Killing Floor 2

Killing Floor 2

KF-Path to the Void
58 Comments
Khaladun 3 Jul, 2024 @ 1:07pm 
Some of the map segments I absolutely love, but the digital map makes me want to rip my eyeballs out. Also some heavy blocking volume issues in the 2nd map where you need to get the books, as well as i couldn't make heads nor tails of the garbled mess that pops up when you approach the large tablets.

Even will all that said, I'm pretty damn impressed with a lot of it, especially the map with all the zeds in cages. With all those negatives i would still recommend it, as the positives definitely outweigh the negatives.
Frost Winterfall 1 Feb, 2022 @ 5:34pm 
Oh wow, thanks! I didn't actually know that, I was a bit pressed for time so I was doing my best to wrap up my solo suicidal Medic run as fast as possible and must've missed it:spiffo:
Serious  [author] 1 Feb, 2022 @ 1:58pm 
Thanks for the comment. ;)
There is a trigger at the start of the digital area where you can disable the effect.
I like it but i can fully understand when it's to much^^
Frost Winterfall 1 Feb, 2022 @ 12:12pm 
really cool map, only complaint I have is that the Digital segment's effect is a bit much. It's a dope af effect, but it really started to hurt my eyes after a bit
Serious  [author] 25 Jun, 2021 @ 5:13am 
5 Star voted. Thanks guys your awesome.:ostrich:
Even 2 years after release i still find new servers hosting some of my maps
🍻
Serious  [author] 20 Jun, 2021 @ 8:08am 
Thanks Roseoice,
great to hear my maps are played and liked even >2 years after release :Olaf_Emoticon:
Roseoice 16 Jun, 2021 @ 6:45am 
Oh sorry, because the quality of your work is really good
But anyway, thank you for your great job
Serious  [author] 16 Jun, 2021 @ 5:21am 
Nope. There is no reference to another map, game, movie, ... at least not intended.

