Space Engineers

Space Engineers

Bucket Wheel Excavator, 800T (Vanilla)
20 Comments
art085 24 Jul, 2022 @ 1:26pm 
mmm... true :Khappy: i'll be digging, maybe i'll find :se:
OctoBooze  [author] 24 Jul, 2022 @ 12:58pm 
Honestly can't remember, your guess is as good as mine at this point sadly.
art085 24 Jul, 2022 @ 12:56pm 
Hi, great work! Only problem I found is missing 'slots' of named blocks or groups. any chance for a detailed 'what where' list in timers/controls?
All monsters are great :selike:
[-Bishop-] 8 Mar, 2021 @ 3:37am 
This thing is cool, but I just cant get it to work.. Sad days...

I got it all set up, and working, but it is as if it deliberately doesn't want to mine. It's against the face of the hill, and the pistons retract as to avoid touching the hill. It's frustrating as hel...
Arstotzka111 16 Oct, 2020 @ 5:22pm 
even though its a prototype..it is good for beginners since it does shovel much from the ground
Eddy 27 Jan, 2020 @ 8:34am 
OctoBooze  [author] 1 Apr, 2019 @ 3:33pm 
Are you using reverse or retract/extend commands? iirc I used a timer as a check valve for the retract/extend enabler. If flat mode was on this block was off and didn't allow a timer to trigger that would switch reeving states, opposite to hill mode where it allows it. Hope that made sense... check it again carefully and if not just force it by removing the whole reeving adjusting command on the timer.
Nameless 1 Apr, 2019 @ 3:09pm 
I've rebuilt your creation in survival, checked the settings multiple times and it works except for the flat mode. Instead of extending the pistons and leaving them extended it retracts them like it is in hill mode. I can't figure out which setting is wrong
Lingon_ 11 Mar, 2019 @ 11:56am 
i actually thought of this before this got uploaded but thought it would be a pain in the A
OctoBooze  [author] 10 Mar, 2019 @ 3:31am 
Good luck with that... there's a lot of components to these... Would be much easier to reverse engineer what I did here and then build from scratch
^2 Ronny^1NL 10 Mar, 2019 @ 3:30am 
@OctoMoose thnx a lot i will try it right away
OctoBooze  [author] 9 Mar, 2019 @ 11:17pm 
Only half... I'm guessing you're using projectors trying to build it in survival? In that case you're shit outta luck since projectors don't work with subgrids, you're gonna have to try to go with sub assemblies.
^2 Ronny^1NL 9 Mar, 2019 @ 5:51pm 
Getting only the half of the design only. way to fix it?
OctoBooze  [author] 8 Mar, 2019 @ 12:15am 
@GreenNarwals Did you just miniaturize the chassis? I love the whole thing <3 Love seeing people expand upon these builds, if I could spark engineering in one subscriber it makes it all worth the trouble, especially when they serve a function too! Suggestion for you! You could have it trail the BWE by setting a sensor to trigger propulsion override when the BWE moves from above it, and stops when the sensors detects the chute above again, that way you wouldn't need to babysit your conveyor AND the truck! :)

Took your feedback to heart and on the new, much larger BWE, the ejectors are much higher to accommodate trucks etc better. Keep on building!
GreenNarwals 7 Mar, 2019 @ 3:36pm 
This digger is absolutely incredible, but the ejectors are too low to the ground to fill a dump truck, so I built a conveyor. I tried to match the aesthetic but I didn't do so well. Maybe you'd consider making something like it and uploading it. https://imgur.com/a/i8XmhdZ
guynamedidk 7 Mar, 2019 @ 2:14pm 
This.. is.. AWESOME! Keep up the work! :steamhappy:
[℘] Sarven 7 Mar, 2019 @ 1:56pm 
YUS
CTH2004 7 Mar, 2019 @ 12:42pm 
Um... I know how phisics work in MP, they don't!
OctoBooze  [author] 7 Mar, 2019 @ 9:38am 
Don't worry, Clang has been tamed. This is an extremely robust build! :) Unless ofc you go MP... you never know how physics work there
andymcneil204 7 Mar, 2019 @ 9:38am 
so its basically a way to dig a hole and summon clang