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If want to share any more details, I created a discussion thread:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1717515299/4522262482630053631/
I also noticed that my deck kept growing in number of cards despite skipping every card reward in Act 2.
So I couldn't figure out how the onion got there.
Also, on the last boss (Clock boy in Act 3) I tried to play it and I randomly took (me not the boss) 9999 damage instead (the numbers popped up so fast I couldn't see what actually killed me).
This is not a joke, this literally happened to me on my first run with this character.
I have mods like chimera cards, downfall, biomes, etc. so I'm thinking something weird happened there. I don't think there's anything we can do about it, but its weird that it happened.
Thanks, that was a legit issue that I introduced with yesterday's patch. It should be fixed now. Thanks for reporting!
I'm defintely happy to receive feedback around balance (or anything else)! I just won't make any promises right now. I hope that's understandable.
Any bug reports or pull requests are welcome!
I'm working on a long-overdue update now, which will include a number of bugfixes.
I've got a few bugfixes in the queue (and a translation update I've been sitting on)—when I next get the opportunity to work on Hayseed, I'll consider looking into this again.
Looking forward to trying more decks. Always pleasantly surprised by ppl's ingenuity regarding mods. Just an excellent character, thanks for your contribution to the game.
Soil Sample is amazingly broken. It does EVERYTHING. Just for playing it you get all your crops grown, get up to three of your best cards back into your draw pile, and then get to play a card for free. Sundial (2 energy per shuffle) turns into a run winning artifact which is something I never thought possible.
My suggestion would be to put cards gathered from Soil Sample on the bottom of the draw pile, or even the top of the draw pile if you want a smaller nerf. Taking away the shuffle mechanic would make the card much more reasonable.
A+ mod! Thanks for making it!
but i think there might be a bad interaction between moonshine and biorefinement
the card keeping the moonshine cost reduced by 1 instead of its original cost or its original cost -1
had a 2cost pruning in my deck for a few shuffles until i harvested it back down to 0
Unless this is the intended effect, in which case I believe the card description doesn't seem to elaborate on this highly harmful effect.
I appreciate the bug report, and the pastebin was especially helpful. Thanks!
Log here:
https://pastebin.com/M1Yg2fWV
The inivisible lagavulin is actually a known base game bug! It's possible to reproduce with base characters in the unmodded game. I have seen it happen a couple of times with Hayseed, so it may be more likely to occur with mods or Hayseed in particular.
https://imgur.com/KnLq9ri
Have you had this happen more than once? Do you have any other mods running?
If I choose "Lose your starting relic, gain a boss relic" at the start of run, Slay the Spire just instantly closes itself.
Upon selecting continue, I had no relics, or Cards, so even choosing a different starting gift, I can't do anything in the first fight.