I have other maps which are rebuilds or at least inspired by other games:
Serious Sam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2497043377
Control:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470762275
Payday2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2433549222
Roseoice 16 Jun, 2021 @ 5:09am 
well I mean, does the design of this map refer to an existing map?( Maybe other games
Serious  [author] 13 Jun, 2021 @ 1:01pm 
@Roseoice, what you think of prototype or materials?
In general i always try to stick with the original kf2 stuff. External stuff increase the filesize very fast.
Roseoice 13 Jun, 2021 @ 4:13am 
I have a question, is there any prototype for the material used in this map?
Serious  [author] 26 Dec, 2020 @ 3:27am 
I call the statue in the "void overseer"^^
I added very special effects here, some are hardly noticable (e.g. forecfield--- you cant stand still) others are more obvious (lower gravity or some skulls in the black sky)
But tbh i didnt check the map the last months, possible something got broken with updates. I will check it.
Thanks for playing and comment 🙂
Lusa 25 Dec, 2020 @ 8:54pm 
Pretty cool map tbh, enjoyed playing it with a couple of friends, the last room is definitely a different challenge that we ended up liking a lot. Only thing we're confused by is the money you can spend on the statue there, does that actually do anything?
GigaBowserX 8 May, 2020 @ 11:19pm 
Amazing how much time and effort goes into these custom maps. 500-600 hours?? Man, that's dedication!
BrütalCommissioner 10 Apr, 2020 @ 9:37am 
This map should be officially added to the game for Halloween 2020. It's very impressive and well done.
Serious  [author] 13 Jan, 2020 @ 5:33pm 
ahh ok, you mean "digital". Heart is just one of a few words which are shown.
clockwork 13 Jan, 2020 @ 4:12pm 
I usually don't have problems, but thanks for your 'advice'. it's the one that has the mirrored effect everywhere and it does say heart at the start
Serious  [author] 13 Jan, 2020 @ 3:56pm 
Someone with photosensitive epilepsy shouldn't play this game also on official maps. e.g. maps like catacombs with many destructible lights.
What is the heart stage?
clockwork 13 Jan, 2020 @ 3:39pm 
The Heart stage gave me a seizure. You may want to warn people with photosensitive epilepsy.
Serious  [author] 3 Dec, 2019 @ 2:25am 
ahh ok. Then there is no problem with playerspawn.
Then it's up to your teammates to show you some good weapons on the ground or drop something for you. After round 10 its shown that there won't be any trader after this point. Teamwork is neccessary on this map.
쿠키 (c00kie) 3 Dec, 2019 @ 2:13am 
I joined an endless server with the void map already loaded
Serious  [author] 3 Dec, 2019 @ 1:55am 
Its for sure not the basic kind of map. Thats exactly why i made it the way it is. The void area is the last area (progression map), only available on endless. If you start the map and you start there something is broken. Do you use any kind of mod? I tried the map very often sp and mp and i never saw an incorrect playerspawn.
You are right. There is no trader on the last area. But the weapons on the ground spawn with any tier, and there are enough amo boxes. Thats the way to master this area.
At least a few rounds. 🙂
쿠키 (c00kie) 3 Dec, 2019 @ 12:57am 
Tried this map just then and I started in I think the void map, I don't think the map is that great since there's no trader and you spawn with basic weapons, I spent the 2718 at the flame and got nothing... so what a waste of dosh that was. Sorry if it isn't what you were hoping to read, but it isn't the usual kind of map you would expect playing a game where you need decent weapons to take out enemies quickly... and that area has no way to do that.
Serious  [author] 21 Jul, 2019 @ 6:54pm 
Thanks for over 100 good ratings :acduck::lunar2019grinningpig:
Serious  [author] 9 Jun, 2019 @ 4:07pm 
Thanks :lunar2019grinningpig:
Yeah, would be cool if it would be availabe on more servers.
レミリ 9 Jun, 2019 @ 9:37am 
This is a legendary map.
More people need to play and subscribe to this map.
Polaris 3 May, 2019 @ 2:11pm 
I loved Wave 6 in that secret area...very well done. lol
Serious  [author] 3 May, 2019 @ 10:28am 
@MrRogers.:
Thanks :-)
You are right the areas are not equal from difficulty, but i tried it SP and MP (4-6) Players on hoe and suicidal and it is possible, even if its really difficult.
But due to the complexity and the possibilty to play an progression/holdout map on endless complete optimizing for every area/setting/gametype/playernumber just impossible. At least with the tools KF2 offer.
To be honest, endless was always my major point for this map. And thats also the main cause why i will never change the sequence setting. (Basic Holdout-Maps are not playable in endless due to Boss and Pre_Boss_Area_Behaviour). The Void-Area was my primary intention, everything else was more like (ou ... this area could be nice too) ;D
Serious  [author] 2 May, 2019 @ 2:36pm 
Fixed now. Ground Spawner seems not working properly on progression map (They are deactive e.g. on Krampus Lair), so i choose to deactivate them too.
Pelandes 1 May, 2019 @ 6:36pm 
Have to agree, some zombies spawn outside of the map and get stuck there. Occasionally they manage to teleport somewhere else, but most of the times they just stay there and make the wave impossible to finish. Cannot get past the Rain level because of this.

It was working fine before, so this must have been a recent update or something along those lines.
Inner November 1 May, 2019 @ 6:08pm 
Map spawns monsters outside area. Unable to finish several waves.
MrRogersBestNeighbor 1 May, 2019 @ 4:27am 
Best holdout map I've seen. Though there are some areas that could use some improvement
Could use more lighting on the cave area though. Imagine being exposed to the map for the first time. The lack of lighting makes it really hard to navigate without knowing the layout.
The area with the golden walls is kind of ridiculous on Hell on Earth/Suicidal. It's a bit too tightly spaced with no spaced areas for room to breathe.
And the snow area is too small. No idea how a team is supposed to survive if you ever get unlucky enough to have 3+ fleshpounds spawn, especially on Suicidal/HoE.
Other than that, the rest of the areas are really well done.

