RimWorld

RimWorld

Unofficial Multiplayer API
21 Comments
Dr. William Hobbs 6 Oct, 2019 @ 5:26am 
true.... same at me :(
FocusedLoop 26 Jul, 2019 @ 4:11am 
The mod doesnt get detected by the Rimworld Multiplayer mod :(
Keilaron 29 Jun, 2019 @ 7:08pm 
Ninja, Blacknight.. just before you comments was one from Swept saying:

"Hello, I am a dev for Rimworld Multiplayer. If you are still using this mod, it is no longer supported or needed by the Multiplayer Mod. It will only tell you false information if you use it."

I'm assuming RMP now has an official API..?
RedKnight 27 Jun, 2019 @ 11:55am 
I also get the same issues Ninja Kitten is getting, about subscribing to API every time i launch it no matter if API is installed or not. I'm subscribed currently.
Eclipse 22 Jun, 2019 @ 9:23pm 
Rimworld spams messages about subscribing that API every time i launch it no matter if API is on/off.
Unsubsribing does not help at all.
Please deal with
Swept 22 Jun, 2019 @ 6:37pm 
Hello, I am a dev for Rimworld Multiplayer. If you are still using this mod, it is no longer supported or needed by the Multiplayer Mod. It will only tell you false information if you use it.
joe 19 Jun, 2019 @ 10:10pm 
Please keep working on this!!! Are you taking donations? I would LOVE for true coop, two bases two players, one map!
isavegas 19 Jun, 2019 @ 5:53pm 
Adding this to my modlist caused my game to no longer load my save files. I added it due to a popup upon launching the game, but am unsure what mod wants it.
Not Quite Dead 17 Jun, 2019 @ 6:24pm 
So what is this, a standard for modmakers to follow if they want their mod to work in Zetriths multiplayer mod?
joe 22 May, 2019 @ 8:22pm 
I can't get this to work, If I create a new game and then host from it, my game freezes (though I can still move around, but not unpause the game) and my friend's pc says 'connection' and that is it. The only way out is to ctl-alt-delete and close rimworld.
KingdomCody 22 May, 2019 @ 12:56pm 
Whenever I have this active my Rimworld seems to take an eternity, is this even needed? does the Multiplayer mod bug out the singleplayer if i don't have this?
Omega 19 May, 2019 @ 2:12am 
Is there a list of mods that requires this API? I got a notification that I needed to add this mod when loading up my game today, never got that message before.
Ai Spacedestructor 18 May, 2019 @ 9:42am 
@CANADIAN TAPEZOID you can with the multiplayer mod already have different bases but for different factions would another mod be required that maces it possible to join or leve factions
Beats-With-BothHands 8 May, 2019 @ 9:05pm 
it might be 1.0 but i hope for this to be implemented into core someday.
CANADIAN TAPEZOID 26 Apr, 2019 @ 7:05pm 
Is there a way you can both have 2 different bases and your both part of different factions
Tigerust 20 Apr, 2019 @ 10:26am 
can you too make like List server about that like password and list about with world name they can world people if that download then acces new Titel about multiplay they moest poeple can be understand that can join with need mods.

hope you are understand cuz im from holland so im not good on english. greet tiger
Teok 21 Mar, 2019 @ 6:34am 
This would be super useful in the future when more mods use this, looking forward to that future!
Pecius  [author] 20 Mar, 2019 @ 8:59am 
XML mods should work in the multiplayer mod by default. But if they somehow cause desyncs, then it's worth reporting it on multiplayer mod's github page.
desrtfox071 20 Mar, 2019 @ 8:29am 
Is it necessary to use something like this for XML mods to support multiplayer? I have a few XML mods out there, and to be honest I have no idea if they'll work in multiplayer or not. I'd like them to work in multiplayer though.
Pecius  [author] 16 Mar, 2019 @ 7:01am 
I'll make more examples and general guidelines on how to implement the API into your mods in the very near future.
Currently I'm working on a feature that will let you synchronize custom types that aren't supported by the multiplayer mod by default.
Daniel_USA 15 Mar, 2019 @ 10:32am 
Any way to get a layman's guide to using this? I have no C# experience but I would like to at least make my robot mod work in multiplayer.