Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Expanded Auxilia for All
69 Comments
Fall 22 Sep, 2024 @ 1:31am 
How can I get Expanded Auxilia for All 1.5 unit size?
Sweet Iris Prime 19 Mar, 2023 @ 5:22pm 
does not work with desert kingdoms factions
Mori The Vampire Lord 2 Jul, 2022 @ 5:53pm 
wheres the pics and list of units
Synesthesy 14 Jan, 2022 @ 3:03pm 
So, in the end, does this work with the Desert Kingdom faction, or doesn't it? I have started a campaign with Kush, downloaded this mod, and still I don't see any auxilia....
Fallen Angel 28 May, 2021 @ 12:43pm 
just checking but if i ue this
i do not need to use the following 2
J4AC - Expanded Auxiliaries
Sebidee's All Faction Auxilia:
Aslan Ponto 20 May, 2021 @ 5:40am 
I don't understand one thing: why do I lose the capability of recruiting tier 1 units after building the tier 2 auxiliary barracks onwards? It doesn't happen with Rome (you can still recruit Hastatii and other tier 1 units).
Gyoza_salty 13 May, 2021 @ 7:11am 
Doesn't work on the Masaesyli faction (Desert kingdom dlc) but still a great mod anyway.
ponsemen_bg 12 May, 2021 @ 11:34am 
Man i just wanna say.....Thank YOU.
This mod just make the game absolute pleasure , with any faction that you play!
Once again Thank YOU.
Schroeder9000  [author] 21 Apr, 2021 @ 5:38pm 
@Aslan Ponto yes that's correct.
Aslan Ponto 21 Apr, 2021 @ 11:06am 
Hello, Schroeder. if I have understood properly, using your mod makes no longer necessary this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393253960&searchtext=expanded+auxilia+for+all

Am I correct?
rafael25050 5 Apr, 2021 @ 7:10am 
it is save compatible?
rafael25050 5 Apr, 2021 @ 7:09am 
it still upodated???
_Tuurbo_ 1 Feb, 2021 @ 7:18am 
Help me how work the mod i installed this mod
INVICTA 21 Jan, 2021 @ 4:39am 
Man, i will never turn this mod off for campaign ever. Building really unique armies and planning on taking certain cities for those units has made the game way more fun. Keep it up!
Sacred Cow Slaughterhouse 20 Jan, 2021 @ 6:03am 
@Gutvald having ~35+ mods in Rome II causes the disappearing body parts/dropped vanilla colors/textures because of the way Rome II is written (so I've read)

Just went through this tonight after being happy with my playable 90 mod list I was pretty sure didn't have real conflicts. I haven't tested extensively yet, but looks like the dropped textures fixed itself once i got down to 41 mods.

I've also read that you can use one of the common edit tools on here to merge all of the small/misc mods together that don't need to update, effectively allowing you to fit a 50+ mod list in that ~35 mod limit.
Gutvald 26 Oct, 2020 @ 11:08am 
Activating this mod give me the grey face / dissapearing limb bug ...
Cheese 11 Sep, 2020 @ 11:55pm 
Sebidee is a great modder but I'm in the middle of a dessert kingdom campaign so this is greatly appreciated.
Schroeder9000  [author] 5 Aug, 2020 @ 6:41pm 
@pizzaTime Thanks for the heads up i'm glad that people are still enjoying this mod.
@introvertedChaos, I appreicate that.
Working Joe 5 Aug, 2020 @ 5:31pm 
Hey Schroeder9000, just wanted to give you a heads up that your mod was featured on ROME II Mods Weekly the other day! Thought you'd appreciate it :)

