RimWorld

RimWorld

Girl's Frontline: Sangvis Ferri Weapons
103 Comments
UshioNoa 5 Jun, 2024 @ 1:47am 
1.5 pleeeeeease
TSense 1 Jun, 2024 @ 3:19pm 
yeah works fine, just finished the 4th DLC with this
ShadzMadz 28 Apr, 2024 @ 1:49am 
1.5 did not change weapons, anyone asking for 1.5 update for this just ignore the warning. there isn't even any errors in the log over it so its fine.
TSense 27 Apr, 2024 @ 1:23pm 
seems to work on 1.5 without any changes. Haven't tested all of it yet
Arznei 15 Apr, 2024 @ 6:03am 
1.5 plz
TSense 8 Nov, 2022 @ 7:37am 
I can confirm that the Destroyer Launchers fire non-explosives for some reason. The projectile is Destroyer_Bullet, so I guess there is the problem.
In my files I just replaced them with vanilla granadelauncher projectiles
Brassyandclassy  [author] 6 Nov, 2022 @ 11:25pm 
Which gun? What mods are you using? Was there any error message?
TT_KOR 6 Nov, 2022 @ 9:26am 
The gun does not fire. rimworld 1.3v
TSense 28 Oct, 2022 @ 8:30am 
Thank you
Brassyandclassy  [author] 28 Oct, 2022 @ 1:58am 
Version number updated. Let me know if there's any bugs.
UshioNoa 25 Oct, 2022 @ 11:55pm 
any news for 1.4 update?
TSense 23 Oct, 2022 @ 10:45am 
well, here we are again with 1.4. It is an honor to be the first to ask
Brassyandclassy  [author] 2 Feb, 2022 @ 12:00am 
Thanks, I got off my ass and updated the About file so that it says 1.3. If any new issues come up let me know.
ShadzMadz 18 Dec, 2021 @ 10:04pm 
so its intended to not worth be using at all despite costing 15 adv components?
also, i seem to have ran into a bug, with simple side arms mod using destroyer's or gaia's launchers prevents you from getting a 2nd weapon whats so ever, even if its as light as a knife it doesn't allow you to pick it up saying its too heavy?
Brassyandclassy  [author] 18 Dec, 2021 @ 5:29pm 
Working as intended.
ShadzMadz 17 Dec, 2021 @ 11:17pm 
can you make destroyer/ gaia's launchers just, a TINY bit more accurate? they're... almost not worth using since using them makes explosive shots wildly go far left or right, sometimes killing your own pawns far left of the users feild of view its a little silly..
otherwise this is perfect
Bast 29 Nov, 2021 @ 12:59pm 
No my apologies, it seems to be working just fine so far
Brassyandclassy  [author] 28 Nov, 2021 @ 10:54pm 
If there's any issues other than the version number, please let me know. I'm not sure what 1.3 did to weapon mods since I haven't played Rimworld as much recently but I'll try to fix it when I have the time.
Bast 28 Nov, 2021 @ 9:05pm 
Guess this is dead then?
海浪_hailang 2 Oct, 2021 @ 11:11pm 
1.33333333333333333333333333
UshioNoa 13 Aug, 2021 @ 11:32pm 
1.3!!!!!!
Aury 19 Jul, 2021 @ 3:05am 
Gonna try this one out. Thanks for making such a cool mod :)
Brassyandclassy  [author] 18 Jul, 2021 @ 2:54pm 
As far as I know this mod should work fine for 1.3, unless they change the way weapons work... if any issues arise please let me know.
masuhararin 17 Jul, 2021 @ 10:49pm 
any plans to bring this mod to the upcoming 1.3? this is my favorite weapon mod, can't imagine leaving it behind. Really really love this mod
Berser163 12 May, 2021 @ 9:07am 
CE support...
dislike
Berser163 2 Nov, 2020 @ 5:19am 
Thnks ! Waiting CE support !!!
Brassyandclassy  [author] 31 Aug, 2020 @ 8:57pm 
CE version is... well. The code for Fragments was changed and I have to go through each an every explosive weapon (and there's a lot of them) to fix it.
Herd 31 Aug, 2020 @ 5:57am 
I hate to be that guy but any possible update for the CE version? Thanks for the mod.
Brassyandclassy  [author] 18 Aug, 2020 @ 3:25pm 
Alright, finally got the time to run through the patch notes for 1.2 and... doesn't seem like there's actually any changes to weapon Defs, so I did some further testing and everything seems to be working fine. The about.xml has been updated accordingly.
