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1 remove automation orders to completed planets
2 you will have to build your ring world segments yourself, not that big of a task since there is 6 districts per segment.
3 you have to handle balancing your refineries your self for now
still reduces the amount of jumping around screens to click the buttons in mid and late game
1: when a planet gets to it's last slot it seems to take the resources, build the building but the building vanishes a few secs after its complete, and then the cycle starts over again.
2: ring worlds and habitats it does not seem to be working very well, similar to the last bug but with districts this time. it will builds the first ring world segment but again it disappears after completion. the habitats in general for 2.3 are not working as intended yet, they only give me reactor districts dispite what type of planet I build them over so that is a base game issue it seems.
3: refinery focus has some odd behaviour, I'm not sure what its doing, thought it would keep each of my special resouces at a small income but it just seems to building refineries on planets with several open slots.
The mod dont build anything if there are no unemployed pops.