https://www.youtube.com/watch?v=eOAAetCYwQA
Introverted Chaos 10 Jun, 2020 @ 8:44pm 
Hi! Just wanted to say thanks for this terrific mod and to let you know I reviewed it on my Tumblr: https://heroineimages.tumblr.com/post/620595666334433280/auxiliaries-auxiliaries-for-everyone
Thanks and take care!
HellPain 6 Apr, 2020 @ 1:37pm 
has aux building model in campaign city or not like mod before? and why not fix barbarian handicap by put aux barrack to chain that can build in villages?
all Christ-like 21 Mar, 2020 @ 6:05am 
Veteran hoplites dont have any abilities. Even phalanx
✦Skarekrow✦ 13 Mar, 2020 @ 6:19pm 
This does not work with Nabatea.
lsecrest13 24 Feb, 2020 @ 1:35pm 
im trying to get the aux units scaled up to match my double sized vanilla units for manpower but can't find the right data pack to edit. can anyone point me in the right direction?
Mceffe 18 Feb, 2020 @ 8:31am 
Can you make Evocati, Triarii, Equites, Legionaries, cohorts and praetorians available for non latin factions as well??
Minnesotan Droogie 7 Nov, 2019 @ 5:00am 
Would you add the auxiliary system in Empire Divided?
RobFoxtrot 11 Oct, 2019 @ 10:30am 
Hi. Auxiliary units for all Please!!!!
Mceffe 21 Jul, 2019 @ 1:12pm 
Why not add all roman units as auxillary for all non roman factions?
Lupus Sacerdos 18 Jul, 2019 @ 3:42am 
Agree with the guy bellow.
Stephen The Great 13 Jul, 2019 @ 9:26pm 
can you do something similar Empire Divided?
[~FV~]lMonopolyguy 12 Jul, 2019 @ 8:51am 
Looks like I might like this.
AHHATAP 6 Jul, 2019 @ 10:02pm 
ну такое
all Christ-like 30 Jun, 2019 @ 8:59am 
Guys, could you answer me pls: does auxillary veteran hoplite unit has phalanx skill? Because in me playthrough it doesn't. Is it my problem, or mod's?
Mceffe 23 Jun, 2019 @ 6:16am 
I have a question. I dunno about if there's any incompatibility with this but ive not noticed that all auxillia units on horseback are dismounted... And i have no clue why. Is it perhaps because i have too many unit mods?
Stier 21 Jun, 2019 @ 8:52am 
Just went back for a new playthrough, can't wait to see this mod in action!
androsleon123 18 Jun, 2019 @ 8:58am 
ths is form th ebest mods game needds
Stoner! 17 Jun, 2019 @ 3:36am 
is this compatible with DeI?
Augustus666 20 May, 2019 @ 1:15am 
Nevermind. Found out the mod causing this.
Augustus666 20 May, 2019 @ 12:56am 
Hello. Having trouble with missing unit names on Saba faction. I Have at least three units without a name. I'm having trouble finding out which unit mod gives these units? Wasn't Sebidee's unit overhaul, because it doesn't add desert units.

https://steamhost.cn/steamcommunity_com/profiles/76561198083766804/screenshot/790857450161117974
sam.pidgeon 23 Apr, 2019 @ 2:46pm 
is this compatible for coop campaign it dint work when me and friend tried to use it with sebidee unit overhaul and nordo faction unlocker
Brezonte 18 Apr, 2019 @ 8:20pm 
i see thank you
Schroeder9000  [author] 18 Apr, 2019 @ 8:09pm 
For all Barbian tribes you have to have a Capital City, that was also in Sebidee's base mod I just checked Germanic Tribes.
Brezonte 18 Apr, 2019 @ 7:58pm 
nope i just try it, not working with Balkan tribes, Celtic tribes and Germanic tribes :( everyone else is working fine
Brezonte 18 Apr, 2019 @ 7:53pm 
It is working for balkan tribes?
Schroeder9000  [author] 16 Apr, 2019 @ 3:45pm 
I don't know I never tried to load this mod mid-game.
ohnoa12345 14 Apr, 2019 @ 11:51am 
is this save game compatible
Schroeder9000  [author] 11 Apr, 2019 @ 4:28am 
@Econoreem, Balkans are considered barbarians and can only build the Auxiliary in a major city.
Retired Gaming Mouse 11 Apr, 2019 @ 12:20am 
Hey! Thank you for making this, I love the idea. Just to check, can the auxiliary barracks be built by Balkans pack factions (right now I'm playing Tylis) or nah?
dwojcik03 10 Apr, 2019 @ 5:49pm 
could you possibly update the radious unit mods that are currently only compatible with patch 17? I love the units but I hate the radious ai affects so I cant use the units
Tony Kaiser 10 Apr, 2019 @ 4:50am 
This is sooooo cool man. Thank you very much for making it possible.