Monaco
Contest 5 - Donjon de Fontana Rosa
6 Comments
ForestHerd  [author] 19 Aug, 2013 @ 12:48pm 
I have removed alot of the wandering guards, there are some secret passages to use and have made it to floor 3 with the pickpocket, added AMPs in easy access places to make the vaults an easier target.
(falls over) (screams) 19 Aug, 2013 @ 12:40pm 
It is very hard. Don't just test it with your favourite class, by the way. That way, you won't know about balance. A common complaint with maps is 'Too easy as gentleman, too hard with lookout'. Make sure you test it with those two especially. If you can't get past the first floor with either, it's too hard. Also, make sure that you can get through floors easily unless it's an escape mission. Gold is just a sideshow, technically, and trophies should be a diversion.
ForestHerd  [author] 19 Aug, 2013 @ 12:24pm 
I guess so yeah. But feedback is much needed. Currently there are no entries for highscores, meaning that the map seems to be too hard, which i really need to fix.
(falls over) (screams) 19 Aug, 2013 @ 11:19am 
I don't think it does say that, but I'm pretty sure it wouldn't be a bad idea. You wouldn't want the judges' opinions to be biased thanks to them already playing it. They'll probably find it easier.
ForestHerd  [author] 18 Aug, 2013 @ 12:46am 
I did not know that, where does it state that it needs to be friends only at first? I'm really confused about this contest in general :/ But about the sideview, in my eyes it looks rather bad and not what i was going for, but its good to know people like it, it's my first map soo :P I tried really hard to make a good story, sideview and map in general! So please tell me the link of where it says about how does the visibility of your level need to be set.
(falls over) (screams) 17 Aug, 2013 @ 12:07pm 
Isn't this meant to be friends only at first? the sideview is so much better than mine though. I'm not sure I have much of a chance if this is what I'm up against.