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every time someone joins me, it crashes.
@rockhound You could say that. The estate level is closest to COD Zombies as you win by building the manor back up.
Thank you all for downloading Corpselight and leaving kind words to boot, it means a lot to me.
2 points of feedback though:
-The first time I enter Dragon Manor on a new character, the Estherian Enclave BGM doesn't stop, so there's both BGMs going at the same time. This persists through death, but not exiting and then resuming.
-Not sure if this is intended, but you can get around the "all hope -> 1 condensed hope" thing by splitting your stacks and throwing extra on the ground.
Demoknight, I was an Engineer in both videos... I probably died too fast for you to be able to tell.
I think you should add unlockable enchanters but they should cost alot of hope.
- near unplayable with a lvl1 character thanks to no vendors available from the get go and as written weak/too scarce loot, players need to have more potions to be able to start a new character in corpselight
- convertor room is too small objects too close for comfort, not readable enough and you constantly click on the lever when you don't want to
- if possible there should be a delay between waves, we don't even have the time to pickup the loot that we can't move around because of the amount of ennemies spawning, maybe use a NPC to start the next one
- rewards/buyable items are incredibly weak most of them are white and they are all really bad, vanilla blacksmith and vendors sell way better and more good blue items from act1 to 4 in all NGs
Thank you for the suggestions, Ryan. I'll keep messing around with upstairs layouts.
So far it's amazing, I hope to play some more when I get the time.
Anyways man, the fact that this mod adds new game-modes is a big deal for me, and I hope others see how huge this is for post-alchemist gameplay, as well as for people who want to take a break from the story along the way.
Even besides the new game-modes and addition of reasons to play multiplayer, this mod is just plain and utter fun. I really hope people see this mod man, cause if they just try it out, I know they're gonna love it.
On a side note, all these swarms just make any aoe skill into a maniacal laugh fest XD. Thanks again for this Slacker!
"Man this reminds me of doing COD zombies" Sheeeit, it's an honor that you'd liken it to something on that level. You sure know how to make a man feel good, Anoka.
Cool man, that is hilarious cause that's exactly what I've been doing for the past hour hahaha. Also, not sure if intended, but let's say that someone dies in the zombies room (not saying I died, pshh pssh), but if you choose the option to tele to the entrance, going back in/restarting is disabled.
Man zombies reminds me of doing COD zombies haha. The other room was cool too (the monsters in there kick butt lol, not saying it was my butt.. ). Gahh I forgot what else I was gonna say, I wasn't even supposed to have time to test this today bahahaha, but I couldn't resist! I'll post back when I get back on and collect more hope.
Thanks again for this man!