XCOM 2
Less Annoying Dark Events
10 Comments
Dęąth Viper 20 Apr, 2022 @ 11:26am 
Im just here to say that preview pic is amazing. OMG the laughs.
Moisesjns 9 Apr, 2022 @ 8:12pm 
thank you for this. Just had that signal jamming event. wow made scanning so annoying.
Charlemagne 17 Oct, 2019 @ 7:12pm 
OK I'll give it another try.
Koz  [author] 17 Oct, 2019 @ 5:09pm 
Yeah I did a quick update and disabled the changes to ADVENT Rural checkpoints dark event for now until I can check that myself, the 50% reduction was not that bad to be honest, you can check the ini to tweak it if you want.

The other dark events mentioned in the description are pretty much why I made this mod lol and they work correctly. Only issue I found was that the barrier one still says doubled in the card, but in game you can see its just a 35% more defense.
Charlemagne 17 Oct, 2019 @ 1:36pm 
I'll be waiting then as this mod seemed quite useful, but I'm unsubscribing for the moment.
Koz  [author] 17 Oct, 2019 @ 10:46am 
Mmm... well all those events are just multipliers, you can even check the default values in the inis. When I tested the events I also got the 30% reduction in the card, but I have to admit I didn't verified it by the end of the month. The other changes I made are working as intented since I played with them.

Kind of weird that the card shows the opposite, if I change it to the "correct" value the card may show 70% reduction then lol, in any case I can update the mod so it doesn't change that dark event.
Charlemagne 17 Oct, 2019 @ 6:24am 
Alert! This mod is broken, makes things worse, at least for the ADVENT Rural checkpoints event, originally it causes 50% drop, supposedly the fix makes that 30% and the card in fact says so, but in the end the reduction instead is 70% and you practically get nothing. This is verified by the end of the month report, which says, supplies reduced in 70%. I haven't seen how the other fixes work but if the same modding logic was used, they probably all make things worse instead of better.
Acerrrr12 [ENG] 10 Apr, 2019 @ 3:40pm 
someone please tell me that this works with Long War 2!
Admiralthrawnbar 25 Mar, 2019 @ 9:13am 
Here's a suggestion for gone to ground. Everytime you want to use the black market make it require a one day long scanning period
Dev 24 Mar, 2019 @ 11:55am 
Awesome mod, will actually let me make decisions for which dark event to counter instead of always having to go for one of these.