XCOM 2
[WOTC] Recruitable & Trainable Reapers
86 Comments
Shuri-Sama 4 May @ 5:19am 
nice mod but nothing for me. my dudes still looking like before not like the reaper from the campaign
b9thirty99 12 Apr @ 3:13pm 
Required mod is expired, what now?
the j 29 Jul, 2024 @ 12:12pm 
do these recruitable mods still work?
LeoArcticaa 8 Feb, 2024 @ 10:49am 
You think you will update this to the updated version of the promotion screen?
RadikalCat 13 Jan, 2024 @ 11:46am 
The animation is incorrect. How to correct this?
NightNinja54  [author] 9 Feb, 2022 @ 7:07pm 
@shhfiftyfive, @CommanderShepard153
If the Proficiency Plugin also targets the 'RecruitableReaper' class - yes. If it does not, no
CommanderShepard153 7 Feb, 2022 @ 6:14am 
@NightNinja54 I second ‘shhfiftyfive,’ does this work with the Proficiency Plugin?
-shhfiftyfive 31 Jan, 2022 @ 2:23pm 
does this work with proficiency plugin reaper mod?
kenruof 22 Jan, 2022 @ 3:42pm 
@CN If you follow the guide I suggested you will have LWOTC reapers with all the perks.
NightNinja54  [author] 22 Jan, 2022 @ 3:28pm 
@CN
No plans to change at this time.

@kenruof
Thank you for sharing
[CN]突击队队员 20 Jan, 2022 @ 12:23am 
need update for LWOTC , lot of perk are missing
kenruof 23 Dec, 2021 @ 11:26am 
I found another way to have all the reapers you want by following this guide "Get More WotC Classes Through .ini editing!". This works with LWOTC.
NightNinja54  [author] 23 Dec, 2021 @ 9:42am 
@Mr. Lahey
Yeah, base gameplay has those items unlocked at connection with their respective factions.

@kenruof
Any existing reapers will not be updated with config changes, new reapers will. Class skills are generated at promotion for that character. You can use the 'Rebuild Class' mod's console commands to get around this.

@killjoint666
No plans to update but yeah that'll be the exact fix if anyone else needs it - Glad it worked out.
Mr. Lahey 23 Dec, 2021 @ 7:13am 
Just a heads up in case this helps others. I have been using this mod along with the Skirmisher one and I love them. In my last couple tries however, I changed my strategy a bit and rushed mag weapons before completing that rescue Mox tutorial. It freaked me out when neither the Vektor nor bullpup were upgraded with the rest. This vexed me as I like to skip that tutorial now using the quick start option, but apparently the game needs you to rescue Mox before the Hero weapons appear in the upgrade list. If you experience this and are wondering what the heck is going on, hopefully this helps.
killjoint666 20 Dec, 2021 @ 5:55pm 
Just to be safe, yeah.
kenruof 20 Dec, 2021 @ 5:46pm 
I assume that you have to start a new games after editing the reaper class data config.
killjoint666 20 Dec, 2021 @ 11:08am 
Okay, so I was playing around with it, and I basically what I did was I took the Reaper skill tree from the Class Data in LWOTC and copied it to this mod. Worked perfectly. So if anyone wants play LWOTC with these and wants 8 tiers, that's the way to do it.
killjoint666 18 Dec, 2021 @ 6:24am 
I'm playing LWOTC. Are there any plans on making this an 8 tier class?
kenruof 17 Dec, 2021 @ 4:55pm 
Just curious if you are going to make a LWOTC compatible Reaper now that it is on the steam workshop?
Furykuiku'l 5 Sep, 2021 @ 8:51pm 
the 4th pic is a drell from mass effect
ZodiacTyko 24 Aug, 2021 @ 9:57am 
May i ask what kind of head or race is that in your 4th picture?
NightNinja54  [author] 7 Aug, 2021 @ 8:36am 
@circle of psi
Yep yep, you got it
NightNinja54  [author] 7 Aug, 2021 @ 7:19am 
@circle of psi
The replacement mods will work alongside this mod, however they won’t impact it. For all intents and purposes, these classes are completely independent new classes that just happens to be share the names and abilities of the faction classes.
NightNinja54  [author] 6 Aug, 2021 @ 4:09pm 
@circle of psi
Yep, you got it - adjusting the skill tree is exactly what you’d do to bring over the proficiency abilities
NightNinja54  [author] 6 Aug, 2021 @ 7:49am 
@Circle of Psi
No, they are completely independent functionalities unfortunately.
jackito 18 May, 2021 @ 5:08am 
Mod works perfect, also with LWOTC (without New Promotion Skill by Daefaault)
Azi_Dahaka12th 12 May, 2021 @ 11:26am 
still have the issue of her being able to use Xcom Armor...
Azi_Dahaka12th 12 May, 2021 @ 11:24am 
Nvm im stupid, it was between Russia and Portugal
Azi_Dahaka12th 12 May, 2021 @ 11:12am 
do you know of a mod that makes a unit trained into a reaper, get reaper flag? and ONLY the reaper gear? i trained a American woman into a reaper and she CAN use all amours, and only has the USA flag
NightNinja54  [author] 2 May, 2021 @ 9:50am 
@ProOptix
You can make a character in the pool and he should show up as a recruitable-reaper naturally as part of this mod (remember to use "Use-My-Class" or a similar mod).

@shadow onion
Yeah, you can set the variable "NumberInDeck" to 0 in the configuration file. (Deck meaning the list that the game will pull from when randomly generating a class. If there are 0 reapers in the deck, they'll never get chosen for a random class.

