Arma 3
ArmaForces - ACE Medical [OBSOLETE]
29 Comments
3Mydlo3  [author] 25 Feb, 2020 @ 1:27pm 
3Mydlo3  [author] 3 Jul, 2019 @ 10:01am 
No problem, it would be quicker but i almost forgot about uploading new version. :P
NordHard 3 Jul, 2019 @ 9:57am 
It works as it should now, thank you for quick response :)
NordHard 3 Jul, 2019 @ 4:13am 
@3Mydlo3
Thank you very much, sir!
3Mydlo3  [author] 3 Jul, 2019 @ 4:05am 
Yes, I spotted this at sight. I'll fix this shortly.
NordHard 3 Jul, 2019 @ 4:03am 
Found the issue:
If stitching is performed by ACE medic, then it`s working as it should.
If stitching is performed by not-medic (medics setting in ACE is disabled), then it glitches with:

'..."ACE_Medical_bandageWounds" , []]) * 4) |#|/ ((_this select 0) getVariable ["ACE_Me...'
3Mydlo3  [author] 3 Jul, 2019 @ 4:03am 
Interesting, we had never before experienced any issue like this. I'll look into this, thanks.
NordHard 3 Jul, 2019 @ 3:37am 
@3Mydlo3
It looks like this:
https://youtu.be/VohR_Ygyt6M
Recorded with CBA+ACE and these tweaks only.
NordHard 2 Jul, 2019 @ 3:04pm 
@3Mydlo3 To be honest, I still cannot reproduce this consistently. I`ll try to test it further and report you results.
3Mydlo3  [author] 2 Jul, 2019 @ 2:52pm 
@NordHard It's impossible. It should stitch all wounds.
NordHard 2 Jul, 2019 @ 11:30am 
@3Mydlo3
Seems like I encountered a bug with surgical kit: using of it stitches only 1 wound with incredible speed. I can be mistaken.
NordHard 2 Jul, 2019 @ 8:48am 
@3Mydlo3 Thank you very much sir :)
Looking forward for updates on this modification!
3Mydlo3  [author] 2 Jul, 2019 @ 7:31am 
@NordHard

1. When you bandage limb you bandage wound which your bandage has highest effectiveness for. There is no way to select which specific wound you want to treat.

2. When wound is bandaged it is bandaged, bandaging checks for open wounds only. So no, it does not make any sense to use 2 bandages for one wound, unless wound is not bandaged of course.
NordHard 2 Jul, 2019 @ 5:49am 
@3Mydlo3

Thanks you very much in advance.

1. Is there any way to choose which wound on a limb you are going to treat? I mean, in a medical menu you can click on specific wound but this doesn't seem to do anything.

2. Bandages. On standart effectivness of bandages (advanced medical) is there any sense in applying different bandages on single wound?
Example: 1 large avulsion on left leg, first quickclot than elastic.
I've seen this in some guides, but does it make any sense? Or just elastic+surgical?
3Mydlo3  [author] 2 Jul, 2019 @ 5:45am 
Yes, I will try to answer them all.
NordHard 2 Jul, 2019 @ 5:23am 
@3Mydlo3

Can I ask you a couple of questions about ACE3 Medical in general? Since I`ve not found any answers/solutions for them.
December's Fire 14 Jun, 2019 @ 12:59pm 
@Crash

Atropin is a "parasympatholytica". The Parasympathicus is the "chill" or "relaxe" nerve in your autonomic nervous System. Atropin "deactivate" the parasympathicus..it's like "Take your foot from the wheelbrake". So it push your Hearrate up because the "Brake" (Parasympathicus" is deactivate and so the "gas pedal" (Sympathicus=opponent of parasympathic) works alone.

Atropin can decrease the HR if you applicate an way to low dose. That would be an "wrong usage" of atropin.

In civil-life Atropin is used at Bradycardy if the patient got SHIT Symptomatics

S (Syncope/unconscious)
H (hypotension/Shock) - the pathophysical shock, not the "pyschological
I (insufficient symptoms)
T (thoracle pain)

So:


Atropin raises the HR. Only if the dose is to low it works paradoxe and decreases the HR

Greetings


Pandemic 4 Jun, 2019 @ 12:44am 
Right my bad, I think I had a different drug in mind. Thanks for this mod!
3Mydlo3  [author] 3 Jun, 2019 @ 1:21pm 
@Crash

In standard advanced ACE medical, yes. But we changed it to increase HR to better reflect how it behaves and how it is used in real life.
Pandemic 3 Jun, 2019 @ 12:43am 
Awesome mod. But to my knowledge, atropine decreases HR, no?
3Mydlo3  [author] 18 May, 2019 @ 6:12am 
@Chef Tonberry

XD

We'll look into that, thanks for info. XDD
Chef Tonberry 18 May, 2019 @ 3:17am 
Honestly I was just going to say that Adenosine goes through tourniquets, but I forgot to lol
Chef Tonberry 18 May, 2019 @ 3:14am 
Yeah, but now with all of these drugs, you can wrap up every limb and turn people into a walking medical cocktail
3Mydlo3  [author] 18 May, 2019 @ 12:43am 
@Chef Tonberry
That's standard ACE feature, you can do this without this mod using almost any medication.
Chef Tonberry 18 May, 2019 @ 12:29am 
If you try to medicate on a tourniqueted limb, that medication would "store" within that limb until you removed the tourniquet. Now, you can put 5 doses of Fentanyl into someones tourniqueted arm and that tourniquet becomes the only thing stopping imminent death lol
3Mydlo3  [author] 8 Apr, 2019 @ 9:30am 
This addon is created with my group, and our playstyle, in mind, but I am happy if it also fits your playstyle. : D

Regarding Adenosine it might be a bit buggy, we did not perform any controlled, widescale tests with it yet, but I heard that there were uncontrolled tests (people injecting various medications to other people) and people with adenosine injected generally wake up if they should. XD
NordHard 8 Apr, 2019 @ 9:19am 
@3Mydlo3, Thanks for quick response, it`s clear for me now.
Thanks for tweaks :)
3Mydlo3  [author] 8 Apr, 2019 @ 8:50am 
Fentanyl compared to morphine has twice pain reduction power and lasts 10 minutes instead of 15.

Epinephrine gives you instant boost to HR and peripheral resistance (provided that patient has HR, if not the effect is delayed and dimnishes with time). Default peripheral resistance is 100, 1x epi adds 50. With every other param not changed this would give you 50% blood pressure increase. This boost decreases linearly within 2-5 minutes (useful for keeping patient alive when he has low pressure and hearth rate, normally he would pass out of too low BP or HR).

Naloxone is for now boosted legacy epinephrine, will be changed in future.

Also WIP is Atropine which is changed to increase HR without changing BP.

Adenosine has 98% success chance when patient is totally healthy, with lowest possible chance of 50% when bleeding badly, no pressure and high pain.
NordHard 8 Apr, 2019 @ 8:42am 
Hello, thanks for this tweaks, works nice for small coop scenarios.
By the way, what`s the difference between morphine/fentanyl and epinephrine/naloxone? Explanation above isn`t clear for me.
Also, using andenosine just stops HR of the patient.