Day of Infamy

Day of Infamy

Montes Vascos BETA - Broken Country
11 Comments
Pippin 6 Jun, 2019 @ 5:03pm 
Hello, I find it a bit difficult to test Frontline/move around the map naturally as no bots are configured to spawn so the round ends after a few seconds. Some console commands or otherwise remedying this would be appreciated, sorry if this sounds unreasonable. I do understand the Wehrmacht/Commonwealth are placeholders.
The radios on both sides are floating but this is a nitpick. One thing I do question though is the inability to access the north bunker (The one without the radio). Seems a bit weird to have it be there and not be able to access it although this might be for balance reasons.
The building housing the radio's interior (German side) could do with a little more visual appeal (propaganda posters, I'm sure you can think of better). Sorry I can't give more core feedback (balance/objective design etc) rn as I can't really travel around properly. Hope this was a little useful.
Cre8iveCat  [author] 6 Jun, 2019 @ 12:29am 
Big update out
Cre8iveCat  [author] 24 May, 2019 @ 12:19pm 
New update out
Cre8iveCat  [author] 27 Apr, 2019 @ 12:50pm 
Another Update
Cre8iveCat  [author] 23 Apr, 2019 @ 10:02pm 
New update out
Thrawn 23 Apr, 2019 @ 11:29am 
looks nice but as the person below said needs more cover

Ambassador 23 Apr, 2019 @ 9:53am 
Needs more cover. not much more in mid but like a dozen of crates would make it better. The second point as whermacht makes no sense as i can see through scope the british last spawn. I belive it is so as british you can see whermacht last spawn. More cover and redpolyment of spawns (I saw the spawn from the stair ways up to a building at edge of town
Aragonite Gayming 22 Apr, 2019 @ 4:45am 
Epic
Mr War Crime 21 Apr, 2019 @ 7:37pm 
Very nice
**** 21 Apr, 2019 @ 10:26am 
I agree
the_moon_wolfy 20 Apr, 2019 @ 9:42pm 
Don't give up on this. Please. It looks very promising.