Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For those of you wondering, you can learn from other mod authors on how they updated their packs to WF2 configurations, as fixing this shouldn't be as hard as you would think. You can also find the author Vader64 or another and ask them, or list another fixed version that is competitive with AQD gyroscopes and the other +250%-1000 mod.
Removing and setting the Gyro again can help, but not always (which I don't consider a usable workaround).
Works, models look amazing, and it even gives a feel of lore (as if GSF is a "manufacturer" )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013490603
I did not experience it just until today... but I have a large ship with only one large GSF gyro and now it's not turning in any direction, only thursters work.
Thanks
Gyros will go dormant when the grid is stationary and turn yellow
Sadly I'm not getting any of the animations, neither wenn stationary, nor when moving or using overides. Is there anything I missed?
can you supply me with the world file