Total War: WARHAMMER II

Total War: WARHAMMER II

Radious Total War Mod - Part 3
579 kommentarer
Ivan Teurer 3. okt. 2023 kl. 8:44 
i seem to have some kind of bug where evry single faction has ogre units available in Custom battles, havent teste campaign yet. is that normal?
DatDude 24. juli 2023 kl. 22:21 
is there a triple unit size mod for this
Josef 4. maj 2023 kl. 23:33 
works with no railroad campaign mod?
Blubzilla 30. mar. 2023 kl. 11:20 
Thank's for the answer, still a great mod though :)
Uryens  [ophavsmand] 26. mar. 2023 kl. 9:14 
I´m afraid that even if that´s bugged, the mod was abandoned nearly year and a half ago and will not be updated again
Blubzilla 26. mar. 2023 kl. 6:00 
Do research boni for goblin units apply to Hill Goblins? At least the armour value does not change.
Ragnar LootBlock 17. jan. 2023 kl. 19:06 
for some reason my mod manager doesn't show part 3, i tried subscribing and unsubscribing.
Portnoon 31. dec. 2022 kl. 8:14 
Thanks for your help sir.:happymeat:
And also there is another thing I'm curious about. Why Grom as a goblin lord doesn't have hill goblin and other high rank gobos in his recruit pool, is it the consideration of balance or anything?
Radious  [ophavsmand] 27. dec. 2022 kl. 7:53 
Portnoon: Build slave pens, if you have no space for slaves yo uwont get them. :-)
Portnoon 27. dec. 2022 kl. 6:28 
Sry,norsca's slave system is not working,my slave count is always 0, no mater how I manage. Any idea how should I fix it?
Radious  [ophavsmand] 9. okt. 2022 kl. 20:47 
Yes
LizardLikeWizard 9. okt. 2022 kl. 20:03 
Is this the real Part 3?
DarkCloudOG 12. juli 2022 kl. 5:00 
*list
DarkCloudOG 12. juli 2022 kl. 5:00 
Are the mods linked in the integrated lost all integrated into radious fully? Like I dotn have to sub too them and waste valuable mod slots but I'll still get their effects? The integrated lost isnt too clear on what is and isnt put in. Since it sends you to the artist's page of their mod collection and some are still making new mods. That means some of them wont even be integrated but the link will show you them. Unless I'm mistaken. Basically I need to know if every mod in the links are actually built into radious as it doesn't specify. Ty ahead of time. I've been a radious support sin e warhammer 1 yall do good work. Intergrated mod list info is just slightly vague as to the mods actually built in from the artists lists.
Synthetic Man  [ophavsmand] 8. juni 2022 kl. 8:07 
We cannot ensure compatibility or balance with other overhaul/ large scale mods, there will always be certain aspects where they won't work very well together. As for the other suggestions, we are constantly trying to improve the balance so we will take them into consideration
-ALFALION- 7. juni 2022 kl. 5:32 
Skivens are normal, but the garrison, the complete absence of artillery, even at the gates like the empire and the elves, I understand that many factions have such a problem, but the skivens and shooters don't really talk about killers from the sewers . We need to cut the knights of the sun from the empire a little, they eclipsed demegriff.The knights of the empire smash the knights of the blood and the dragons, this is not possible according to the lore, please add wolf knights and foot variant of morr.Mods from Mixu are not compatible in many places, for example: the unique power-ups from Mixu generals like Karl Franz do not transmit knights on foot, although there is Mixu's Unlocker. Please upgrade the T3-4 vampire infantry.If you find any inconsistencies in the text, then I'm sorry, because I wrote through Google translator
-ALFALION- 7. juni 2022 kl. 5:31 
Hello, first I want to thank you for such a wonderful mod, but for me the dwarf infantry is weak, iron breaks are normal but slayers are weak and those with armor (it's strange when people and elves are fatter than dwarves by 100 units 9600 -10000hp). For me, their infantry can be made fat since they don't have cavalry and aircraft, orcs have 12000-14500hp, and in the late game many unions have magical weapons that ignore visual resistance, and here HP plays a role (if I' m not mistaken).
Synthetic Man  [ophavsmand] 30. maj 2022 kl. 0:23 
Currently Part 3 adds new custom lords, skills, and abilities. Pretty much every faction that is present in the game will get something once the development progresses. Eventually, once the big campaign map is out, we hope to transfer more of the content from our Warhammer II Part 3 over (such as changes to Wood Elves, Norsca, and Beastmen, as well as the unit upgrade mechanic for some of the Skaven factions and potentially Chaos). Unfortunately network games can be quite temperamental, whether or not mods are used - but please make sure that both of you have the exact same load order. Also, don't forget to subscribe to the new Part 4 of the Radious Overhaul, or you will be getting invisible units.
DarkSnowder 29. maj 2022 kl. 10:03 
tried to play a network company with a friend, activated all 3 parts - it gave out incompatibility. By disabling part 3, the incompatibility disappeared and the company could easily be started. What is the point of part 3? And am I the only one who had this problem?
sjwilliamson4818 17. maj 2022 kl. 15:26 
buys tw warhammer 2, cant find radious, trys to refund but then sees radious is for this game too, happy days
Radious  [ophavsmand] 10. apr. 2022 kl. 10:30 
Hello everyone, Team Radious here!

