Stellaris

Stellaris

(dead mod xd) Traditional Trees
842 Comments
Alice❤ 28 Aug, 2022 @ 3:26am 
Heh, okay. I'm glad it doesn't bother you too much :)
edri  [author] 27 Aug, 2022 @ 3:30pm 
I don't mind, I can unsubscribe from this thread and no longer be contacted, but I won't. I narcissistically enjoy the attention.
Alice❤ 27 Aug, 2022 @ 12:48pm 
Not that I'm saying you should. But if you aren't planning to update anyway it might be a good solution to the people asking for updates. Idk.
Alice❤ 27 Aug, 2022 @ 12:46pm 
Isn't there a way to turn off comments? (I don't know, I don't remember)
Briggs 22 Aug, 2022 @ 3:44pm 
Hopefully that helps.
edri  [author] 22 Aug, 2022 @ 3:21pm 
Good idea.
Briggs 22 Aug, 2022 @ 3:15pm 
Hobogoblin, you may want to change the title to something that let's people know which version this still works with and that it's otherwise not being maintained.
MajorGeneralPike 10 Jun, 2022 @ 6:22pm 
COME ON LETS GO, LET'S GET THIS SHIT UPDATED
edri  [author] 12 May, 2022 @ 1:14am 
This probably won't ever be updated, especially with the new tradition system.
Kurri 12 May, 2022 @ 1:03am 
is it compatible with UI Overhaul?
Ademski 12 May, 2022 @ 1:02am 
update when?
Thane-Stus  [author] 16 Dec, 2021 @ 2:36am 
@fetfrumos96 This mod is never getting updated. Stop asking.
Fetfrumos96 16 Dec, 2021 @ 2:08am 
There is no descriptor file. So the launcher swears. Suddenly it will fix it.
essi2 16 Dec, 2021 @ 1:56am 
@Fetfrumos You might want to try reading the author comment below
Fetfrumos96 16 Dec, 2021 @ 1:15am 
Please update your mods, the launcher swears a lot and the game crashes when I load your mods. Please, can you fix your mod, the mod does not want to work correctly in the new version 3.2
HoHhoch 14 Dec, 2021 @ 10:59am 
Damn. This mod was one of the greats. Thanks for all your hard work.
archmagelee 29 Nov, 2021 @ 8:01am 
See you and thank you.
シスコン使徒 27 Nov, 2021 @ 10:06pm 
I can't start new game with this mod, is there some problem?
Empyrean Mako-Miir 1 Oct, 2021 @ 4:22am 
See you space cowboy...
essi2 17 Sep, 2021 @ 10:39am 
A legend dies. RIP.
Thane-Stus  [author] 17 Sep, 2021 @ 10:05am 
@Charlie Very much no.
This probably won't ever be updated past 3.0.
essi2 17 Sep, 2021 @ 7:45am 
Haven't tried, but very unlikely to work with Lem.
Charlie 17 Sep, 2021 @ 5:51am 
does this work with lem?
Thane-Stus  [author] 6 Aug, 2021 @ 12:18am 
@Homeless Gaming I totally forgot to remove that from the description, fixed now.

Also just to be clear that being removed was intentional, the performance drop caused by the events we had setup was really bad, depending on AI count it could easily drop performance by more than 90%.
Homeless Gaming 6 Aug, 2021 @ 12:03am 
Could you change the description that says "Ascension perks are now gained from collecting 6 traditions of any kind." It appears that you changed it in version 2.1 of this mod, at least according to changelog for performance reasons. I just spent about an hour to check what wasn't working when I got to code and found out that the event system in this version has been removed. Thanks in advance :D
Thane-Stus  [author] 5 Jul, 2021 @ 12:35pm 
@Arkangel of Mono Not anytime soon.
Arkangel of Mono 4 Jul, 2021 @ 6:54am 
Is it planned to replace the "missing icon" on the tradition trees?
Thane-Stus  [author] 2 Jul, 2021 @ 11:49pm 
@Cute Kurama Something isnt downloading properly, try unsubscribing and resubscribing to this mod and the required ones.
Your cousin, Throckmorton 2 Jul, 2021 @ 11:20pm 
This mod doesn't work for me. I have ONLY this Mod and it's prerequisites loaded, as well as all DLCs. I have followed the load order with Plentiful Traditions, followed by Expanded traditions, Followed by This mod. The tradition tree has some scattered "the start button" Nodes that have no effect.
Thane-Stus  [author] 25 Jun, 2021 @ 2:37am 
@I'm A Distraction! That is indeed the problem.

