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Also on a personal note i do miss the +1 additional production given to reefs, but honestly i'd just be happy for the -1 prod for the first one.
not sure if it's this one or the other two, but that's the interaction that I can think of and I'm going to basically re-paste this on the other mods in question.
I know others have said similar in the comments. I feel like decreasing it to 1 production would be best and make it similar in strength to God of the Sea.
That said, I think that some of them are a bit too strong. Okay, one of them. God of the forge.
25% is a huge bonus, and to have it apply across the ENTIRE game is a bit much. Maybe reduce it to 15%? That's a strong but still reasonable bonus to waging war.
the mod does not work with some resources mods, although others do.
For instance, tin from resourceful 2 (it's essentially copper), does not get the god of metallurgy bonus. Tomatoes get nothing, etc.
I want to ask though how would I go about editing a couple other pantheons, namely; oral tradition, goddess of the hunt and earth goddess? I have no idea how to edit the base vales or what kind of lines to input in order to do it n the manner you have accomplished here. I just want to buff them a bit to closer match my other edits.
This is only a small personal thing though, in any case thanks so much for all the hard work.
if it's of any help, here's an error i saw in one of the logs when trying (and failing) to start a game with this mod:
ERROR: Invalid Reference on RequirementSetRequirements.RequirementId - "PLOT_IS_COASTAL_LAND" does not exist in Requirements
@Goldberg070 - Read the descriptions of the pantheon. I changed Religious Settlements and Fertility Rites around.