Our Warhammer 3 Overhaul is now Live on steam workshop - https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2791768447

Enjoy!
Radious  [ophavsmand] 6. apr. 2022 kl. 12:57 
Hello everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 18 - 06.04.2022: We are going into final stages of updating now! Open Beta was great help for us, we fixed many reported issues and also did multiple changes based on your feedback. Mod is also almost ready for newest official 1.1 update and with full mod support we are able to integrate massive amount of mod parts which were not present in beta build. Our second roster expansion for Cathay is also going very well and we are making some really great units for you. There will be many additional surprises ready! Our first Live release on Steam Workshop should be this weekend, almost 2 months since game release we will present you in full glory on what we are working so hard past 50 days. And that is just the beginning! Around 97% of all is done!
Radious  [ophavsmand] 1. apr. 2022 kl. 10:11 
Hello everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 17 - 01.04.2022: Today is a big day! I am now 35 years old and want to thank everyone who are supporting our work for all these years and making these mods possible for so many other people! Few minutes ago we have released our Beta Update 6 and also first batch of Cathay custom units. Its our last Public Beta update, next week we will focus on updating the mod for official 1.1 update and then preparing workshop Live release with many additional changes we have ready but were not able to implement them yet (CA full mod support is required for that). Around 90% of all is done!
animedino79 26. mar. 2022 kl. 12:12 
well that sucks alot, I like your mod and all it has and all it does but without unlimited morale the battles just arent the same
Synthetic Man  [ophavsmand] 26. mar. 2022 kl. 5:45 
@animedino79 Our mod has its own morale balance, so it will be incompatible with any other mod that affects it
Radious  [ophavsmand] 26. mar. 2022 kl. 4:17 
Hello everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 16 - 26.03.2022: Our public Beta is in full swing, already received 4 big updates fixing bugs, updaing more parts and making changes based on your feedback. Beta should be live until official 1.1 update release coming early April. Then we will end it, update the mod for latest official patch and prepare workshop live release. In past 6 days we are daily fixing all our custom units which need complete rework to function once again due to changes CA made to variant models and meshes. Around 82% of all is done!
animedino79 24. mar. 2022 kl. 16:26 
Hey theres a bug in the mod, unfortunatly when I play with this mod on my no morale mods dont work, so I cant actually play the custom battles how I like to play them
Jebać orange 24. mar. 2022 kl. 12:41 
i have some trouble, all 3 mods are on but still i dont have any changes in game.
Radious  [ophavsmand] 20. mar. 2022 kl. 22:05 
Check the top description good Sir - you have there link to all features. Simply put - new lords, new skills, new buildings and faction overhauls for beastmen, norsca, chaos and wood elves.
thoxicdragon 20. mar. 2022 kl. 21:22 
what's new in this part 3?
Radious  [ophavsmand] 20. mar. 2022 kl. 8:21 
Hello everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Open Beta! - https://www.patreon.com/posts/64036052

