Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
could you pretty please give a more detailed description on how the mod works?
If not, any plans on updating it?
Is there a way to edit this?
faction_chivalry = (1800/(cm:get_faction(current_faction_name):region_list():num_items() + 00.1))
end
In other words, the chance to see the green knight depends on only the number of regions owned by the faction you are attacking. If they own one region, you have a ~90% chance of seeing him. If they own more, it is less (45% for 2 regions, 30% for three).
And when all Bretonnian factions are alive it definetely is a huge deal, because I think it has a 100% chanse to spawn. But it doesn't ruin sieges, and if focused, can be dealt with pretty decently.
After I conquered two Bretonnian factions I never seen him again.
https://gyazo.com/collections/1ec5cd8c4a93214b4b44125445451bbe
Oh great, I came here to suggest that. Next time I try a bretonian campaign I'll give this a shot.
From 1.7 patch notes "Green Knight will aid your forces while defending, his time on battlefield depends on your chivalry level, this ability won’t work if he is already summoned as an agent on the map."
2. The table functions fine.
3. If you see it as yellow it means your schemas are outdated.
4. Google “RPFM” and stop using that ancient program. You will thank me after.