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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1838976414
Thank you for your input!!
Do you have any argument why I should change it? Convince me :)
Please report any problems, I haven't fully tested it but it should work as intended.
Also to adress any past comments...
Tools need to be equipped to give a bonus.
This mod never was designed to auto switch between tools. And it never will.
The number of tools is small by design, it's actually the main reason I maintain this mod. There will be at least one more tool in the future, as soon as my girlfriend draws a texture for it, code is already done.
The non violence issue never came to my mind... Pawns are capable would be a fix, but I'll look into it!
And "underling. X" has a really good point. Maybe the tools could be part of a backpack or clothing mod, representing them using tool belts instead of weapons?
I'm working on a test version with changes underling mentioned tho, that would balance it a bit I guess.
I think it'd pretty cool to have a hardcore difficulty version where basically the idea is that having a tool is *normal* and would grant vanilla work speeds, and going without a tool is a penalty. When it's the other way around and it's just giving bonuses beyond vanilla, I find it makes the game easier in general.
The tools are meant to be (albeit bad, except the chainsaw) melee weapons as well so there is no option to disble them as sidearms.
Right now I'm working on CE patches, so if you could test dual wield and report back I'd be thankful.