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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1244140317
Why exactly your other mod which changes boltcasters into a proper category not linked in this one's page?
Like, I literally spent an hour trying to find out which type of weapon the bolt casters were, so I could equip them to my custom class, only to find out that you DO have other mod that does that, but it's not linked here.
Like... dude...
And the other mod has this one as a requirement, while it needed to be true the other way around!
Or at least mention the freaking thing on your description! lolololol
Anyway, great mod man. Thanks to you, I'll be able to do a sick edit, and perhaps even an entire custom class for the workshop. Just wished you had the category changer mod linked here.
[Crossbow_CV X2WeaponTemplate]
FriendlyName="复合十字弓"
FriendlyNamePlural="复合十字弓"
BriefSummary="它是一种特殊的远程武器,使用机械结构发射大型弩箭,能够穿透敌人的护甲,造成流血;但是其射速受到了限制。这种武器无法再升级改进了,因为也没有必要。"
TacticalText="<Bullet/> 复合十字弩是XCOM唯一能够自行供应的弩枪。\n<Bullet/> 每次攻击命中都必然造成出血。 \n<Bullet/> 发射一枚高杀伤力的弹丸,但每次射击后必须重新装弹。\n<Bullet/> 复合十字弩没有下一层武器升级。但是,提供5个武器附件插槽。"
AbilityDescName="弩枪"
[BoltMelee X2AbilityTemplate]
LocFriendlyName="弩箭冲刺"
LocHelpText="用你的弩箭对敌人发动冲刺,保证命中;4回合冷却。"
LocLongDescription="用你的弩箭对敌人发动冲刺,保证命中;4回合冷却。"
LocFlyOverText="弩箭冲刺"
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="boltcaster")
no. But I'm going to expand the 'harpoon gun' to a realistic size.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1773420239
HotChocletyLez has created a wonderful crossbow mode. As a result, I want to change the concept of this mode.- by Harpoon Gun.
THX! :-D I will try.
[UniversalSoldier X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="boltcaster")
That will allow RPGO soldiers to use this weapon without issue
Sorry, but I can not handle content related to RPG overhaul. This has clearly exceeded what I can afford with my ability. Because of this, all the mods I make appear to be incompatible with the RPG overhaul.
And ~what~ weapon training mod?
ie,
boxing glove bolt - guaranteed to knockout target for 2 turns
explosive bolt - does 4 additional damage to everything within 3 square radius
AP bolts - ignores armor, 50% chance to penetrate and hit enemies behind.
.
.
.
@altered-rushnano
This mode does not require alien Hunter DLC.
I made this weapon using as much of the original content as possible.
Panther @
:-D
[...hold on, Why do not you have a name???]@
nope. This is close to a tier 0 volt caster. The feature you mentioned is not supported.
If that is not the case, you should list is as such in the Required DLC tags.
Yes. :-)