The moment we have all been waiting for has finally arrived! After three weeks of ceaseless work, and more than a few late nights spent at our monitors with an unhealthy amount of caffeine at our side, we are proud to today share with you our initial build of the Warhammer III Radious Overhaul in the form of an Open Beta!
Radious  [ophavsmand] 20. mar. 2022 kl. 8:17 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 15 - 20.03.2022: Big day Everyone! Thousands additional changes, fixes and balance tweaks have been done. Today we are releasing first Public Beta build for you to test and report any kind of feedback and bug reports. All info can be found here - https://www.patreon.com/posts/64036052 Our first Content Update is also part of the Open Beta - Enjoy Wardens of the North! Around 75% of all is done!
Radious  [ophavsmand] 16. mar. 2022 kl. 8:50 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 14 - 16.03.2022: Good day everyone! More news to report. We have progressed with many other parts on our to-do list, managed to update and expand all building effects, prepared many other tables which are waiting to be enabled once full mod support is open by CA. This sunday we should have ready first public beta build which will enable you to try our work and report any issues, feedback and stuff so all is great for live release. You will also be able to taste our first content addon for WH3 - Wardens of the North! More intel to this will be revealed soon. Around 60% of all is done!
Radious  [ophavsmand] 13. mar. 2022 kl. 0:44 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 13 - 13.03.2022: Good Sunday everyone! Last 3 days we have been working on fixing our custom units and updating all building effects, from 21000 lines only 1000 WH1 are left to do and then rebalance all new WH3 ones (around 6000). These should be finished within 2-3 days. We are also making plenty balance changes to WH3 content, some tech trees will need big rework, replenishment skills and several other buffs were improved, many other skills were updated, fake dumps and more skill points per level are now also fully included, same as home region movement bonus. Around 50% of all is done!
Radious  [ophavsmand] 10. mar. 2022 kl. 9:48 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 12 - 10.03.2022: Good day everyone! Time for more news. We have started updating and porting our custom lords and skills for WH1+2 content. First faction rework will receive Kislev and we are also on it already. There are many additional bugs fixed, tons of balance changes also based on your feedback. Most of the huge db tables are now fully updated, larges one should be finished during weekend. If all will go well we may have beta test build ready for you next week. Around 40% of all is done!
Uryens  [ophavsmand] 9. mar. 2022 kl. 13:00 
No problem. Good luck with that.
Shadow1474 9. mar. 2022 kl. 12:43 
Ah, my mistake. I've been trying to figure out what mod it was with poor success as you can see, haha. Still, thanks for letting me know. :steamhappy:
Uryens  [ophavsmand] 9. mar. 2022 kl. 12:31 
Shadow, that skills is not from this mod
Shadow1474 9. mar. 2022 kl. 10:23 
I found a small, superficial bug assuming I have the right mod. I was playing Bretonnia and the regular Lords have a skill "Collect Knowledge"; the effect description is a tad messed up and says "Col:yellowSteal Technology".
Radious  [ophavsmand] 8. mar. 2022 kl. 12:35 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 11 - 08.03.2022: More news to report. Another 2 days of hard work is behind us! We have fixed many bugs, updated many more tables. All sets which connects units to any kind of campaign buffs are now fully updated, we have included our fixes for many vanilla WH1 and 2 vanilla units since CA didnt bother to fix them not even in WH3, all our custom units are also updated in this term. Our custom Kislev units also received first complete rework touch to be fully adapted to new Kislev faction in WH3. Around 36% of all is done!
Radious  [ophavsmand] 6. mar. 2022 kl. 8:57 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 10 - 06.03.2022: Good evening! Weekend is almost over but we managed to do huge progress during last 2 days. We have already all 3 main parts of the overhaul and all are working, they do not have yet all the content updated and transferred, but every day they are growing more and more. We are trying to work with stable builds meaning that almost every change and addition is being tested before we move on to avoid any evil crash problems. Also all faction effects, mechanics and traits for new wh3 content received first balance pass. and small taste, on our discord you can check pictures of old faction rosters updated with our content and up and running in WH3 itself. Around 32% of all is done!
Radious  [ophavsmand] 4. mar. 2022 kl. 10:49 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 9 - 04.03.2022: Good evening! More files has been updated. Finished first wave of entire unit balancing and transfered all our stats changes to all WH1+2 content. All WH3 units received first rebalance pass, many units received unit number changes, some recruitment tweaks and more. All weapons, armours, shields and attributes were rebalanced aswell. AI recruitment was also fully overhauled as in previous titles. Around 25% of all is done!
