XCOM 2
[WotC] Trooper Class
35 Comments
Mighty_Rathalos 22 Nov, 2021 @ 12:37am 
odd,, it used to work fine back then aside from the tooltip :( even tried to change the ability from affect weapon secondaryWeapon to PrimaryWeapon but to no effect.
no idea what else I could try. Ill have a look if there is a changelog for the shieldmod tho if that helps me
Aranador  [author] 21 Nov, 2021 @ 4:38pm 
I have made no updates. The base class only uses Pistols as a secondary option. I know tool tips when you have a shield have always been a little screwy - part of the shield mod implementation. It is possible that mod was updated. Alas since my old computer died, I do not have the ability to alter this mod (or play XCOM) right now.
Mighty_Rathalos 21 Nov, 2021 @ 6:27am 
hey there, its been a bit since I played a campaign with this mod but I gotta ask, did you update anything since my last post in 2020? back then the Tooltip was just weird for Quickdraw if I used Pistol as a primary but quickdraw, Faceoff and lightning hands still worked fine. now sadly it specifically mentions "fires with shield for free" and I cant use it with my Pistol Mainhand and Shield offhand. Quickdraw still works fine as before tho.
stalker 1 Feb, 2021 @ 6:52am 
Simple and practical! Thank you very much.
Dorante 17 Jan, 2021 @ 4:35am 
@Arandor
Yeah i saw that in the skill tree, but i kinda needed marauder instead of quickdraw cuz i don't use pistols as primaries and cuz i gave the trooper a rifle with 2 ammo from another mod (Standard AR = 4 dmg with 1 spread so 3-5, this other rifle has 3 dmg with 2 spread so 1-5, but mark the target to provide +5 flanked crit and +5 flanked aim).
Also since i only changed quickdraw into marauder, i still have to choose between a shield or pistol build since i didn't change lightning hands and faceoff.
But yeah, having tons of fun with marauder ^^
Aranador  [author] 16 Jan, 2021 @ 5:43pm 
Is why the pistol and shield feats are opposite each other in the skill tree.
Aranador  [author] 16 Jan, 2021 @ 5:42pm 
Yay! Fun is the main point of playing games. The quickdraw is intended for troopers who do not use a shield, while the shield perks, obviously, for those that do. Enjoy your game.
Dorante 16 Jan, 2021 @ 5:39pm 
@Arandor
Yeah i got a couple new rookies and trained them as troopers, they had marauder instead of quickdraw. Gave one of them a shield and took her on a mission, i feel having marauder gives them a much wider array of options when engaging, the girl was much more fun to play than the dude with quickdraw :)
Aranador  [author] 16 Jan, 2021 @ 3:03pm 
Oh, yes, making a change to a soldier mod, will not affect existing soldiers of that class. in general, new mods or mod changes require new - be it new game or new soldier. Changing a game in progress never works quite right.
Dorante 16 Jan, 2021 @ 7:55am 
@Arandor
Welp my approach failed and when i put marauder (which seems to be called "SkirmisherStrike") in the config file instead of quickdraw the dude in my campaign still had quickdraw.
Guess it only applies to new soldiers? No clue, will let you know.
Aranador  [author] 15 Jan, 2021 @ 6:38pm 
Yeah, so, the quickdraw perk specifically only works with pistols, which is specifically chosen over marauder because marauder would specifically be a bit too powerful for a class that can use a full assault rifle. So quickdraw is for pistol users, and not for shield users. The whole 'text description of some powers being borked is an unfortunate artifact of the various mods involved.


