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no idea what else I could try. Ill have a look if there is a changelog for the shieldmod tho if that helps me
Yeah i saw that in the skill tree, but i kinda needed marauder instead of quickdraw cuz i don't use pistols as primaries and cuz i gave the trooper a rifle with 2 ammo from another mod (Standard AR = 4 dmg with 1 spread so 3-5, this other rifle has 3 dmg with 2 spread so 1-5, but mark the target to provide +5 flanked crit and +5 flanked aim).
Also since i only changed quickdraw into marauder, i still have to choose between a shield or pistol build since i didn't change lightning hands and faceoff.
But yeah, having tons of fun with marauder ^^
Yeah i got a couple new rookies and trained them as troopers, they had marauder instead of quickdraw. Gave one of them a shield and took her on a mission, i feel having marauder gives them a much wider array of options when engaging, the girl was much more fun to play than the dude with quickdraw :)
Welp my approach failed and when i put marauder (which seems to be called "SkirmisherStrike") in the config file instead of quickdraw the dude in my campaign still had quickdraw.
Guess it only applies to new soldiers? No clue, will let you know.
Feel free to alter the class for your own purposes of course.
Or you can set the "ApplyToWeaponSlot=eInvSlot_SecondaryWeapon" to primary instead?
I went for this approach, i'll let you know tomorrow if it worked.
I tried giving the trooper a ballistic shield and the quickdraw perk, but when i fire with the rifle it still takes both APs. Is there any way to fix this?
also I think a Pistol and shield looks quite good
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080338502
I love the skills this class gets but I can seem to spend X-Com AP to by extras is there any way for us to be able to do that with this class in WOTC?
Thank you
Thank you Aranador!