Counter-Strike 2

Counter-Strike 2

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18 Comments
Staplehead  [author] 21 Jul, 2019 @ 6:07pm 
Thank you for playing @SmurF Off! :steamhappy:
xllBlackStorM 21 Jul, 2019 @ 4:30pm 
nice job
Staplehead  [author] 27 Apr, 2019 @ 7:39pm 
New update out! This is directed to be the first steps to reducing complexity in the map. Let me know what you think of the changes. I still want to do more in this respect.

v1_09
-Updated radar and fixed some visual bugs with it
-Widened top A to B hallway
-Added a monument near the tree
-Fixed upper B double doors opening towards the terrorist side
-Removed the middle construction area in favor of a more simple wall
-Removed middle catwalk from the construction area from T spawn to CT roof
-Elongated wall in lower B, near the ammo crates, for CT cover
-Moved CT spawn to 2nd floor planning room
-Simplified B site by removing gap between floors near ammo crates
-Closed back staircase to B
-Reduced number of single bookstacks to reduce boosting spots
-Fixed more gaps in double doors
-Added map audio!

Have fun with the update! Let me know your feedback! :steamhappy:
Staplehead  [author] 20 Apr, 2019 @ 1:12pm 
v1_08
-Made vent smoother to navigate through
-Fixed a boost spot to the roof -Thanks @Eris!
-Closed small gaps in double doors
-Redid the minimap radar to be easier to read
-Fixed a couple bomb stuck spots
-Opened the balcony double doors at A site a bit more so you can navigate through them smoothly -Thanks @Silent93x
-Added a ledge outside the main tower accessible by the Ts. This allows Ts vent access, but it is very risky.
Zero 19 Apr, 2019 @ 1:29am 
yes add it valve
Giorgio 17 Apr, 2019 @ 9:11am 
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Juuseppi 17 Apr, 2019 @ 5:44am 
LOL:alertalert:
<3 Lyx 16 Apr, 2019 @ 3:51pm 
this map is sick

one problem I had though was that you can't go through the vent smoothly
󠁳 󠁳󠁳 󠁳 16 Apr, 2019 @ 5:01am 
good map:cozycsgoctwhite:
Argamens 16 Apr, 2019 @ 1:39am 
This map is insane! Thank you for creating it, great job!
Staplehead  [author] 15 Apr, 2019 @ 7:43pm 
New update released!

-Fixed see through ceiling on top of roof -Thanks @TotSpotter!
-Removed a few nooks created by cover to make the map less complex, and more readable
-Removed back hallway from CT spawn towards B
-Made a drop down from 2F near A site (balcony room), towards A site back hallway with door (previously connected hallway to CT spawn)
-Moved CT spawn back slightly
-Made double doors act as one so both doors follow open/closes
-Closed off more window sightlines on the B site for CT defense to make it a bit harder

Excited to hear what people think of these changes. I still think there's room for simplification of the T approach. Totally addressable in a future update! :)

Thanks for the feedback all!
@TotsSpotter
@Silent93x
egglord 15 Apr, 2019 @ 3:08pm 
shit it's beautiful
Staplehead  [author] 13 Apr, 2019 @ 9:16pm 
Just pushed an update to fix the upper level minimap not working, and flipped the bombsite letter on the minimap to be correct. GL HF! :steamhappy:
Staplehead  [author] 12 Apr, 2019 @ 8:05pm 
Latest update should fix the issue with the missing upper floor radar not switching.

Thanks to /u/TaishanCS for the help with the fix!
Eric Cartman 12 Apr, 2019 @ 5:42am 
man i wanna see this in competetive
Staplehead  [author] 10 Apr, 2019 @ 11:07pm 
Got an update on the way! Plan is to reduce complexity in certain areas like removing vent. I'm gonna also try to get a fix in for the broken minimap. There should be two levels on it. Feel free to leave any feedback regarding balance here!
Staplehead  [author] 3 Apr, 2019 @ 11:53pm 
Please leave any feedback you have! :steamhappy:

Good luck, have fun!