Radious  [ophavsmand] 2. mar. 2022 kl. 11:04 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 8 - 02.03.2022: Good evening! More news for you. Today we have managed to update big file of the mod where are all unit costs, upkeep values, limits and unit sizes located. We have updated all, almost 2000 entries including all WH1+2 content and also all new WH3 content. All characters and units received first balance touch related to costs and upkeep values, also many got increased in their sizes to be better fit our overall balancing. We are another big step closer to playable build! Around 20% of all is done!
Radious  [ophavsmand] 1. mar. 2022 kl. 11:06 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 7 - 01.03.2022: Good evening! Time for another report. Additional +-20 db tables are now fully updated for WH3, many changes related to spells, magic were done. All melee and projectile weapons are now also fully updated. Many other tables are now under complete rework like garrisons and recruitment which requires multiple days of work for each of those. Our internal test build is growing every day and sofar all changes work as intended. Around 16% of all is done!
Radious  [ophavsmand] 27. feb. 2022 kl. 12:42 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 6 - 27.02.2022: Weekend is over and working week ahead once again. Updating will slow down a bit, tomorrow once again 11 hours shift at work and plenty other duties to take care. Good news are that community modding tools are now fully updated so at this moment we can work on everything related to wh1+2+3. Now only to do it all.... :-) Many parts related to Ai and buildings were properly updated, same as skills, skill points and many other things. Work goes slower then expected due to CA renaming every second file and entry which completely messes up our old work transfer and we must carefully update all which goes much slower. Around 13% of everything is done!
Radious  [ophavsmand] 25. feb. 2022 kl. 21:43 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 5 - 26.02.2022: Good morning! Weekend is here and more news to share. Last 2 days i spend in 3 tables related to buildings and garrisons. Each of those tables has over 20k lines and updating them was extremely slow process and still not yet finished. Several thousand lines and chains had to be removed and renamed and many more added. These tables are part of the 15 biggest ones, but also very important gameplay wise. Mod is also being reworked in terms of how we will build it from the ground so we have slightly easier times with future updates. Around 10% of everything is done!
Radious  [ophavsmand] 24. feb. 2022 kl. 6:12 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 4 - 24.02.2022: Time for another update. Weekend is almost here and I should be able to work more and finish some parts which really require dozens of hours. Good news is that community tools should be updated most probably this week which will allow to finally work on all parts we need (aka several thousand hours of work will open to us :-) ). Mod has now updated all values related to armours, shields, morale, fatigue systems, individual unit stats will be tweaked once that part is open. Many UI tables are also now fully updated. Mod will once again contain excelent building and unit cards from Spartan and Rikko and many further UI changes. Around 8% of everything is done!
Radious  [ophavsmand] 22. feb. 2022 kl. 5:35 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 3 - 22.02.2022: Good afternoon! We have behind us another 2 long nights (during week i cant really mod anything due to my job and family duties) and more news to share with you. Our internal build is growing every day, effects of all traits, items, skills, followers were all updated with our changes from WH1+2 and did many changes to WH3 new content already. Also many AI tables were already updated aswell, recruitment system was overhauled once again to ensure AI builds mixed armies very well. Many other smaller changes and fixes are done aswell, fixed around dozen WH3 bugs related to recruitment aswell. Around 5% of everything is done!
Radious  [ophavsmand] 20. feb. 2022 kl. 11:27 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 2 - 20.02.2022: Good evening! Weekend is over and time for another new report. More files were updated and ported, several smaller tables + 2 huge ones were finalised during weekend, just those 2 took around 15 hours to update. Imagine over 21000 lines to check, edit, tweak, port and remove - one by one. Yes thats how big files got in WH3 with combined 3 games and dozens of dlcs (and still far from over). There is around 50 more tables like that to update and rework, plus around few thousand other things to do. :-) Its a slow process, but we are on it and progress is so far better then expected. Around 3% of everything is done!
Radious  [ophavsmand] 18. feb. 2022 kl. 22:48 
Hello Everyone, Team Radious here!

Radious Total War Mod - Warhammer 3 - Mod Development Progress - https://www.patreon.com/posts/62702956

Development Blog 1 is now Live!