Vinbee 16 Aug, 2020 @ 3:21pm 
@Brassyandclassy
Take your time bro.
Brassyandclassy  [author] 16 Aug, 2020 @ 1:48pm 
I'll be working on a 1.2 version for this and the CE version of this mod soon but at the moment school is kicking my ass. Sorry!
果冻巫师 16 Aug, 2020 @ 2:54am 
1.2 pls
ashhhh2 13 Aug, 2020 @ 7:11am 
yeah
Vinbee 13 Aug, 2020 @ 2:50am 
Hopefully this and the rest of the mods get updated for 1.2
They're pretty much some of my fav mods.
ashhhh2 7 Jun, 2020 @ 7:08pm 
log doesn't say anything so there's no point in sending it
ashhhh2 7 Jun, 2020 @ 7:08pm 
i think the striker gatling's texture is messed up cause it doesn't look like it should right now and i don't have any incompatibilities so it's not that either
JotNyangE 22 Apr, 2020 @ 8:43pm 
Damn. These textures are really well done. Thank you for this mod!
Vinbee 6 Apr, 2020 @ 3:36pm 
Thanks for the update!
These guns were always really cool :cozyspaceengineersc:
Brassyandclassy  [author] 5 Apr, 2020 @ 9:25pm 
Okay, so, having double checked most of the values, it seems like the current version in 1.0 should be mostly compatible with 1.1, except for maybe the weapon tags. For now, I'm going to go ahead and make the necessary changes to the about.xml file so it shows as compatible with 1.1, and I'll be working through the bugs as they come up.
Full_Metal_Rabbit 4 Apr, 2020 @ 7:36pm 
i love this mod i cant wait until 1.1 plz!
Brassyandclassy  [author] 29 Feb, 2020 @ 5:45pm 
I'll be working on a vanilla 1.1 update soon but for now I'm prioritizing working on the Combat Extended version of this mod because the CE version has more content.
LOCcaboose 29 Feb, 2020 @ 5:12pm 
1.1 update?
Wicloz 10 Feb, 2020 @ 2:02pm 
Please add da nyaa to this version too?
Pixy 26 Jan, 2020 @ 11:59am 
Someone needs to make a faction/race pack for the T-Dolls
Imagine being raided by Sangvis Ferri T-Dolls while trading with G&K dolls
Sadly I know nothing about modding, but I can dream!
Brassyandclassy  [author] 10 Jan, 2020 @ 10:11pm 
A bit hard to add Agent's weapons, just going by how her underskirt guns are designed visually, it doesn't really fit in with how Rimworld's character sprites look.
Nicht 8 Jan, 2020 @ 3:14pm 
Any plans to add Agent's weapon?
Carmen 4 Jan, 2020 @ 7:00am 
Now I *really* want a mod that adds SF troops... or reskins some robot mod's robots into one.
Eh, whatever, time to get new weapons for my combat droids.
Mistletoe The Bard 4 Dec, 2019 @ 3:26am 
@Brassyandclassy I think it was call something gunblades for sure, so it might be a bug, or maybe I bought it from a traders. And that's explains a lot. IIRC, they aren't much more expensive than high-teir vanilla weapons?
Brassyandclassy  [author] 4 Dec, 2019 @ 1:57am 
If you mean the Alchemist Gunblades, those definitely shouldn't be showing up in the hands of raiders. That's strange, I'll be looking into it as a bug.
Mistletoe The Bard 3 Dec, 2019 @ 8:51pm 
@Brassyandclassy Honestly, I never played GF, so I am not sure which weapons you are talking about. Imo, they are op even by just getting some weapons that do drops from raiders or Traders in early game. All I need was a few spike trap, then I got some weapons that deal as much DPS and range as vanilla charge weapons, some of them even came with nice melee DPS. Pretty much one weapon fixed all the issue I ever needed for rest of the game, and I was playing as a few no research tribal pawn.... (Sorry for my very lack of knowledge with the weapons making this discussion a bit hard to go anywhere. However, I remember I got the weapon on the bottom right of thumbnail within the first year of my tribal naked play through. I believe it not only does good range damage but also melee damage iirc.)

I feel like the average power level of the weapons shouldn't be too over vanilla weapons' level especially when they came with special utility such as melee damage already.