Avorion

Avorion

Compass-like Gate Pixel Icons
59 Comments
sergey.krasowski 26 Nov, 2024 @ 3:28pm 
В версии 2.5.2 работает без ошибок
CamperCombo 15 Jan, 2024 @ 11:12pm 
Will this be updated again?
HealthUp 9 Jan, 2024 @ 7:33am 
Работает ?
chemicalvamp 17 Sep, 2021 @ 3:37pm 
Map QOL is working now, and great at that. But these two mods are pretty awesome, I expect them to be assimilated into the base game at some point. nice work Rinart

They said I couldn't play modded and earn achievements, I sure showed them.
Zeinath 31 Jul, 2021 @ 11:13am 
Wish the QOL Galaxy Map was working as well... only two mods I refuse to play without. Simple, but makes the game SO much better...
Rinart73  [author] 31 Jul, 2021 @ 8:34am 
Yeah I just need to bump max supported version
Zeinath 30 Jul, 2021 @ 10:57pm 
Still works without any errors in beta 2.0 btw. :D
Rinart73  [author] 1 Feb, 2021 @ 5:31pm 
orry Dumpshock, I got PR from devnull so I thought that they were the first. My apologies and thanks for helping to solve the problem.
Dumpshock 25 Jan, 2021 @ 8:54pm 
Oof. Really feeling the love for me tracking down and solving this.
Rinart73  [author] 25 Jan, 2021 @ 7:51pm 
Updated to 1.3.5. Fixed the wormhole component bug that appeared in 1.3.4. Thank you, devnull
Dumpshock 24 Jan, 2021 @ 11:57am 
@Spoonman - Glad to hear that's still working.

@Rinart73 - Any chance of a quick hotfix for that change?
Spoony 24 Jan, 2021 @ 12:44am 
Ok so far after doing the edit that DumpShock suggested my Icons are working and everything has been named properly. Ill keep testing to see if its a permanent fix but so far looks good.
GenApophis 21 Jan, 2021 @ 6:16am 
Hi, i have the same issue as @Spoonman, would like to know how to fix this, i also getting this error on the Server:

https://pastebin.com/msfTCs3i
Spoony 21 Jan, 2021 @ 12:41am 
Is this currently broken? I dont get any icons on my gates. They are also not named in the sector overview but im not sure if thats this mod or gate founder doing that,
Rinart73  [author] 4 Jan, 2021 @ 3:26am 
Please attach client/server logs
Shake Shifter 3 Jan, 2021 @ 12:55am 
I'm having the issue as others below, I checked line 60 'gate.lua' and it already has

local wormhole = WormHole()

and I'm still having issues with the mod not working most of the time. Once in a while it does show Compass directions but for the most part it's not working. Anyone else having issues?
Rinart73  [author] 30 Nov, 2020 @ 3:03am 
I hope to come back soon too
devnull 16 Nov, 2020 @ 3:09pm 
submitted a PR on github with Dumpshock's fix

in the meantime, you can grab it from here: https://github.com/luka-devnull/Compass-like-Gate-Pixel-Icons
LumberingTroll 15 Nov, 2020 @ 7:16pm 
Hope you come back @Rinart73 your mods are pretty great but they need some updates asap.
Dumpshock 15 Nov, 2020 @ 3:23pm 
So, this is actually a very simple fix.

On line 60 of '..\1722261398\data\scripts\entity\gate.lua' you will find the following line:

local wormhole = entity:getWormholeComponent()

Replace it with this:

local wormhole = WormHole()


Looking at the patch notes, getWormholeComponent() was removed for being redundant.

So far as I can tell, WormHole() has replaced it's function. Seems to be working in my game so far at least.
Alfafiles 8 Nov, 2020 @ 8:40am 
:CSAT: "Без этих модов играть уже проблематично....." Ринарт, пожалуйста обнови мод до 1.3.х Black Market DLC
Cyr0 8 Nov, 2020 @ 5:10am 
ye sadly it aint up2date with the Black Market DLC / upate (yet?).
Julzjuice 5 Nov, 2020 @ 8:45am 
Not working all the time for me. Sometimes it displays the compass, sometimes it doesnt. Very frustrating.
Calmaria 3 Nov, 2020 @ 1:56pm 
getting errors with BM update.

Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: Gate.initialize data/scripts/entity/gate.lua

Property not found or not readable: Entity.getWormholeComponent


stack traceback:
[C]:-1: in function __index
D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: in function ?

Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: Gate.initialize data/scripts/entity/gate.lua

could not execute function 'Gate.initialize' in '"data/scripts/entity/gate.lua"':

D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: attempt to call method 'getWormholeComponent' (a nil value)
stack traceback:
D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:60: in function <D:\AvorionServer\Calmaria_Live_3\workshop\content\445220\1722261398\data/scripts/entity/gate.lua:58>
Rinart73  [author] 13 Jul, 2020 @ 11:03am 
zloikrot, Спасибо
zloikrot 13 Jul, 2020 @ 10:05am 
Без этих модов играть уже проблематично. Спасибо за апдейт!
Rinart73  [author] 13 Jul, 2020 @ 8:54am 
Mod updated to 1.1.2
Rinart73  [author] 27 Jun, 2020 @ 4:55pm 
I will update the mod when I will have more time. Due to the Covid and some other reallife stuff I have less time and energy/desire right now. I will return to modding a bit later.
Puddingbecher aus dem All 24 Jun, 2020 @ 7:12pm 
just do version 1.* instead of 1.0.* and then just fix whenever errors do appear
PhearFactor 24 Jun, 2020 @ 1:54pm 
version update please :)
Rinart73  [author] 2 Apr, 2020 @ 7:31pm 
Bad_Idea, 1.2 is a perfectly valid version number. If you can't connect to some servers it means that they need to be restarted. It's not perfect but it's not me who decided that Avorion versons and Steam updates work that way.
Bad_Idea 2 Apr, 2020 @ 3:45pm 
The update you just released has the wrong version number set, meaning it will not run properly.
Rinart73  [author] 11 Mar, 2020 @ 8:25am 
I will update to 1.0 pretty soon.
Eloe1134 10 Mar, 2020 @ 9:06pm 
love the build. hope you update it!
Rinart73  [author] 5 Feb, 2020 @ 3:15pm 
raz334, Because it's not updated to 0.31.x yet.
raz334 5 Feb, 2020 @ 2:49pm 
Broken on multiplayer, one of several mods that prevented connection
Lord_Havoc 3 Oct, 2019 @ 7:32am 
This mod is awesome, definitely a must-have! Good work!!!:reheart:
Shrooblord 12 Aug, 2019 @ 7:01pm 
Excellent! It kinda broke my heart when this mod broke back in the day. Thanks for reviving it!
Vokun Vulon 11 Aug, 2019 @ 4:59am 
Rightoh, thanks for clarifying that!
Rinart73  [author] 11 Aug, 2019 @ 4:36am 
Vokun Vulon, please report this to the devs. It looks like force-enabling doesn't work properly.
Vokun Vulon 11 Aug, 2019 @ 4:17am 
With that being the only force enabled mod, on a save that works fine with other mods also (was working with this too before the update), the error I get is simply;
Connection Lost: Error while enabling mods:
and thats it, doesnt even state your mod name, unload this mod and the galaxy loads fine...
Vokun Vulon 11 Aug, 2019 @ 4:13am 
Force enable the mod, load either a new save, or the existing one we were using, and it just fails, throws us back to the main menu
Rinart73  [author] 11 Aug, 2019 @ 4:10am 
Vokun Vulon, huh weird. What do you mean by "bombed out"? I just need to know if it's the mod being incompatible with the new versions of the game or is it force enabling that doesn't work well.
Vokun Vulon 11 Aug, 2019 @ 4:09am 
yeah but when we did this, it bombed out, it wont run without being updated
Rinart73  [author] 11 Aug, 2019 @ 4:06am 
Vokun Vulon, I'm pretty sure players can force-enable mod in the "Mods" settings.
Vokun Vulon 11 Aug, 2019 @ 3:23am 
okay, further to my below, as I see a few holes in it, can we do what was said below in such a way that, say, only the server has the updated stuff and the rest download it from the server as one would usually, or would we have to wait for the official update for this here due t how it downloads mods?
Vokun Vulon 11 Aug, 2019 @ 3:21am 
before y'all flame at me, yes i have just read the below, but can this be updated for those that use a dedicated server and all participants? I'm fairly sure if some of us updated the mod manually, those that didnt would be locked out because they dont have that exact version of the mod, and some of them on the server are too basic to do this update themselves...
Oh and I'm not even the server host, I'm just the one that sorts the modlist and knows console commands
Katami 10 Aug, 2019 @ 8:51am 
@CrossWaveTheProtogen you don't need a special editor. Any text editor is fine.
@crymson ... or you can just remove the "max=" entirely.
crymson 7 Aug, 2019 @ 10:55pm 
or you can just set the entire entry to
dependencies = {
{id = "Avorion", max = "0.*"}
},
which obviates the whole problem permanently.
It does not however fix anything for me, a server operator for whom I would need to each and every one of my users update all their outdated files, which includes almost every mod Rinart has published.
Navi the Raptor 7 Aug, 2019 @ 9:51pm 
Back sorry my bad set the" max: 24" to " max: 26 "