@wanebehind, @PriceofPryde
Thanks for sharing, this is true that the true reapers need to be present.

@kono
Known issue, some aspects of shadow/concealment rolls are hardcoded to true reapers.
ProOptix 24 Apr, 2021 @ 4:17pm 
If i make a custome reaper in the pool and start a new game could my custom character come as a normal rookie then go into a reaper or would i have to obtain him through the old way? (i have use my class for WOTC)
NARALMA 26 Mar, 2021 @ 8:52am 
@PriceofPryde So I messed around a bit and found out
- you need an actual reaper (unable to change their nationality) in the barracks to unlock the next tier of the strife rifle. You can either recruit one through covert action or use the console and make a soldier a reaper. The command is:

makesoldieraclass "FirstName LastName" reaper

You can easily activate the console in the settings of the Alternate Mod launcher, and press ù or % in-game to invoke it.
WARNING: changing a soldier's class will put them back to squaddie.
PS: If you don't mind the extra soldiers, you could just use this command which gives a soldier for every faction

givefactionsoldiers

- You cannot dismiss the reaper or the upgrades will vanish if not purchased yet. Which means the next tier will also require a reaper so yeah, don't get rid of them.

NARALMA 25 Mar, 2021 @ 10:58pm 
@PriceofPryde Having the same problem here. Have you found a fix or must we wait for an update? Not even sure if it's this mod that's causing it.
shadow onion 23 May, 2020 @ 3:54am 
is there a way to prevent only the random promotion to reapers? I only want to be able to get the reapers through specific training.
kono 25 Apr, 2020 @ 10:35am 
My custom Reapers have their 50% chance to reveal when detonating Claymores. Vanilla Reapers do not lose concealment. Is this a bug or a balancing feature?
PriceofPryde 19 Mar, 2020 @ 3:00pm 
I'm finding that my reaper's weapons aren't updating at all, I only have the default weapon that I can use. Any idea what could be causing that?
NightNinja54  [author] 8 Feb, 2020 @ 12:53pm 
@silderleaf1
Glad it worked out!
silverleaf1 8 Feb, 2020 @ 10:03am 
@Aerres Thanks for the tip to make reapers recruitable. It worked like a charm. Thanks. again.
silverleaf1 8 Feb, 2020 @ 9:48am 
@NightNinja54 For your information. I ran a test with just this mod and the Proficiency Class Reaper mod and their dependencies with the same settings as before. The first mission started no problem so I have no idea where the issue was in my prior campaign but it was not a problem between these two mods.
Reiyn 7 Feb, 2020 @ 3:36am 
@NightNinja54

This mod essentially adds a new class that is a replica of the original reaper class so no it will have the original skills not the prof skills, if you want to make the proficiency class recruitable & trainable then follow my comment 4 posts below.
silverleaf1 7 Feb, 2020 @ 2:04am 
@NightNinja54 Before starting my new campaign I cleared the config files and checked my game files with Steam. I suspect there is a conflict with the Proficiency Class Reaper. I selected the option to start with a reaper on the first mission but the mission would not load. I restarted Windows 10 and tried again getting the same result so I deselected Recruitable & Trainable Reapers and the first mission loaded normally.
silverleaf1 6 Feb, 2020 @ 10:02am 
@NightNinja54 Will this work with the Proficiency Class Reaper? If it does will it accept the abilities of the Proficiency Class Reaper?
Valvatorez(Cox Cable = awful ISP 25 Jan, 2020 @ 2:03am 
@NightNinja is there a way to make the Recruitable Skirmisher and Reaper compatible with the MEC Trooper mod? As the Fixer Cyborg class can get Conceal if their turned into a MEC. Marauder might be harder to code in though.
Reiyn 9 Jan, 2020 @ 5:03pm 
@Mokona

Hey mate you don’t actually require this mod to do what you want, all you need to do is add some lines into the proficiency reaper class data file called “XComClassData.ini” found in the proficiency mods config folder.

Your drive:\Steam\steamapps\workshop\content\268500\1864618184

The lines are;
+NumInForcedDeck=1
+NumInDeck=1

Just paste them in above the line that says
bAllowAWCAbilities=1

And you should be golden, hope this helps.

NightNinja54  [author] 2 Jan, 2020 @ 5:20pm 
@Valvatorez
Under this implementation, that is correct
Valvatorez(Cox Cable = awful ISP 23 Dec, 2019 @ 11:48pm 
The Recruitable hero classes are only really use during the end game. So is there really now way to go get them any bonuses against The Chosen?
Mokona 9 Nov, 2019 @ 7:20am 
GTS, for now ive just done console command them into reaper and that has fixed it
NightNinja54  [author] 9 Nov, 2019 @ 7:03am 
@Mokona
How are you promoting them? via GTS or natural promotion? Are they coming from your Character Pool?
Mokona 31 Oct, 2019 @ 3:35pm 
So wondering if anyone can help out. I am wanting to be able to train these reapers from rookies so I installed nightninja54 recruitable & trainable reapers. If I promote a rookie to a reaper I get base game bad reaper. If the reaper starts off as a reaper I get interesting shiremct reaper skills. Is there a way to fix this?
NightNinja54  [author] 13 Oct, 2019 @ 9:03pm 
@cb6dba
I am unfamiliar with RPGO, but it's possible they they conflict unfortunately.

@ManChildOfDoom
I'm not sure I follow

@DisasterZone
I think you should be OK. Let me know if otherwise.

@Doc
Yes, it should