Ill fix that and a few other bugs tomorrow.
I'm A Distraction! 25 Jun, 2021 @ 12:29am 
The issue for the liberty tree to be these two lines;
"has_migration_control = yes"

They need to be "has_migration_control = { value = yes}"

At least that fixed it for when I was making a compiled mod for a multiplayer game.
LordVisceral 20 Jun, 2021 @ 8:23pm 
Any word on that fix for Ultra Mega?
EmeraldPhoenix 20 Jun, 2021 @ 5:14pm 
I can second @Hunter 495's Liberty tree problem.
Thane-Stus  [author] 14 Jun, 2021 @ 12:35pm 
@ILLBEBACH This only uses EST and PT, if you try to add ST it will break this mod.
Also dont use this alongside any Lots of Traditions mods, other than Perk Techs, because they will break this mod.
ILLBEBACH 14 Jun, 2021 @ 8:58am 
This might be a stupid question, but does this add any traditions that aren't included in EST, PT, and ST? I have that mod, so I was just seeing if it is redundant/incompatible to subscribe to both that one and this one.
Hunter 495 9 Jun, 2021 @ 3:52pm 
I just noticed that the Liberty tree disappeared, I still get the ascension perk, but not even the game recognizes the traditions after the initial one.
Thane-Stus  [author] 2 Jun, 2021 @ 11:43pm 
@LordVisceral Ill get a patch together for that and some other bugs this weekend.
LordVisceral 2 Jun, 2021 @ 8:27pm 
This line is missing from the plentiful_traditions_endure.txt code for the last tradition "Ultra Mega"

country_megastructure_build_cap_add = 1
LordVisceral 1 Jun, 2021 @ 9:56pm 
The "Ultra Mega" tradition at the end of the endurance tree is not granting extra capacity for building megastructures. (From plentiful traditions)
Thane-Stus  [author] 24 May, 2021 @ 10:54am 
@Andi If youre using this mod and a tradition is broken its probably best to assume its this mod.
Andi 24 May, 2021 @ 6:21am 
Biophilia and Natural Riches (generate random deposits on planets) do not work. Not sure if it's a problem with this mod or one of the submods or a incompability with other mods :/
Thane-Stus  [author] 10 May, 2021 @ 1:32pm 
@Varsia It doesnt include all of them, the ones you mention were intentionally excluded.
Varsia 10 May, 2021 @ 12:10pm 
How does it handle the differing EST traditions, like cybernetics/shroudborn/biogenesis?
edri  [author] 10 May, 2021 @ 11:30am 
Of course.
Varsia 10 May, 2021 @ 8:42am 
Does this include every tradition for both mods?
Thane-Stus  [author] 4 May, 2021 @ 1:22am 
@Oak The 3.0 update is out now
Doowy 3 May, 2021 @ 4:11pm 
Sorry to be that guy! Just wanted to know if there is a ETA on 3.0 Update?
pangsang 2 May, 2021 @ 7:09pm 
It's very impressive mode, I hope update it to 3.0
Thane-Stus  [author] 25 Apr, 2021 @ 10:43am 
@ReđÐeαтħ Yeah in a day or two
ReđÐeαтħ 25 Apr, 2021 @ 1:08am 
This looks awesome, will it be updated soon?