Stellaris

Stellaris

Thermoregulation Traits
7 Comments
Werebat 28 Sep, 2021 @ 2:52pm 
You could just leave the exotics alone, but I see your point. I could swear I have/had another mod that had similar traits that DID work with PD.
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 16 Sep, 2021 @ 2:08am 
@Werebat I don't see an obvious way to have these traits make any sense on Planetary Diversity's exotic worlds without changing the effects of the traits. For example what habitability would an Endothermic species have on an Eyeball World (Wet/Frozen)?

@Lesovikk I don't think this is relevant anymore but if the Photosynthesis mod updates to the latest patch I can take another look at supporting it.
Werebat 15 Jul, 2021 @ 12:23pm 
Any chance this could be made compatible with Planetary Diversity?
Sunconure11 7 Apr, 2020 @ 11:03pm 
You would just need to add PLANTOID to the archetype file.
Sunconure11 7 Apr, 2020 @ 10:46pm 
Could you add support for the photosynthesis mod? Asking as it overwrites the archetype files.
oda 29 Sep, 2019 @ 11:06am 
This is hot. This is probably the wrong place to ask, but more of these 0 point perks that differentiate with good and bad quirks would be amazing.

Svafa is onto something but his perks feel way out of line with the vanilla idea of balancing traits.
Neverminder 21 Jun, 2019 @ 3:45am 
epic!