I just wish it would randomize the areas on Endless, because it just kind of stops at the last area. Alternatively, would be great if it just restarted the progression.
Serious  [author] 26 Apr, 2019 @ 12:53am 
Thanks guys :lunar2019crylaughingpig:. Nice to hear this is working as it should.
erik 25 Apr, 2019 @ 6:00pm 
totally nuts i love it so much :horzine: :oh: :hey: :weed:
im sorry im not good i apologize 25 Apr, 2019 @ 3:12pm 
Where i can donate you something? , this is awesome.
T.M. Opera O 25 Apr, 2019 @ 2:47pm 
This looks awesome!
10,000 Gallon Hat 25 Apr, 2019 @ 8:18am 
Yea that's true about exploiting the toxic. It's pretty frustrating falling into it unexpectedly at any rate, maybe some kind of hint to not fall into it for first time players could be helpful.
Baconmania✞ 25 Apr, 2019 @ 6:14am 
This is absolutely the most unique experience I've had in my years playing this game. It's an interesting mix of a lot of different types of maps. I'm really impressed. Your hundreds of hours of work paid off, my friend.
Serious  [author] 25 Apr, 2019 @ 2:37am 
@Gallon Hat. The level sequence is given by the possible boss areas. Boss could come on round 5,8,10,11. And every boss would be impossible on toxic e.g. and to easy on digital. The zed spawn is tested on sp and mp and it couldnt be faster without making gold or snow area almost impossible on hoe (The space map is just for fun😀, it so huge and free, there is no way this part cozld ever be difficult). The purple numbers in the cave are not random showing up. They are hints about the riddle to solve to get to the 3 alternate areas on round 4-6 and just showing up if you stand in front of an stonesign. And last, the toxic should be deadly. And it has to be, otherwise zerks could use it to kill easily most zeds. If you fall down, you will die. This is no issue or bug, this is a feature 😉
10,000 Gallon Hat 24 Apr, 2019 @ 10:10pm 
Concept is cool. Would be cool if the levels got progressively weirder. Most of the levels are pretty bare, feels a bit lacking. The Snow level is too small with too little cover IMO. Really slow zed spawning at times (especially on planet level), while other times they seem to spawn all around you. Some kind of indicator to jump up to the planet level would be helpful. On the Cave level, some purple numbers were displaying on the screen periodically, not sure what that was about. Also had no clue how to get to the secret level after unlocking it. The worst problem I found is on the Toxic level, you should be able to get out of the poison if you fall off the platform into it. There is no way to jump out of it, just a ramp up would probably be great.
Ready for Not Freddy 24 Apr, 2019 @ 12:29am 
man this map made feel like you are experiencing death....kinda like nightmare....I got depressed at the void....good work on the map it's beautiful.
босс хомяк 23 Apr, 2019 @ 8:29pm 
great job boi)
:lunar2019piginablanket::lunar2019piginablanket::lunar2019piginablanket::lunar2019piginablanket::lunar2019piginablanket:
Serious  [author] 23 Apr, 2019 @ 9:07am 
Thanks Guys :lunar2019grinningpig:

@deliciosa:
• The map is ment as a sequence, it should always end at the void and (even if its called endless) i don't like real endless plays... to much uninteresting rounds. "VOID" is my try to get real action into any round after entering ;)
• For staying longer in one an the same area it could cause fog and lightning bugs for MP.
• The Dosh Game in the Void is Tricky. Some of the effects it should trigger are very experimental and i have to figure out if they are working on SP MP. One effect which is already for sure working is force which push you a little bit around till the next wave start.
AlterRred 22 Apr, 2019 @ 11:45pm 
Gotta say, this map is pretty amazing! :cozyspaceengineersc:
Ardhanārīśhvegan 22 Apr, 2019 @ 6:19pm 
I ᴄᴀᴍᴇ ʜᴇʀᴇ ғʀᴏᴍ Pᴀᴛʜғɪɴᴅᴇʀ·s Cʜᴀɴɴᴇʟ ᴀɴᴅ ʏᴏᴜ ᴍᴀᴘ ɪs FABULOOOUS! ◔◡◔
-45 22 Apr, 2019 @ 4:28pm 
Great map, but I'd love a version that would be more tailored for Endless so we get to experience all of the rooms longer.

For instance, each room could last 3-5 waves, or even randomized rooms that endlessly loop rather than being in a sequence that stops at the void room.

Also, what does spending the 2700 dosh grant from the altar in the void?
Serious  [author] 22 Apr, 2019 @ 9:44am 
np.^^
The Secret Path is opened not directly in the Cave. Its in the Storm area.
Otherwise it would cause MP Bugs when new Players will join (which are not present at the time the riddle was solved).
Caesar 22 Apr, 2019 @ 9:04am 
Just did the riddle twice and neither of times the secret entrance opened, did it on HoE 10 waves and Normal 10 waves, sorry for spam in the comments, but I like the map and I'd love to see the secret areas.
Caesar 22 Apr, 2019 @ 8:50am 
I did solve the riddle, that wasn't the hard part, but I can't find the entrance to the secret zones, is it in the cave? or is in the Rain?
Serious  [author] 22 Apr, 2019 @ 8:39am 
The Secret Path just opens if you solve the cave riddle. "Activate three trigger in the right order". There are stones besides all of the artefacts which shows some numbers to help in which order you have to trigger them.