Feel free to alter the class for your own purposes of course.
Dorante 15 Jan, 2021 @ 6:14pm 
ADDON:
Or you can set the "ApplyToWeaponSlot=eInvSlot_SecondaryWeapon" to primary instead?
I went for this approach, i'll let you know tomorrow if it worked.
Dorante 15 Jan, 2021 @ 6:11pm 
Sooo i checked the config file a bit, honestly i think "Marauder" perk instead of Quickdraw would be better suited (Quickdraw = firing a pistol, Marauder = firing primary weapon) since you can use the perk with the shield as well. What do you think?
Dorante 15 Jan, 2021 @ 5:12pm 
Love the mod but i have a question:
I tried giving the trooper a ballistic shield and the quickdraw perk, but when i fire with the rifle it still takes both APs. Is there any way to fix this?
Mighty_Rathalos 1 May, 2020 @ 10:29am 
well I dont Mind the text, I have the issue on some classes but not on all. I guess it happens with thsoe that try to identify the actual weapon instead of just stating "uses pistol" as a plain text. thats just my guess though. never used the mod tools. Or mods where the Pistol is ONLY available as a main hand weapon. still I love the way the class is balanced that way especially with all the difficulty mods I play with. The "low" damage is crippling at times but he brings so much utility that I never feel like bringing a regular pistol sharpshooter anymore :)
Aranador  [author] 1 May, 2020 @ 6:33am 
Nice :) Yes the issue with descriptions not quite managing to handle the pistol was one reason I did not give the class the primary pistol. It would need to be fixed in the Primary Secondaries mod. But you are correct - it all still works. The other two classes I made, but did not release, were rife with this problem so I didn't release them. I have uninstalled the XCOM Mod tools as I am reduced to my laptop and need the disk space for more voice pack mods though.
Mighty_Rathalos 1 May, 2020 @ 5:26am 
I really love this mod after playing aroudn with it I just made one change to the ini by allowing pistols as primary as well. while it reduces the overall damage it can do especially when hunkering down with allies next to you due to avenger or kill 'em all it makes for a neat medic that isnt suppressing but rather likes to press the advantage allowing you to utilize both the shield and pistol skills. it just messes up some skill description by stating either an error or that the shot will be done with the ballistic shield. works fine though.
also I think a Pistol and shield looks quite good
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080338502
Aranador  [author] 25 Apr, 2020 @ 10:20pm 
Yah, Trooper has been my most popular mod - it's versatility rather than specilization makes it a nice 'general' soldier for your roster.
Carbonated Milk 25 Apr, 2020 @ 10:13pm 
Thanks man for quick response! Really digging the class so far (smacked Assassin Chosen with the shield)
Aranador  [author] 25 Apr, 2020 @ 9:59pm 
Yes, you should be able to make that change, just add a pistol as one of its primary weapon options in the XComClassData INI file, and of course make sure you have primary secondaries enabled.
Carbonated Milk 25 Apr, 2020 @ 8:31pm 
Is it possible to get this mod to work with primary secondaries? I would like to use a pistol with the shield for mostly cosmetic reasons :D
Nazkai 20 Jan, 2020 @ 12:45am 
Doh Arandor, Forgive me I had not built the Training Facility. Sorry for bothering you man and thanks again for this great class! :steamhappy:
Aranador  [author] 19 Jan, 2020 @ 4:33pm 
So, the buying extra skills works fine for me - do you have the training facility? it could also be some esoteric mod conflict - I lack the skills to deconflict mods unfortunately.
Nazkai 19 Jan, 2020 @ 4:21pm 
This is a versatile class. Question to Aranador for whenever you get some time please.

I love the skills this class gets but I can seem to spend X-Com AP to by extras is there any way for us to be able to do that with this class in WOTC?

Thank you
Aranador  [author] 8 Oct, 2019 @ 3:23pm 
I hope it works out for you :) The Trooper has been the most popular of my mods, perhaps because of it's versatility it winds up suiting many play styles.
VoicingDragoon7 8 Oct, 2019 @ 3:18pm 
This might come in handy. Been looking for a class that focuses on the ballistic shield mod. Will be fun testing it out
Aranador  [author] 7 Jul, 2019 @ 12:25am 
I am glad the class appealed to you. I was careful not to give the class too much weapon selection, but still give it a variety good for every situation. Hopefully you'll enjoy the Trooper's contributions :)
Insufferable Smartypants 6 Jul, 2019 @ 9:03pm 
I've been looking for a 'basic soldier' class mod reminiscent of the X-COM UFO defense games, where you could arm them as you choose. This is exactly what I needed.

Thank you Aranador!
Biscoito 3 May, 2019 @ 5:47pm 
Thank you! I'll be sure to look into it
Aranador  [author] 3 May, 2019 @ 4:18pm 
You might also like to check out the "Choose My Class" mod from the workshop, if you regularly want to, well, specifically choose your class for a soldier.
Aranador  [author] 3 May, 2019 @ 4:13pm 
Hmm, try ARATrooper for the name, it might be using the internal name. Also can you train them via the GTS? There could also be some odd mod conflict going on, my own games are very light on for game changing mods so I generally have no conflicts.
Biscoito 3 May, 2019 @ 1:34pm 
It seems like none of my soldiers get promoted to this class, and I tried manually inputting the "MakeSoldierAClass "insert name" trooper" and that didn't work either but, it works on other modded classes. Am I doing something wrong? I have all the requirements.
Dev 25 Apr, 2019 @ 5:44pm 
No worried dude! Just helps people get an idea of whether they would like it or not. Always happy to see more people start modding :)
Aranador  [author] 25 Apr, 2019 @ 12:01am 
OK sure - Good idea. That will have to be a tomorrow thing though, when I am back home at my main computer. It was probably foolish of me to post three classes at one time when I still don't know exactly what I am doing.
Dev 24 Apr, 2019 @ 11:39pm 
Posting the perk trees for all of these would be nice