If you want to change China's (default Qin) #1 jersey to vibrant red and yellow, the code would look like this:
UPDATE PlayerColors
SET PrimaryColor = "COLOR_STANDARD_RED_MD"
WHERE Type = 'LEADER_QIN';
UPDATE PlayerColors
SET SecondaryColor = "COLOR_STANDARD_YELLOW_MD"
WHERE Type = 'LEADER_QIN';
You might get better mileage out of Prismatic mod if you want the problem gone completely and play with max. civs, as it introduces completely unique colours for each main jersey of each civ.
- Rulers of China pack update: added Qin (Unifier), Wu and Yongle; variations kept roughly consistent across all the leaders, with at least one shared jersey (imperial red and gold). Qin (Unifier) tries an alt jersey with black as base, but should be distinct enough from city-state colours.
- Commanders Pack update: added Tokugawa, Nader Shah and Suleiman (Magnificent); pretty minor variations, kept for consistency with the other leaders/alts
- Negotiators pack update: added Julius Caesar, Lincoln, Mbande, Saladin (Sultan),
- minor adjustments: Jadwiga, Mvemba, Trajan
Do you think there might ways to adapt such principles to the Religion Logos (12 Presets & 12 Customs)?
1) Or even less difficult -- probably, give some direct controls over the colors palette while we select our "exclusive symbol" once only.
Example... Islam is always Yellowish by default, etc
2) More complex would be to match the Jersey(s) currently in use to our "City Banners" spot for the tiny Logo. To prevent silly blending.
3) Ideally .. every single Images could get a variable set of choices that would resolve conflicting shade/hue against Banner mis-match.
This suggestion (of an extra Mod) might not be what you'd be interested in though. Sorry to bother then! :)
- new jerseys (2, 4) for Portugal